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-rw-r--r--source/cPlayer.h171
1 files changed, 0 insertions, 171 deletions
diff --git a/source/cPlayer.h b/source/cPlayer.h
deleted file mode 100644
index d5b63941c..000000000
--- a/source/cPlayer.h
+++ /dev/null
@@ -1,171 +0,0 @@
-
-#pragma once
-
-#include "cPawn.h"
-#include "cInventory.h"
-#include "Defines.h"
-
-
-
-
-
-class cGroup;
-class cWindow;
-class cClientHandle;
-
-
-
-
-
-class cPlayer : public cPawn //tolua_export
-{ //tolua_export
-public:
- typedef cPawn super;
-
- CLASS_PROTOTYPE()
-
- cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
- virtual ~cPlayer();
-
- virtual void Initialize( cWorld* a_World ); //tolua_export
-
- virtual void SpawnOn(cClientHandle & a_Client) override;
-
- virtual void Tick(float a_Dt) override;
-
- void SetTouchGround( bool a_bTouchGround );
- inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
- double GetEyeHeight(); //tolua_export
- Vector3d GetEyePosition(); //tolua_export
- OBSOLETE
- inline bool GetFlying() { return m_bTouchGround; } //tolua_export
- inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
- inline const double GetStance(void) const { return m_Pos.y + 1.62; } //tolua_export // TODO: Proper stance when crouching etc.
- inline cInventory & GetInventory(void) { return m_Inventory; } //tolua_export
- inline const cInventory & GetInventory(void) const { return m_Inventory; }
-
- inline const cItem & GetEquippedItem(void) const {return GetInventory().GetEquippedItem(); }
-
- virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
-
- eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export
- std::string GetIP() { return m_IP; } //tolua_export
- float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export
- int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export
- void SetLastBlockActionCnt( int ); //tolua_export
- void SetLastBlockActionTime(); //tolua_export
- void SetGameMode( eGameMode a_GameMode ); //tolua_export
- void LoginSetGameMode( eGameMode a_GameMode );
- void SetIP(const AString & a_IP);
-
- // Tries to move to a new position, with collision checks and stuff
- virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export
-
- cWindow* GetWindow() { return m_CurrentWindow; }
- void OpenWindow( cWindow* a_Window );
- void CloseWindow(char a_WindowType);
-
- cClientHandle * GetClientHandle(void) const { return m_ClientHandle; } //tolua_export
-
- void SendMessage(const AString & a_Message); //tolua_export
-
- const AString & GetName(void) const { return m_PlayerName; } //tolua_export
- void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export
-
- typedef std::list< cGroup* > GroupList;
- typedef std::list< std::string > StringList;
- void AddToGroup( const char* a_GroupName ); //tolua_export
- bool CanUseCommand( const char* a_Command ); //tolua_export
- bool HasPermission( const char* a_Permission ); //tolua_export
- const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
- StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
- bool IsInGroup( const char* a_Group ); //tolua_export
-
- AString GetColor(void) const; //tolua_export
-
- void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); //tolua_export
-
- void Heal( int a_Health ); //tolua_export
-
- /// Returns true if any food has been consumed, false if player "full"
- bool Feed(short a_Food, float a_Saturation);
-
- short GetMaxFoodLevel() { return m_MaxFoodLevel; }
- short GetFoodLevel() { return m_FoodLevel; }
-
- float GetMaxFoodSaturationLevel() { return m_MaxFoodSaturationLevel; }
- float GetFoodSaturationLevel() { return m_FoodSaturationLevel; }
-
- void AddFoodExhaustion(float a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; }
-
- void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
- void KilledBy( cEntity* a_Killer ); //tolua_export
- void Respawn(); //tolua_export
-
- void SetVisible( bool a_bVisible ); //tolua_export
- bool IsVisible() { return m_bVisible; } //tolua_export
-
- bool MoveToWorld( const char* a_WorldName ); //tolua_export
-
- bool SaveToDisk();
- bool LoadFromDisk();
- void LoadPermissionsFromDisk(); //tolua_export
-
- const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
-
- void UseEquippedItem(void);
-
- void SendHealth();
-
- // In UI windows, the item that the player is dragging:
- bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
- cItem & GetDraggingItem(void) {return m_DraggingItem; }
-
-protected:
- virtual void Destroyed();
-
- typedef std::map< std::string, bool > PermissionMap;
- PermissionMap m_ResolvedPermissions;
- PermissionMap m_Permissions;
-
- GroupList m_ResolvedGroups;
- GroupList m_Groups;
-
- std::string m_PlayerName;
- std::string m_LoadedWorldName;
-
- bool m_bVisible;
-
- short m_FoodLevel;
- short m_MaxFoodLevel;
- float m_FoodSaturationLevel;
- float m_MaxFoodSaturationLevel;
- float m_FoodExhaustionLevel;
- char m_FoodTickTimer;
-
- float m_LastGroundHeight;
- bool m_bTouchGround;
- double m_Stance;
- cInventory m_Inventory;
- cWindow * m_CurrentWindow;
- cWindow * m_InventoryWindow;
-
- float m_TimeLastPickupCheck;
-
- void ResolvePermissions();
-
- void ResolveGroups();
- char m_Color;
-
- float m_LastBlockActionTime;
- int m_LastBlockActionCnt;
- eGameMode m_GameMode;
- std::string m_IP;
-
- cItem m_DraggingItem;
-
- long long m_LastPlayerListTime;
- static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
-
- cClientHandle* m_ClientHandle;
-}; //tolua_export