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-rw-r--r--source/packets/cPacket_CreateInventoryAction.cpp101
1 files changed, 59 insertions, 42 deletions
diff --git a/source/packets/cPacket_CreateInventoryAction.cpp b/source/packets/cPacket_CreateInventoryAction.cpp
index 40aad22e8..9ccc9f383 100644
--- a/source/packets/cPacket_CreateInventoryAction.cpp
+++ b/source/packets/cPacket_CreateInventoryAction.cpp
@@ -1,42 +1,59 @@
-#include "cPacket_CreateInventoryAction.h"
-
-cPacket_CreateInventoryAction::cPacket_CreateInventoryAction( const cPacket_CreateInventoryAction & a_Copy )
-{
- m_PacketID = E_CREATE_INVENTORY_ACTION;
- m_Slot = a_Copy.m_Slot;
- m_ItemID = a_Copy.m_ItemID;
- m_Quantity = 0;
- m_Damage = 0;
-}
-
-bool cPacket_CreateInventoryAction::Parse(cSocket & a_Socket)
-{
- m_Socket = a_Socket;
- if( !ReadShort ( m_Slot ) ) return false;
- if( !ReadShort ( m_ItemID ) ) return false;
- if( !ReadShort ( m_Quantity ) ) return false;
- if( !ReadShort ( m_Damage ) ) return false;
- return true;
-}
-
-bool cPacket_CreateInventoryAction::Send(cSocket & a_Socket)
-{
- //LOG("InventoryChange:");
- unsigned int TotalSize = c_Size;
- char* Message = new char[TotalSize];
-
- if( m_ItemID <= 0 ) m_ItemID = -1; // Fix, to make sure no invalid values are sent.
- // WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
- //LOG("cPacket_CreateInventoryAction: Sending Creative item ID: %i", m_ItemID );
-
- unsigned int i = 0;
- AppendByte ( (char)m_PacketID, Message, i );
- AppendShort ( m_Slot, Message, i );
- AppendShort ( m_ItemID, Message, i );
- AppendShort ( m_Quantity, Message, i );
- AppendShort ( m_Damage, Message, i );
-
- bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
- delete [] Message;
- return RetVal;
-}
+#include "cPacket_CreateInventoryAction.h"
+#include "cPacket_ItemData.h"
+
+cPacket_CreateInventoryAction::cPacket_CreateInventoryAction( const cPacket_CreateInventoryAction & a_Copy )
+{
+ m_PacketID = E_CREATE_INVENTORY_ACTION;
+ m_Slot = a_Copy.m_Slot;
+ m_ItemID = a_Copy.m_ItemID;
+ m_Quantity = 0;
+ m_Damage = 0;
+}
+
+bool cPacket_CreateInventoryAction::Parse(cSocket & a_Socket)
+{
+ m_Socket = a_Socket;
+ if( !ReadShort ( m_Slot ) ) return false;
+ /*
+ if( !ReadShort ( m_ItemID ) ) return false;
+ if( !ReadShort ( m_Quantity ) ) return false;
+ if( !ReadShort ( m_Damage ) ) return false;
+ */
+
+ cPacket_ItemData Item;
+
+ Item.Parse(m_Socket);
+
+ m_ItemID = Item.m_ItemID;
+ m_Quantity = Item.m_ItemCount;
+ m_Damage = Item.m_ItemUses;
+
+
+ return true;
+}
+
+bool cPacket_CreateInventoryAction::Send(cSocket & a_Socket)
+{
+ //LOG("InventoryChange:");
+ unsigned int TotalSize = c_Size;
+
+ cPacket_ItemData Item;
+
+ TotalSize += Item.GetSize(m_ItemID);
+
+ char* Message = new char[TotalSize];
+
+ if( m_ItemID <= 0 ) m_ItemID = -1; // Fix, to make sure no invalid values are sent.
+ // WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
+ //LOG("cPacket_CreateInventoryAction: Sending Creative item ID: %i", m_ItemID );
+
+ unsigned int i = 0;
+ AppendByte ( (char)m_PacketID, Message, i );
+ AppendShort ( m_Slot, Message, i );
+
+ Item.AppendItem(Message, i, m_ItemID, m_Quantity, m_Damage);
+
+ bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
+ delete [] Message;
+ return RetVal;
+}