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-rw-r--r--source/cPlugin_NewLua.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/cPlugin_NewLua.h b/source/cPlugin_NewLua.h
index 5114889e9..01fefde0a 100644
--- a/source/cPlugin_NewLua.h
+++ b/source/cPlugin_NewLua.h
@@ -34,17 +34,18 @@ public: //tolua_export
virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
- virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override;
+ virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer ) override;
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
- virtual bool OnPlayerJoin (cPlayer* a_Player ) override;
- virtual void OnPlayerMove (cPlayer* a_Player ) override;
- virtual void OnPlayerSpawn (cPlayer* a_Player ) override;
+ virtual bool OnPlayerJoin (cPlayer * a_Player ) override;
+ virtual void OnPlayerMove (cPlayer * a_Player ) override;
+ virtual void OnPlayerSpawn (cPlayer * a_Player ) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
+ virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo ) override;
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnWeatherChanged (cWorld * a_World) override;
+ virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
const AString & GetDirectory(void) const {return m_Directory; }