diff options
Diffstat (limited to '')
-rw-r--r-- | source/cWorld.h | 55 |
1 files changed, 28 insertions, 27 deletions
diff --git a/source/cWorld.h b/source/cWorld.h index bd562ce6f..093fc149f 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -16,6 +16,7 @@ #include "cChunkGenerator.h"
#include "Vector3i.h"
#include "ChunkSender.h"
+#include "Defines.h"
@@ -54,9 +55,9 @@ public: {
return m_Time;
}
- long long GetWorldTime(void) const { return m_WorldTime; } //tolua_export
+ long long GetWorldTime(void) const { return m_WorldTime; } //tolua_export
- int GetGameMode(void) const { return m_GameMode; } //return gamemode for world
+ eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export
void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export
@@ -85,11 +86,11 @@ public: void CollectPickupsByPlayer(cPlayer * a_Player);
// MOTD
- const AString & GetDescription(void) const {return m_Description; }
+ const AString & GetDescription(void) const {return m_Description; } // FIXME: This should not be in cWorld
// Max Players
- unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; }
- void SetMaxPlayers(int iMax);
+ unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } //tolua_export
+ void SetMaxPlayers(int iMax); //tolua_export
void AddPlayer( cPlayer* a_Player );
void RemovePlayer( cPlayer* a_Player );
@@ -100,7 +101,7 @@ public: unsigned int GetNumPlayers(); //tolua_export
// TODO: This interface is dangerous - rewrite to DoWithPlayer(playername, action)
- cPlayer * GetPlayer( const char * a_PlayerName ); //tolua_export
+ cPlayer * GetPlayer( const char * a_PlayerName ); //tolua_export
// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit);
@@ -148,7 +149,7 @@ public: /// Marks the chunk as failed-to-load:
void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+ void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); //tolua_export
/// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay!
void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
@@ -156,20 +157,20 @@ public: // TODO: Export to Lua
bool DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback );
- void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
- void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
- char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export
- char GetBlock( const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
- char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export
- char GetBlockMeta( const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
- void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export
+ void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
+ void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
+ char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export
+ char GetBlock( const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
+ char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export
+ char GetBlockMeta( const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
+ void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export
void SetBlockMeta( const Vector3i & a_Pos, char a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export
- bool DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ); //tolua_export
- void SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player ); //tolua_export
+ bool DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ); //tolua_export
+ void SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player ); //tolua_export
- const double & GetSpawnX() { return m_SpawnX; } //tolua_export
- const double & GetSpawnY(); //tolua_export
- const double & GetSpawnZ() { return m_SpawnZ; } //tolua_export
+ const double & GetSpawnX() { return m_SpawnX; } //tolua_export
+ const double & GetSpawnY(); //tolua_export
+ const double & GetSpawnZ() { return m_SpawnZ; } //tolua_export
inline cSimulatorManager *GetSimulatorManager() { return m_SimulatorManager; }
inline cWaterSimulator *GetWaterSimulator() { return m_WaterSimulator; }
@@ -182,10 +183,10 @@ public: /// a_Player is using block entity at [x, y, z], handle that:
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) {m_ChunkMap->UseBlockEntity(a_Player, a_X, a_Y, a_Z); }
- void GrowTree( int a_X, int a_Y, int a_Z ); //tolua_export
+ void GrowTree( int a_X, int a_Y, int a_Z ); //tolua_export
unsigned int GetWorldSeed(void) const { return m_WorldSeed; } //tolua_export
- const AString & GetName(void) const {return m_WorldName; } //tolua_export
+ const AString & GetName(void) const { return m_WorldName; } //tolua_export
inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
{
@@ -214,7 +215,7 @@ public: if(a_Z < 0 && a_Z % cChunk::c_ChunkWidth != 0) a_ChunkZ--;
}
- void SaveAllChunks(); //tolua_export
+ void SaveAllChunks(); //tolua_export
int GetNumChunks() const; //tolua_export
void Tick(float a_Dt);
@@ -224,9 +225,9 @@ public: void InitializeSpawn();
- void CastThunderbolt ( int, int, int ); //tolua_export
- void SetWeather ( int ); //tolua_export
- int GetWeather() { return m_Weather; }; //tolua_export
+ void CastThunderbolt (int a_X, int a_Y, int a_Z); //tolua_export
+ void SetWeather ( eWeather a_Weather ); //tolua_export
+ eWeather GetWeather() { return m_Weather; }; //tolua_export
cChunkGenerator & GetGenerator(void) { return m_Generator; }
cWorldStorage & GetStorage (void) { return m_Storage; }
@@ -248,7 +249,7 @@ private: static float m_Time; // Time in seconds
long long m_WorldTime; // Time in seconds*20, this is sent to clients (is wrapped)
unsigned long long CurrentTick;
- int m_GameMode;
+ eGameMode m_GameMode;
float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20
// The cRedstone class simulates redstone and needs access to m_RSList
@@ -280,7 +281,7 @@ private: unsigned int m_WorldSeed;
- int m_Weather;
+ eWeather m_Weather;
cEntityList m_RemoveEntityQueue;
cEntityList m_AllEntities;
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