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-rw-r--r--source/packets/cPacket_NewInvalidState.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/source/packets/cPacket_NewInvalidState.h b/source/packets/cPacket_NewInvalidState.h
new file mode 100644
index 000000000..a83cb8080
--- /dev/null
+++ b/source/packets/cPacket_NewInvalidState.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include "cPacket.h"
+#include "PacketID.h"
+
+
+class cPacket_NewInvalidState : public cPacket
+{
+public:
+ cPacket_NewInvalidState()
+ : m_Reason( 0 )
+ , m_GameMode( 0 )
+ { m_PacketID = E_NEW_INVALID_STATE;}
+ cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy );
+ virtual cPacket* Clone() const { return new cPacket_NewInvalidState(*this); }
+
+ bool Parse(cSocket & a_Socket);
+ bool Send(cSocket & a_Socket);
+
+ char m_Reason; // 0 = Invalid Bed, 1 = Begin Raining, 2 End Raining, 3 = Change Gamemode
+ char m_GameMode; // Used only when reason = 3. 0 is survival, 1 is creative.
+
+ static const unsigned int c_Size = 1 + 1 + 1;
+};