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-rw-r--r--source/cSkeleton.cpp130
1 files changed, 65 insertions, 65 deletions
diff --git a/source/cSkeleton.cpp b/source/cSkeleton.cpp
index eb6ea1234..69ee55d23 100644
--- a/source/cSkeleton.cpp
+++ b/source/cSkeleton.cpp
@@ -1,65 +1,65 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSkeleton.h"
-
-
-
-
-
-cSkeleton::cSkeleton()
-{
- m_MobType = 51;
- GetMonsterConfig("Skeleton");
-}
-
-
-
-
-
-cSkeleton::~cSkeleton()
-{
-}
-
-
-
-
-
-bool cSkeleton::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cSkeleton::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- //TODO Outsource
- //TODO should do lightcheck, not daylight -> mobs in the dark donīt burn
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
- SetMetaData(BURNING); // BURN, BABY, BURN! >:D
- }
-}
-
-
-
-
-
-void cSkeleton::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
- AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSkeleton.h"
+
+
+
+
+
+cSkeleton::cSkeleton()
+{
+ m_MobType = 51;
+ GetMonsterConfig("Skeleton");
+}
+
+
+
+
+
+cSkeleton::~cSkeleton()
+{
+}
+
+
+
+
+
+bool cSkeleton::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cSkeleton::Tick(float a_Dt)
+{
+ cMonster::Tick(a_Dt);
+
+ //TODO Outsource
+ //TODO should do lightcheck, not daylight -> mobs in the dark donīt burn
+ if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
+ SetMetaData(BURNING); // BURN, BABY, BURN! >:D
+ }
+}
+
+
+
+
+
+void cSkeleton::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+