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-rw-r--r--source/cWorld.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index 3457f47dd..95a640902 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -36,6 +36,8 @@
#include "packets/cPacket_TimeUpdate.h"
+#include "packets/cPacket_NewInvalidState.h"
+#include "packets/cPacket_Thunderbolt.h"
#include "Vector3d.h"
@@ -114,6 +116,7 @@ cWorld::cWorld( const char* a_WorldName )
: m_pState( new sWorldState )
, m_SpawnMonsterTime( 0.f )
, m_RSList ( 0 )
+ , m_Weather ( 0 )
{
LOG("cWorld::cWorld(%s)", a_WorldName);
m_pState->WorldName = a_WorldName;
@@ -288,6 +291,37 @@ cWorld::cWorld( const char* a_WorldName )
}
+void cWorld::SetWeather( int Weather )
+{
+ if (Weather == 2) { //thunder storm
+ m_Weather = 2;
+ cPacket_NewInvalidState WeatherPacket;
+ WeatherPacket.m_Reason = 1; //begin rain
+ Broadcast ( WeatherPacket );
+ CastThunderbolt ( 0, 0, 0 ); //start thunderstorm with a lightning strike at 0, 0, 0. >:D
+ }
+ if (Weather == 1) { //rainstorm
+ m_Weather = 1;
+ cPacket_NewInvalidState WeatherPacket;
+ WeatherPacket.m_Reason = 1; //begin rain
+ Broadcast ( WeatherPacket );
+ }
+ if (Weather == 0) { //sunny
+ m_Weather = 0;
+ cPacket_NewInvalidState WeatherPacket;
+ WeatherPacket.m_Reason = 2; //stop rain
+ Broadcast ( WeatherPacket );
+ }
+}
+
+void cWorld::CastThunderbolt ( int X, int Y, int Z ) {
+ cPacket_Thunderbolt ThunderboltPacket;
+ ThunderboltPacket.m_xLBPos = X;
+ ThunderboltPacket.m_yLBPos = Y;
+ ThunderboltPacket.m_zLBPos = Z;
+ Broadcast( ThunderboltPacket );
+}
+
void cWorld::InitializeSpawn()
{
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
@@ -306,6 +340,7 @@ void cWorld::InitializeSpawn()
void cWorld::Tick(float a_Dt)
{
+ int randWeather = 0;
m_Time+=a_Dt/1000.f;
CurrentTick++;
@@ -355,6 +390,42 @@ void cWorld::Tick(float a_Dt)
m_LavaSimulator->Simulate(a_Dt);
UnlockChunks();
+
+////////////////Weather///////////////////////
+ if ( GetWeather() == 0 ) { //if sunny
+ if( CurrentTick % 19 == 0 ) { //every 20 ticks random weather
+ randWeather = (rand() %100);
+ if (randWeather == 0) {
+ LOG("Starting Rainstorm!");
+ SetWeather ( 1 );
+ } else if (randWeather == 1) {
+ LOG("Starting Thunderstorm!");
+ SetWeather ( 2 );
+ }
+ }
+ }
+
+ if ( GetWeather() != 0 ) { //if raining or thunderstorm
+ if( CurrentTick % 19 == 0 ) { //every 20 ticks random weather
+ randWeather = (rand() %49);
+ if (randWeather == 0) { //2% chance per second
+ LOG("Back to sunny!");
+ SetWeather ( 0 );
+ } else if ( (randWeather > 40) && (GetWeather() != 2) ) { //random chance for rainstorm to turn into thunderstorm.
+ LOG("Starting Thunderstorm!");
+ SetWeather ( 2 );
+ }
+ }
+ }
+
+ if ( GetWeather() == 2 ) { //if thunderstorm
+ if (rand() %99 == 0) { //1% chance per tick of thunderbolt
+ CastThunderbolt ( 0, 0, 0 ); //todo: find random possitions near players to cast thunderbolts.
+ }
+ }
+////////////////Weather///////////////////////
+
+
if( m_Time - m_LastSave > 60*5 ) // Save each 5 minutes
{
SaveAllChunks();