diff options
Diffstat (limited to 'source/cZombiepigman.cpp')
-rw-r--r-- | source/cZombiepigman.cpp | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/source/cZombiepigman.cpp b/source/cZombiepigman.cpp deleted file mode 100644 index 5aefbae72..000000000 --- a/source/cZombiepigman.cpp +++ /dev/null @@ -1,67 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cZombiepigman.h" - - - - - -cZombiepigman::cZombiepigman() -{ - m_MobType = 57; - GetMonsterConfig("Zombiepigman"); -} - - - - - -cZombiepigman::~cZombiepigman() -{ -} - - - - - -bool cZombiepigman::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cZombiepigman::Tick(float a_Dt) -{ - cMonster::Tick(a_Dt); - - //TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D - if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight - SetMetaData(BURNING); // BURN, BABY, BURN! >:D - } -} - - - - - -void cZombiepigman::KilledBy(cEntity * a_Killer) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 1, E_ITEM_ROTTEN_FLESH); - AddRandomDropItem(Drops, 0, 1, E_ITEM_GOLD_NUGGET); - - // TODO: Rare drops - - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - cMonster::KilledBy( a_Killer ); -} - - - - |