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-rw-r--r--source/cRoot.cpp788
1 files changed, 394 insertions, 394 deletions
diff --git a/source/cRoot.cpp b/source/cRoot.cpp
index 59f0e47f4..9feff537d 100644
--- a/source/cRoot.cpp
+++ b/source/cRoot.cpp
@@ -1,394 +1,394 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cRoot.h"
-#include "cServer.h"
-#include "cWorld.h"
-#include "cWebAdmin.h"
-#include "cFurnaceRecipe.h"
-#include "cGroupManager.h"
-#include "CraftingRecipes.h"
-#include "cPluginManager.h"
-#include "cMonsterConfig.h"
-#include "cSleep.h"
-#include "cThread.h"
-#include "cFileFormatUpdater.h"
-#include "cRedstone.h"
-
-#include "../iniFile/iniFile.h"
-
-#include <iostream>
-
-
-
-
-
-cRoot* cRoot::s_Root = 0;
-
-typedef std::map< AString, cWorld* > WorldMap;
-struct cRoot::sRootState
-{
- cWorld* pDefaultWorld;
- WorldMap WorldsByName;
-};
-
-
-
-
-
-cRoot::cRoot()
- : m_Server( 0 )
- , m_MonsterConfig( 0 )
- , m_GroupManager( 0 )
- , m_CraftingRecipes(NULL)
- , m_FurnaceRecipe( 0 )
- , m_WebAdmin( 0 )
- , m_PluginManager( 0 )
- , m_Log( 0 )
- , m_bStop( false )
- , m_bRestart( false )
- , m_InputThread( 0 )
- , m_pState( new sRootState )
-{
- s_Root = this;
-}
-
-
-
-
-
-cRoot::~cRoot()
-{
- s_Root = 0;
- delete m_pState;
-}
-
-
-
-
-
-void cRoot::InputThread(void* a_Params)
-{
- cRoot& self = *(cRoot*)a_Params;
-
- while( !(self.m_bStop || self.m_bRestart) )
- {
- std::string Command;
- std::getline(std::cin, Command);
- self.ServerCommand( Command.c_str() );
- }
-}
-
-
-
-
-
-void cRoot::Start()
-{
- delete m_Log;
- m_Log = new cMCLogger();
-
- m_bStop = false;
- while (!m_bStop)
- {
- m_bRestart = false;
-
- LoadGlobalSettings();
-
- cFileFormatUpdater::UpdateFileFormat();
-
- LOG("Creating new server instance...");
- m_Server = new cServer();
-
- LOG("Starting server...");
- cIniFile IniFile("settings.ini");
- IniFile.ReadFile();
- int Port = IniFile.GetValueSetI("Server", "Port", 25565 );
- if(!m_Server->InitServer( Port ))
- {
- LOG("Failed to start server, shutting down.");
- return;
- }
- IniFile.WriteFile();
-
- cIniFile WebIniFile("webadmin.ini");
- if( WebIniFile.ReadFile() )
- {
- if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true )
- {
- LOG("Creating WebAdmin...");
- m_WebAdmin = new cWebAdmin(8080);
- }
- }
-
- LOG("Loading settings...");
- m_GroupManager = new cGroupManager();
- m_CraftingRecipes = new cCraftingRecipes;
- m_FurnaceRecipe = new cFurnaceRecipe();
-
- LOG("Loading worlds...");
- LoadWorlds();
-
- LOG("Loading plugin manager...");
- m_PluginManager = new cPluginManager(); // This should be last
- m_PluginManager->ReloadPluginsNow();
-
- LOG("Loading MonsterConfig...");
- m_MonsterConfig = new cMonsterConfig;
-
- // This sets stuff in motion
- LOG("Starting Authenticator...");
- m_Authenticator.Start();
-
- LOG("Starting worlds...");
- StartWorlds();
-
- LOG("Starting server...");
- m_Server->StartListenThread();
- //cHeartBeat* HeartBeat = new cHeartBeat();
-
- LOG("Starting InputThread...");
- m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
- m_InputThread->Start( true );
-
- LOG("Initialization done, server running now.");
- while( !m_bStop && !m_bRestart ) // These are modified by external threads
- {
- cSleep::MilliSleep( 1000 );
- }
-
- delete m_InputThread; m_InputThread = 0;
-
- // Deallocate stuffs
- LOG("Shutting down server...");
- m_Server->Shutdown(); // This waits for threads to stop and d/c clients
- LOG("Stopping authenticator...");
- m_Authenticator.Stop();
- LOG("Stopping plugin manager...");
- delete m_PluginManager; m_PluginManager = 0; // This should be first
- LOG("Freeing MonsterConfig...");
- delete m_MonsterConfig; m_MonsterConfig = 0;
- LOG("Stopping WebAdmin...");
- delete m_WebAdmin; m_WebAdmin = 0;
- LOG("Unloading recipes...");
- delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
- delete m_CraftingRecipes; m_CraftingRecipes = NULL;
- LOG("Forgetting groups...");
- delete m_GroupManager; m_GroupManager = 0;
- LOG("Unloading worlds...");
- UnloadWorlds();
- LOG("Destroying server...");
- //delete HeartBeat; HeartBeat = 0;
- delete m_Server; m_Server = 0;
- LOG("Shutdown done.");
- }
-
- delete m_Log; m_Log = 0;
-}
-
-
-
-
-
-void cRoot::LoadGlobalSettings()
-{
- cIniFile IniFile("settings.ini");
- if( IniFile.ReadFile() )
- {
- cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
- }
-}
-
-
-
-
-
-void cRoot::LoadWorlds(void)
-{
- cIniFile IniFile("settings.ini"); IniFile.ReadFile();
-
- // First get the default world
- AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
- m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
- m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld;
-
- // Then load the other worlds
- unsigned int KeyNum = IniFile.FindKey("Worlds");
- unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
- if (NumWorlds <= 0)
- {
- return;
- }
-
- for (unsigned int i = 0; i < NumWorlds; i++)
- {
- AString ValueName = IniFile.GetValueName(KeyNum, i );
- if (ValueName.compare("World") != 0)
- {
- continue;
- }
- AString WorldName = IniFile.GetValue(KeyNum, i );
- if (WorldName.empty())
- {
- continue;
- }
- cWorld* NewWorld = new cWorld( WorldName.c_str() );
- m_pState->WorldsByName[ WorldName ] = NewWorld;
- } // for i - Worlds
-}
-
-
-
-
-
-void cRoot::StartWorlds(void)
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- itr->second->InitializeSpawn();
- }
-}
-
-
-
-
-
-void cRoot::UnloadWorlds(void)
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- delete itr->second;
- }
- m_pState->WorldsByName.clear();
-}
-
-
-
-
-
-cWorld* cRoot::GetDefaultWorld()
-{
- return m_pState->pDefaultWorld;
-}
-
-
-
-
-
-cWorld* cRoot::GetWorld( const AString & a_WorldName )
-{
- WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
- if( itr != m_pState->WorldsByName.end() )
- return itr->second;
- return 0;
-}
-
-
-
-
-
-bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- if (a_Callback.Item(itr->second))
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-void cRoot::TickWorlds( float a_Dt )
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- itr->second->Tick( a_Dt );
- }
-}
-
-
-
-
-
-void cRoot::ServerCommand( const char * a_Cmd )
-{
- LOG("Server console command: \"%s\"", a_Cmd );
- m_Server->ServerCommand( a_Cmd );
- if( strcmp(a_Cmd, "stop") == 0 )
- {
- m_bStop = true;
- }
- else if( strcmp( a_Cmd, "restart") == 0 )
- {
- m_bRestart = true;
- }
-}
-
-
-
-
-
-void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
-{
- m_Server->KickUser(a_ClientID, a_Reason);
-}
-
-
-
-
-
-void cRoot::AuthenticateUser(int a_ClientID)
-{
- m_Server->AuthenticateUser(a_ClientID);
-}
-
-
-
-
-
-int cRoot::GetTotalChunkCount(void)
-{
- int res = 0;
- for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- res += itr->second->GetNumChunks();
- }
- return res;
-}
-
-
-
-
-
-void cRoot::SaveAllChunks(void)
-{
- for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
- {
- itr->second->SaveAllChunks();
- }
-}
-
-
-
-
-
-bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
-{
- for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
- {
- if (!itr->second->ForEachPlayer(a_Callback))
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cRoot.h"
+#include "cServer.h"
+#include "cWorld.h"
+#include "cWebAdmin.h"
+#include "cFurnaceRecipe.h"
+#include "cGroupManager.h"
+#include "CraftingRecipes.h"
+#include "cPluginManager.h"
+#include "cMonsterConfig.h"
+#include "cSleep.h"
+#include "cThread.h"
+#include "cFileFormatUpdater.h"
+#include "cRedstone.h"
+
+#include "../iniFile/iniFile.h"
+
+#include <iostream>
+
+
+
+
+
+cRoot* cRoot::s_Root = 0;
+
+typedef std::map< AString, cWorld* > WorldMap;
+struct cRoot::sRootState
+{
+ cWorld* pDefaultWorld;
+ WorldMap WorldsByName;
+};
+
+
+
+
+
+cRoot::cRoot()
+ : m_Server( 0 )
+ , m_MonsterConfig( 0 )
+ , m_GroupManager( 0 )
+ , m_CraftingRecipes(NULL)
+ , m_FurnaceRecipe( 0 )
+ , m_WebAdmin( 0 )
+ , m_PluginManager( 0 )
+ , m_Log( 0 )
+ , m_bStop( false )
+ , m_bRestart( false )
+ , m_InputThread( 0 )
+ , m_pState( new sRootState )
+{
+ s_Root = this;
+}
+
+
+
+
+
+cRoot::~cRoot()
+{
+ s_Root = 0;
+ delete m_pState;
+}
+
+
+
+
+
+void cRoot::InputThread(void* a_Params)
+{
+ cRoot& self = *(cRoot*)a_Params;
+
+ while( !(self.m_bStop || self.m_bRestart) )
+ {
+ std::string Command;
+ std::getline(std::cin, Command);
+ self.ServerCommand( Command.c_str() );
+ }
+}
+
+
+
+
+
+void cRoot::Start()
+{
+ delete m_Log;
+ m_Log = new cMCLogger();
+
+ m_bStop = false;
+ while (!m_bStop)
+ {
+ m_bRestart = false;
+
+ LoadGlobalSettings();
+
+ cFileFormatUpdater::UpdateFileFormat();
+
+ LOG("Creating new server instance...");
+ m_Server = new cServer();
+
+ LOG("Starting server...");
+ cIniFile IniFile("settings.ini");
+ IniFile.ReadFile();
+ int Port = IniFile.GetValueSetI("Server", "Port", 25565 );
+ if(!m_Server->InitServer( Port ))
+ {
+ LOG("Failed to start server, shutting down.");
+ return;
+ }
+ IniFile.WriteFile();
+
+ cIniFile WebIniFile("webadmin.ini");
+ if( WebIniFile.ReadFile() )
+ {
+ if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true )
+ {
+ LOG("Creating WebAdmin...");
+ m_WebAdmin = new cWebAdmin(8080);
+ }
+ }
+
+ LOG("Loading settings...");
+ m_GroupManager = new cGroupManager();
+ m_CraftingRecipes = new cCraftingRecipes;
+ m_FurnaceRecipe = new cFurnaceRecipe();
+
+ LOG("Loading worlds...");
+ LoadWorlds();
+
+ LOG("Loading plugin manager...");
+ m_PluginManager = new cPluginManager(); // This should be last
+ m_PluginManager->ReloadPluginsNow();
+
+ LOG("Loading MonsterConfig...");
+ m_MonsterConfig = new cMonsterConfig;
+
+ // This sets stuff in motion
+ LOG("Starting Authenticator...");
+ m_Authenticator.Start();
+
+ LOG("Starting worlds...");
+ StartWorlds();
+
+ LOG("Starting server...");
+ m_Server->StartListenThread();
+ //cHeartBeat* HeartBeat = new cHeartBeat();
+
+ LOG("Starting InputThread...");
+ m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
+ m_InputThread->Start( true );
+
+ LOG("Initialization done, server running now.");
+ while( !m_bStop && !m_bRestart ) // These are modified by external threads
+ {
+ cSleep::MilliSleep( 1000 );
+ }
+
+ delete m_InputThread; m_InputThread = 0;
+
+ // Deallocate stuffs
+ LOG("Shutting down server...");
+ m_Server->Shutdown(); // This waits for threads to stop and d/c clients
+ LOG("Stopping authenticator...");
+ m_Authenticator.Stop();
+ LOG("Stopping plugin manager...");
+ delete m_PluginManager; m_PluginManager = 0; // This should be first
+ LOG("Freeing MonsterConfig...");
+ delete m_MonsterConfig; m_MonsterConfig = 0;
+ LOG("Stopping WebAdmin...");
+ delete m_WebAdmin; m_WebAdmin = 0;
+ LOG("Unloading recipes...");
+ delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
+ delete m_CraftingRecipes; m_CraftingRecipes = NULL;
+ LOG("Forgetting groups...");
+ delete m_GroupManager; m_GroupManager = 0;
+ LOG("Unloading worlds...");
+ UnloadWorlds();
+ LOG("Destroying server...");
+ //delete HeartBeat; HeartBeat = 0;
+ delete m_Server; m_Server = 0;
+ LOG("Shutdown done.");
+ }
+
+ delete m_Log; m_Log = 0;
+}
+
+
+
+
+
+void cRoot::LoadGlobalSettings()
+{
+ cIniFile IniFile("settings.ini");
+ if( IniFile.ReadFile() )
+ {
+ cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
+ }
+}
+
+
+
+
+
+void cRoot::LoadWorlds(void)
+{
+ cIniFile IniFile("settings.ini"); IniFile.ReadFile();
+
+ // First get the default world
+ AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
+ m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
+ m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld;
+
+ // Then load the other worlds
+ unsigned int KeyNum = IniFile.FindKey("Worlds");
+ unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
+ if (NumWorlds <= 0)
+ {
+ return;
+ }
+
+ for (unsigned int i = 0; i < NumWorlds; i++)
+ {
+ AString ValueName = IniFile.GetValueName(KeyNum, i );
+ if (ValueName.compare("World") != 0)
+ {
+ continue;
+ }
+ AString WorldName = IniFile.GetValue(KeyNum, i );
+ if (WorldName.empty())
+ {
+ continue;
+ }
+ cWorld* NewWorld = new cWorld( WorldName.c_str() );
+ m_pState->WorldsByName[ WorldName ] = NewWorld;
+ } // for i - Worlds
+}
+
+
+
+
+
+void cRoot::StartWorlds(void)
+{
+ for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ {
+ itr->second->InitializeSpawn();
+ }
+}
+
+
+
+
+
+void cRoot::UnloadWorlds(void)
+{
+ for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ {
+ delete itr->second;
+ }
+ m_pState->WorldsByName.clear();
+}
+
+
+
+
+
+cWorld* cRoot::GetDefaultWorld()
+{
+ return m_pState->pDefaultWorld;
+}
+
+
+
+
+
+cWorld* cRoot::GetWorld( const AString & a_WorldName )
+{
+ WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
+ if( itr != m_pState->WorldsByName.end() )
+ return itr->second;
+ return 0;
+}
+
+
+
+
+
+bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
+{
+ for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ {
+ if (a_Callback.Item(itr->second))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+void cRoot::TickWorlds( float a_Dt )
+{
+ for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ {
+ itr->second->Tick( a_Dt );
+ }
+}
+
+
+
+
+
+void cRoot::ServerCommand( const char * a_Cmd )
+{
+ LOG("Server console command: \"%s\"", a_Cmd );
+ m_Server->ServerCommand( a_Cmd );
+ if( strcmp(a_Cmd, "stop") == 0 )
+ {
+ m_bStop = true;
+ }
+ else if( strcmp( a_Cmd, "restart") == 0 )
+ {
+ m_bRestart = true;
+ }
+}
+
+
+
+
+
+void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
+{
+ m_Server->KickUser(a_ClientID, a_Reason);
+}
+
+
+
+
+
+void cRoot::AuthenticateUser(int a_ClientID)
+{
+ m_Server->AuthenticateUser(a_ClientID);
+}
+
+
+
+
+
+int cRoot::GetTotalChunkCount(void)
+{
+ int res = 0;
+ for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ {
+ res += itr->second->GetNumChunks();
+ }
+ return res;
+}
+
+
+
+
+
+void cRoot::SaveAllChunks(void)
+{
+ for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
+ {
+ itr->second->SaveAllChunks();
+ }
+}
+
+
+
+
+
+bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
+{
+ for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
+ {
+ if (!itr->second->ForEachPlayer(a_Callback))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+