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-rw-r--r--source/items/ItemHandler.cpp418
1 files changed, 418 insertions, 0 deletions
diff --git a/source/items/ItemHandler.cpp b/source/items/ItemHandler.cpp
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+++ b/source/items/ItemHandler.cpp
@@ -0,0 +1,418 @@
+
+#include "Globals.h"
+#include "ItemHandler.h"
+#include "../Item.h"
+#include "../World.h"
+#include "../Player.h"
+
+//Handler
+#include "ItemCloth.h"
+#include "ItemHoe.h"
+#include "ItemSlab.h"
+#include "ItemWood.h"
+#include "ItemShears.h"
+#include "ItemLeaves.h"
+#include "ItemSapling.h"
+#include "ItemBucket.h"
+#include "ItemLighter.h"
+#include "ItemRedstoneDust.h"
+#include "ItemRedstoneRepeater.h"
+#include "ItemSeeds.h"
+#include "ItemDye.h"
+#include "ItemSugarcane.h"
+#include "ItemPickaxe.h"
+#include "ItemShovel.h"
+#include "ItemSword.h"
+#include "ItemDoor.h"
+#include "ItemFood.h"
+#include "ItemSign.h"
+
+#include "../blocks/BlockHandler.h"
+
+
+
+
+
+bool cItemHandler::m_HandlerInitialized = false;
+cItemHandler * cItemHandler::m_ItemHandler[2266];
+
+
+
+
+
+cItemHandler *cItemHandler::GetItemHandler(int a_ItemID)
+{
+ if(a_ItemID < 0) a_ItemID = 0;
+
+ if(!m_HandlerInitialized)
+ { //We have to initialize
+ memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
+ m_HandlerInitialized = true;
+ }
+ if(m_ItemHandler[a_ItemID])
+ return m_ItemHandler[a_ItemID];
+ m_ItemHandler[a_ItemID] = CreateItemHandler(a_ItemID);
+ return m_ItemHandler[a_ItemID];
+}
+
+
+
+
+
+cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID)
+{
+ switch(a_ItemID)
+ {
+ default: return new cItemHandler(a_ItemID);
+
+ // Single item per handler:
+ case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemID);
+ case E_ITEM_LEAVES: return new cItemLeavesHandler(a_ItemID);
+ case E_ITEM_SAPLING: return new cItemSaplingHandler(a_ItemID);
+ case E_ITEM_DYE: return new cItemDyeHandler(a_ItemID);
+ case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemID);
+ case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemID);
+ case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemID);
+ case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemID);
+ case E_ITEM_WOOL: return new cItemClothHandler(a_ItemID);
+
+ case E_ITEM_WOODEN_HOE:
+ case E_ITEM_STONE_HOE:
+ case E_ITEM_IRON_HOE:
+ case E_ITEM_GOLD_HOE:
+ case E_ITEM_DIAMOND_HOE:
+ {
+ return new cItemHoeHandler(a_ItemID);
+ }
+
+ case E_ITEM_WOODEN_PICKAXE:
+ case E_ITEM_STONE_PICKAXE:
+ case E_ITEM_IRON_PICKAXE:
+ case E_ITEM_GOLD_PICKAXE:
+ case E_ITEM_DIAMOND_PICKAXE:
+ {
+ return new cItemPickaxeHandler(a_ItemID);
+ }
+
+ case E_ITEM_WOODEN_SHOVEL:
+ case E_ITEM_STONE_SHOVEL:
+ case E_ITEM_IRON_SHOVEL:
+ case E_ITEM_GOLD_SHOVEL:
+ case E_ITEM_DIAMOND_SHOVEL:
+ {
+ return new cItemShovelHandler(a_ItemID);
+ }
+
+ case E_ITEM_WOODEN_SWORD:
+ case E_ITEM_STONE_SWORD:
+ case E_ITEM_IRON_SWORD:
+ case E_ITEM_GOLD_SWORD:
+ case E_ITEM_DIAMOND_SWORD:
+ {
+ return new cItemSwordHandler(a_ItemID);
+ }
+
+ case E_ITEM_STONE_SLAB:
+ case E_ITEM_WOODEN_SLAB:
+ {
+ return new cItemSlabHandler(a_ItemID);
+ }
+
+ case E_ITEM_LOG:
+ case E_ITEM_PLANKS:
+ {
+ return new cItemWoodHandler(a_ItemID);
+ }
+
+ case E_ITEM_BUCKET:
+ case E_ITEM_WATER_BUCKET:
+ case E_ITEM_LAVA_BUCKET:
+ {
+ return new cItemBucketHandler(a_ItemID);
+ }
+
+ case E_ITEM_PUMPKIN_SEEDS:
+ case E_ITEM_MELON_SEEDS:
+ case E_ITEM_SEEDS:
+ {
+ return new cItemSeedsHandler(a_ItemID);
+ }
+
+ case E_ITEM_IRON_DOOR:
+ case E_ITEM_WOODEN_DOOR:
+ {
+ return new cItemDoorHandler(a_ItemID);
+ }
+
+ // Food:
+ case E_ITEM_BREAD:
+ case E_ITEM_COOKIE:
+ case E_ITEM_MELON_SLICE:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_RAW_MEAT:
+ case E_ITEM_STEAK:
+ case E_ITEM_COOKED_MEAT:
+ case E_ITEM_RAW_FISH:
+ case E_ITEM_COOKED_FISH:
+ case E_ITEM_RED_APPLE:
+ case E_ITEM_GOLDEN_APPLE:
+ case E_ITEM_ROTTEN_FLESH:
+ case E_ITEM_SPIDER_EYE:
+ {
+ return new cItemFoodHandler(a_ItemID);
+ }
+
+ case E_ITEM_SIGN:
+ return new cItemSignHandler(a_ItemID);
+ }
+}
+
+
+
+
+
+void cItemHandler::Deinit()
+{
+ for(int i = 0; i < 2266; i++)
+ {
+ delete m_ItemHandler[i];
+ }
+ m_HandlerInitialized = false;
+}
+
+
+
+
+
+cItemHandler::cItemHandler(int a_ItemID)
+{
+ m_ItemID = a_ItemID;
+}
+
+
+
+
+
+bool cItemHandler::OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
+{
+ return false;
+}
+
+
+
+
+
+bool cItemHandler::OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
+{
+ return false;
+}
+
+
+
+
+
+void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z)
+{
+ char Block = a_World->GetBlock(a_X, a_Y, a_Z);
+ cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
+
+ if(a_Player->GetGameMode() == eGameMode_Survival)
+ {
+ if(!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
+ {
+ Handler->DropBlock(a_World, a_X, a_Y, a_Z);
+ }
+ }
+
+ a_Player->UseEquippedItem();
+}
+
+
+
+
+
+void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item)
+{
+
+}
+
+
+
+
+
+char cItemHandler::GetMaxStackSize(void)
+{
+ if (m_ItemID < 256)
+ {
+ // All blocks can stack up to 64
+ return 64;
+ }
+
+ switch (m_ItemID)
+ {
+ case E_ITEM_APPLE: return 64;
+ case E_ITEM_ARROW: return 64;
+ case E_ITEM_BLAZE_POWDER: return 64;
+ case E_ITEM_BLAZE_ROD: return 64;
+ case E_ITEM_BONE: return 64;
+ case E_ITEM_BOOK: return 64;
+ case E_ITEM_BOWL: return 64;
+ case E_ITEM_BREAD: return 64;
+ case E_ITEM_BROWN_MUSHROOM: return 64;
+ case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3
+ case E_ITEM_COAL: return 64;
+ case E_ITEM_COOKED_CHICKEN: return 64;
+ case E_ITEM_COOKED_FISH: return 64;
+ case E_ITEM_COOKED_PORKCHOP: return 64;
+ case E_ITEM_DIAMOND: return 64;
+ case E_ITEM_FEATHER: return 64;
+ case E_ITEM_FLINT: return 64;
+ case E_ITEM_GOLD: return 64;
+ case E_ITEM_GUNPOWDER: return 64;
+ case E_ITEM_IRON: return 64;
+ case E_ITEM_RAW_PORKCHOP: return 64;
+ case E_ITEM_SEEDS: return 64;
+ case E_ITEM_STICK: return 64;
+ case E_ITEM_STRING: return 64;
+ case E_ITEM_WHEAT: return 64;
+ }
+ // By default items don't stack:
+ return 1;
+}
+
+
+
+
+
+bool cItemHandler::IsTool()
+{
+ return
+ (m_ItemID >= 256 && m_ItemID <= 259)
+ || (m_ItemID == 261)
+ || (m_ItemID >= 267 && m_ItemID <= 279)
+ || (m_ItemID >= 283 && m_ItemID <= 286)
+ || (m_ItemID >= 290 && m_ItemID <= 294)
+ || (m_ItemID >= 256 && m_ItemID <= 259)
+ || (m_ItemID == 325)
+ || (m_ItemID == 346);
+}
+
+
+
+
+
+bool cItemHandler::IsFood()
+{
+ return
+ (m_ItemID == 260)
+ || (m_ItemID == 282)
+ || (m_ItemID == 297)
+ || (m_ItemID >= 319 && m_ItemID <= 320)
+ || (m_ItemID == 335)
+ || (m_ItemID >= 349 && m_ItemID <= 350)
+ || (m_ItemID == 357)
+ || (m_ItemID == 360)
+ || (m_ItemID >= 363 && m_ItemID <= 366);
+}
+
+
+
+
+
+bool cItemHandler::IsPlaceable()
+{
+ return m_ItemID >= 1 && m_ItemID <= 136;
+}
+
+
+
+
+
+bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockID)
+{
+ return false;
+}
+
+
+
+
+
+BLOCKTYPE cItemHandler::GetBlockType()
+{
+ ASSERT(m_ItemID < 256); // Items with IDs above 255 should all be handled by specific handlers
+
+ #ifdef _DEBUG
+ if (m_ItemID > 256)
+ {
+ LOGERROR("Item %d has no valid block!", m_ItemID);
+ }
+ #endif // _DEBUG
+
+ return (BLOCKTYPE) m_ItemID;
+}
+
+
+
+
+
+NIBBLETYPE cItemHandler::GetBlockMeta(short a_ItemDamage)
+{
+ return (NIBBLETYPE)a_ItemDamage & 0x0f; // This keeps most textures. The few other items have to override this
+}
+
+
+
+
+
+void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
+{
+ BLOCKTYPE Block = GetBlockType();
+ cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
+ Handler->PlaceBlock(a_World, a_Player, GetBlockMeta(a_Item->m_ItemHealth), a_X, a_Y, a_Z, a_Dir);
+ if(a_Player->GetGameMode() == eGameMode_Survival)
+ {
+ cItem Item(a_Item->m_ItemID, 1);
+ a_Player->GetInventory().RemoveItem(Item);
+ }
+}
+
+
+
+
+
+bool cItemHandler::EatItem(cPlayer *a_Player, cItem *a_Item)
+{
+ FoodInfo Info = GetFoodInfo();
+
+ if(Info.FoodLevel > 0 || Info.Saturation > 0.f)
+ {
+ bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
+ if(Success && Info.PoisionChance > 0)
+ {
+ MTRand r1;
+ if((r1.randInt(100) - Info.PoisionChance) <= 0)
+ { //Unlucky guy :D
+ //TODO: Make player ill
+ }
+ }
+
+ return Success;
+ }
+
+ return false;
+}
+
+
+
+
+
+cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
+{
+ return FoodInfo(0, 0.f);
+}
+
+
+
+