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-rw-r--r--source/items/ItemSlab.h45
1 files changed, 0 insertions, 45 deletions
diff --git a/source/items/ItemSlab.h b/source/items/ItemSlab.h
deleted file mode 100644
index 0bab038a2..000000000
--- a/source/items/ItemSlab.h
+++ /dev/null
@@ -1,45 +0,0 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cItemSlabHandler : public cItemHandler
-{
-public:
- cItemSlabHandler(int a_ItemID)
- : cItemHandler(a_ItemID)
- {
-
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- BLOCKTYPE Block;
- NIBBLETYPE Meta;
- a_World->GetBlockTypeMeta(a_X, a_Y, a_Z, Block, Meta);
-
- if (
- (a_Dir == 0 || a_Dir == 1) // Only when clicking on top or on bottom of the block
- && (Block == E_BLOCK_WOODEN_SLAB || Block == E_BLOCK_STONE_SLAB) // It is a slab
- && (Block == a_Item->m_ItemID) // Same slab
- && ((Meta & 0x7) == (a_Item->m_ItemHealth & 0x7))) // Same Texture
- {
- cItem Item(a_Item->m_ItemID, 1);
- if (a_Player->GetInventory().RemoveItem(Item))
- {
- a_World->SetBlock(a_X, a_Y, a_Z, Block - 1, Meta); //Block - 1 simple hack to save one if statement
- return true;
- }
- }
- return false;
- }
-} ;
-
-
-
-