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-rw-r--r--source/cSurvivalInventory.cpp69
1 files changed, 35 insertions, 34 deletions
diff --git a/source/cSurvivalInventory.cpp b/source/cSurvivalInventory.cpp
index 887868fd7..3786f86fa 100644
--- a/source/cSurvivalInventory.cpp
+++ b/source/cSurvivalInventory.cpp
@@ -8,7 +8,7 @@
#include "cItem.h"
#include "CraftingRecipes.h"
#include "cRoot.h"
-#include "packets/cPacket_WindowClick.h"
+#include "items/Item.h"
@@ -31,39 +31,42 @@ cSurvivalInventory::~cSurvivalInventory()
-void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
+void cSurvivalInventory::Clicked(
+ short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed,
+ const cItem & a_HeldItem
+)
{
- cPacket_WindowClick * Packet = reinterpret_cast<cPacket_WindowClick *>(a_ClickPacket);
-
+ cWindow * Window = GetWindow();
if (
- Packet->m_IsShiftPressed && // Shift pressed
- (GetWindow() != NULL) && // Window is valid
- (GetWindow()->GetDraggingItem()->IsEmpty()) // Not dragging anything
+ a_IsShiftPressed && // Shift pressed
+ (Window != NULL) && // Window is valid
+ (Window->GetDraggingItem()->IsEmpty()) // Not dragging anything
)
{
- ShiftClicked(Packet);
+ ShiftClicked(a_SlotNum);
return;
}
bool bDontCook = false;
- if (GetWindow())
+ if (Window != NULL)
{
// Override for craft result slot
- if (Packet->m_SlotNum == (short)c_CraftOffset)
+ if (a_SlotNum == (short)c_CraftOffset)
{
- LOGD("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
- cItem * DraggingItem = GetWindow()->GetDraggingItem();
+ LOGD("Clicked in craft result slot, item there: %d:%d (%d times) !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemHealth, m_Slots[c_CraftOffset].m_ItemCount);
+ cItem * DraggingItem = Window->GetDraggingItem();
if (DraggingItem->IsEmpty())
{
*DraggingItem = m_Slots[c_CraftOffset];
m_Slots[c_CraftOffset].Empty();
}
- else if (DraggingItem->Equals(m_Slots[c_CraftOffset]))
+ else if (DraggingItem->IsEqual(m_Slots[c_CraftOffset]))
{
- if (DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64)
+ cItemHandler * Handler = ItemHandler(m_Slots[c_CraftOffset].m_ItemID);
+ if (DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= Handler->GetMaxStackSize())
{
DraggingItem->m_ItemCount += m_Slots[c_CraftOffset].m_ItemCount;
- m_Slots[0].Empty();
+ m_Slots[c_CraftOffset].Empty();
}
else
{
@@ -74,11 +77,10 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
{
bDontCook = true;
}
- LOGD("Dragging Dish %i", DraggingItem->m_ItemCount );
}
else
{
- GetWindow()->Clicked( Packet, *m_Owner );
+ Window->Clicked(*m_Owner, 0, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_HeldItem);
}
}
else
@@ -87,14 +89,14 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
LOG("No Inventory window! WTF");
}
- if ((Packet->m_SlotNum >= (short)c_CraftOffset) && (Packet->m_SlotNum < (short)(c_CraftOffset + c_CraftSlots + 1)))
+ if ((a_SlotNum >= (short)c_CraftOffset) && (a_SlotNum < (short)(c_CraftOffset + c_CraftSlots + 1)))
{
cCraftingGrid Grid(m_Slots + c_CraftOffset + 1, 2, 2);
cCraftingRecipe Recipe(Grid);
cRoot::Get()->GetCraftingRecipes()->GetRecipe(m_Owner, Grid, Recipe);
- if ((Packet->m_SlotNum == 0) && !bDontCook)
+ if ((a_SlotNum == 0) && !bDontCook)
{
// Consume the items from the crafting grid:
Recipe.ConsumeIngredients(Grid);
@@ -106,8 +108,8 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
cRoot::Get()->GetCraftingRecipes()->GetRecipe(m_Owner, Grid, Recipe);
}
m_Slots[c_CraftOffset] = Recipe.GetResult();
- LOGD("%s cooked: %i x %i !!", m_Owner->GetName().c_str(), m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
- SendWholeInventory( m_Owner->GetClientHandle() );
+ LOGD("%s cooked: %d:%d (%d times) !!", m_Owner->GetName().c_str(), m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemHealth, m_Slots[c_CraftOffset].m_ItemCount );
+ SendWholeInventory(m_Owner->GetClientHandle());
}
SendSlot(0);
}
@@ -116,32 +118,31 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
-void cSurvivalInventory::ShiftClicked(cPacket_WindowClick * a_ClickPacket)
+void cSurvivalInventory::ShiftClicked(short a_SlotNum)
{
ASSERT((GetWindow() == NULL) || (GetWindow()->GetDraggingItem()->IsEmpty())); // Cannot handle shift-click if dragging something
- short Slot = a_ClickPacket->m_SlotNum;
- if (Slot == SLOT_CRAFTING_RESULT)
+ if (a_SlotNum == SLOT_CRAFTING_RESULT)
{
- ShiftClickedCraftingResult(Slot);
+ ShiftClickedCraftingResult(a_SlotNum);
}
- else if ((Slot >= SLOT_CRAFTING_MIN) && (Slot <= SLOT_CRAFTING_MAX))
+ else if ((a_SlotNum >= SLOT_CRAFTING_MIN) && (a_SlotNum <= SLOT_CRAFTING_MAX))
{
- ShiftClickedCraftingGrid(Slot);
+ ShiftClickedCraftingGrid(a_SlotNum);
}
- else if ((Slot >= SLOT_ARMOR_MIN) && (Slot <= SLOT_ARMOR_MAX))
+ else if ((a_SlotNum >= SLOT_ARMOR_MIN) && (a_SlotNum <= SLOT_ARMOR_MAX))
{
- ShiftClickedArmor(Slot);
+ ShiftClickedArmor(a_SlotNum);
}
- else if ((Slot >= SLOT_HOTBAR_MIN) && (Slot <= SLOT_HOTBAR_MAX))
+ else if ((a_SlotNum >= SLOT_HOTBAR_MIN) && (a_SlotNum <= SLOT_HOTBAR_MAX))
{
- ShiftClickedHotbar(Slot);
+ ShiftClickedHotbar(a_SlotNum);
}
else
{
- ShiftClickedInventory(Slot);
+ ShiftClickedInventory(a_SlotNum);
}
- // Because the client tries to guess our actions, not always right, send the whole inventory:
+ // Because the client tries to guess our actions and is not always right, send the whole inventory:
SendWholeInventoryToAll();
}
@@ -182,7 +183,7 @@ void cSurvivalInventory::ShiftClickedCraftingResult(short a_Slot)
m_Slots[SLOT_CRAFTING_RESULT] = Recipe.GetResult();
// If the recipe changed, abort:
- if (!Recipe.GetResult().Equals(ResultCopy))
+ if (!Recipe.GetResult().IsEqual(ResultCopy))
{
break;
}