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-rw-r--r--source/packets/cPacket_NamedEntitySpawn.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/source/packets/cPacket_NamedEntitySpawn.cpp b/source/packets/cPacket_NamedEntitySpawn.cpp
new file mode 100644
index 000000000..222711119
--- /dev/null
+++ b/source/packets/cPacket_NamedEntitySpawn.cpp
@@ -0,0 +1,26 @@
+#include "cPacket_NamedEntitySpawn.h"
+
+
+bool cPacket_NamedEntitySpawn::Send( cSocket & a_Socket )
+{
+ unsigned int TotalSize = c_Size + m_PlayerName.size() * sizeof( short );
+ char* Message = new char[TotalSize];
+
+ if( m_CurrentItem <= 0 ) m_CurrentItem = 0; // Fix, to make sure no invalid values are sent.
+ // WARNING: HERE ITS 0, BUT IN EQUIP PACKET ITS -1 !!
+
+ unsigned int i = 0;
+ AppendByte ( (char)m_PacketID, Message, i );
+ AppendInteger( m_UniqueID, Message, i );
+ AppendString16( m_PlayerName, Message, i );
+ AppendInteger( m_PosX, Message, i );
+ AppendInteger( m_PosY, Message, i );
+ AppendInteger( m_PosZ, Message, i );
+ AppendByte ( m_Rotation, Message, i );
+ AppendByte ( m_Pitch, Message, i );
+ AppendShort ( m_CurrentItem, Message, i );
+
+ bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
+ delete [] Message;
+ return RetVal;
+}