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-rw-r--r--source/cWindow.h170
1 files changed, 85 insertions, 85 deletions
diff --git a/source/cWindow.h b/source/cWindow.h
index d9f4226a6..7d31d71e3 100644
--- a/source/cWindow.h
+++ b/source/cWindow.h
@@ -1,86 +1,86 @@
-#pragma once
-
-
-class cPacket_WindowClick;
-class cPlayer;
-class cItem;
-class cWindowOwner;
-class cClientHandle;
-class cPacket;
-
-typedef std::list<cPlayer *> cPlayerList;
-
-
-
-
-
-class cWindow
-{
-public:
- cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible );
- ~cWindow();
-
- int GetWindowID() { return m_WindowID; }
- void SetWindowID( int a_WindowID ) { m_WindowID = a_WindowID; }
-
- enum WindowType {
- Chest,
- Workbench,
- Furnace,
- Dispenser,
- Enchantment,
- Brewery
- };
-
- int GetWindowType() { return m_WindowType; }
- void SetWindowType( int a_WindowType ) { m_WindowType = a_WindowType; }
-
- cItem* GetSlots() { return m_Slots; }
- int GetNumSlots() { return m_NumSlots; }
-
- cItem* GetSlot( int a_Slot );
-
- cItem* GetDraggingItem( cPlayer * a_Player = 0 );
-
- // a_Slots is an array of slots of size a_NumSlots
- void SetSlots(cItem* a_Slots, int a_NumSlots) { m_Slots = a_Slots; m_NumSlots = a_NumSlots; }
-
- bool IsInventoryVisible() { return m_bInventoryVisible; }
- void SetInventoryVisible( bool a_bVisible ) { m_bInventoryVisible = a_bVisible; }
-
- virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
-
- virtual void Open( cPlayer & a_Player );
- virtual void Close( cPlayer & a_Player );
-
- cWindowOwner* GetOwner() { return m_Owner; }
- void SetOwner( cWindowOwner* a_Owner ) { m_Owner = a_Owner; }
-
- void SendWholeWindow( cClientHandle* a_Client );
- void BroadcastWholeWindow(void);
- void Broadcast(const cPacket & a_Packet);
-
- const AString & GetWindowTitle() const { return m_WindowTitle; }
- void SetWindowTitle( const std::string & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
-
- void OwnerDestroyed();
-
-private:
-
- void Destroy();
-
- int m_WindowID;
- int m_WindowType;
- AString m_WindowTitle;
-
- cWindowOwner * m_Owner;
-
- cCriticalSection m_CS;
- cPlayerList m_OpenedBy;
-
- bool m_bInventoryVisible;
- int m_NumSlots;
- cItem * m_Slots;
- cItem * m_DraggingItem;
- bool m_IsDestroyed;
+#pragma once
+
+
+class cPacket_WindowClick;
+class cPlayer;
+class cItem;
+class cWindowOwner;
+class cClientHandle;
+class cPacket;
+
+typedef std::list<cPlayer *> cPlayerList;
+
+
+
+
+
+class cWindow
+{
+public:
+ cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible );
+ ~cWindow();
+
+ int GetWindowID() { return m_WindowID; }
+ void SetWindowID( int a_WindowID ) { m_WindowID = a_WindowID; }
+
+ enum WindowType {
+ Chest,
+ Workbench,
+ Furnace,
+ Dispenser,
+ Enchantment,
+ Brewery
+ };
+
+ int GetWindowType() { return m_WindowType; }
+ void SetWindowType( int a_WindowType ) { m_WindowType = a_WindowType; }
+
+ cItem* GetSlots() { return m_Slots; }
+ int GetNumSlots() { return m_NumSlots; }
+
+ cItem* GetSlot( int a_Slot );
+
+ cItem* GetDraggingItem( cPlayer * a_Player = 0 );
+
+ // a_Slots is an array of slots of size a_NumSlots
+ void SetSlots(cItem* a_Slots, int a_NumSlots) { m_Slots = a_Slots; m_NumSlots = a_NumSlots; }
+
+ bool IsInventoryVisible() { return m_bInventoryVisible; }
+ void SetInventoryVisible( bool a_bVisible ) { m_bInventoryVisible = a_bVisible; }
+
+ virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
+
+ virtual void Open( cPlayer & a_Player );
+ virtual void Close( cPlayer & a_Player );
+
+ cWindowOwner* GetOwner() { return m_Owner; }
+ void SetOwner( cWindowOwner* a_Owner ) { m_Owner = a_Owner; }
+
+ void SendWholeWindow( cClientHandle* a_Client );
+ void BroadcastWholeWindow(void);
+ void Broadcast(const cPacket & a_Packet);
+
+ const AString & GetWindowTitle() const { return m_WindowTitle; }
+ void SetWindowTitle( const std::string & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
+
+ void OwnerDestroyed();
+
+private:
+
+ void Destroy();
+
+ int m_WindowID;
+ int m_WindowType;
+ AString m_WindowTitle;
+
+ cWindowOwner * m_Owner;
+
+ cCriticalSection m_CS;
+ cPlayerList m_OpenedBy;
+
+ bool m_bInventoryVisible;
+ int m_NumSlots;
+ cItem * m_Slots;
+ cItem * m_DraggingItem;
+ bool m_IsDestroyed;
}; \ No newline at end of file