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-rw-r--r--source/items/ItemSlab.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/source/items/ItemSlab.h b/source/items/ItemSlab.h
new file mode 100644
index 000000000..3cb4afeb0
--- /dev/null
+++ b/source/items/ItemSlab.h
@@ -0,0 +1,39 @@
+#pragma once
+
+#include "Item.h"
+#include "../cWorld.h"
+
+class cItemSlabHandler : public cItemHandler
+{
+public:
+ cItemSlabHandler(int a_ItemID)
+ : cItemHandler(a_ItemID)
+ {
+
+ }
+
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
+ {
+ BLOCKTYPE Block;
+ NIBBLETYPE Meta;
+ a_World->GetBlockTypeMeta(a_X, a_Y, a_Z, Block, Meta);
+
+ if( (a_Dir == 0 || a_Dir == 1) //Only when clicking on top or on bottom of the block
+ && (Block == E_BLOCK_WOODEN_SLAB || Block == E_BLOCK_STONE_SLAB) //It is a slab
+ && (Block == a_Item->m_ItemID) //Same slab
+ && ((Meta & 0x7) == (a_Item->m_ItemHealth & 0x7))) //Same Texture
+ {
+ if(a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1)))
+ {
+ a_World->SetBlock(a_X, a_Y, a_Z, Block - 1, Meta); //Block - 1 simple hack to save one if statement
+ return true;
+ }
+ }
+ return false;
+ }
+
+ virtual char GetBlockMeta(char a_ItemMeta)
+ {
+ return a_ItemMeta;
+ }
+}; \ No newline at end of file