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-rw-r--r--source/packets/cPacket_NewInvalidState.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/source/packets/cPacket_NewInvalidState.cpp b/source/packets/cPacket_NewInvalidState.cpp
new file mode 100644
index 000000000..6755ec207
--- /dev/null
+++ b/source/packets/cPacket_NewInvalidState.cpp
@@ -0,0 +1,30 @@
+#include "cPacket_NewInvalidState.h"
+
+cPacket_NewInvalidState::cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy )
+{
+ m_PacketID = E_NEW_INVALID_STATE;
+ m_Reason = a_Copy.m_Reason;
+ m_GameMode = a_Copy.m_GameMode;
+}
+
+bool cPacket_NewInvalidState::Parse(cSocket & a_Socket) {
+ m_Socket = a_Socket;
+ if( !ReadByte ( m_Reason ) ) return false;
+ if( !ReadByte ( m_GameMode ) ) return false;
+ return true;
+}
+
+bool cPacket_NewInvalidState::Send(cSocket & a_Socket)
+{
+ unsigned int TotalSize = c_Size;
+ char* Message = new char[TotalSize];
+
+ unsigned int i = 0;
+ AppendByte ( (char)m_PacketID, Message, i );
+ AppendByte ( m_Reason, Message, i );
+ AppendByte ( m_GameMode, Message, i );
+
+ bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
+ delete [] Message;
+ return RetVal;
+}