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-rw-r--r--source/packets/cPacket_Player.cpp166
1 files changed, 0 insertions, 166 deletions
diff --git a/source/packets/cPacket_Player.cpp b/source/packets/cPacket_Player.cpp
deleted file mode 100644
index d0acc17d0..000000000
--- a/source/packets/cPacket_Player.cpp
+++ /dev/null
@@ -1,166 +0,0 @@
-
-// cPacket_Player.cpp
-
-/* Implements the player-related packets:
- - PlayerAbilities (0xca)
- - PlayerListItem (0xc9)
- - PlayerLook (0x0c)
- - PlayerMoveLook (0x0d)
- - PlayerPosition (0x0b)
-*/
-
-#include "Globals.h"
-
-#include "cPacket_Player.h"
-#include "../cPlayer.h"
-#include "../cChatColor.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_PlayerAbilities:
-
-int cPacket_PlayerAbilities::Parse(cByteBuffer & a_Buffer)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadBool, m_Invulnerable, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_IsFlying, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_CanFly, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_InstaMine, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_PlayerListItem:
-
-cPacket_PlayerListItem::cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping)
-{
- m_PacketID = E_PLAYER_LIST_ITEM;
- m_PlayerName = a_PlayerName;
- m_Online = a_Online;
- m_Ping = a_Ping;
-}
-
-
-
-
-
-int cPacket_PlayerListItem::Parse(cByteBuffer & a_Buffer)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadBEUTF16String16, m_PlayerName, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_Online, TotalBytes);
- HANDLE_PACKET_READ(ReadBEShort, m_Ping, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_PlayerLook:
-
-cPacket_PlayerLook::cPacket_PlayerLook( cPlayer* a_Player )
-{
- m_PacketID = E_PLAYERLOOK;
- m_Rotation = a_Player->GetRotation();
- m_Pitch = a_Player->GetPitch();
- m_IsOnGround = a_Player->IsOnGround();
-}
-
-
-
-
-
-int cPacket_PlayerLook::Parse(cByteBuffer & a_Buffer)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadBEFloat, m_Rotation, TotalBytes);
- HANDLE_PACKET_READ(ReadBEFloat, m_Pitch, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_IsOnGround, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_PlayerMoveLook:
-
-cPacket_PlayerMoveLook::cPacket_PlayerMoveLook(const cPlayer & a_Player)
-{
- m_PacketID = E_PLAYERMOVELOOK;
- m_PosX = a_Player.GetPosX();
- m_PosY = a_Player.GetPosY() + 0.03; // Add a small amount so that the player doesn't start inside a block
- m_PosZ = a_Player.GetPosZ();
- m_Stance = a_Player.GetStance() + 0.03; // Add a small amount so that the player doesn't start inside a block
- m_Rotation = a_Player.GetRotation();
- m_Pitch = a_Player.GetPitch();
- m_IsOnGround = a_Player.IsOnGround();
-}
-
-
-
-
-
-int cPacket_PlayerMoveLook::Parse(cByteBuffer & a_Buffer)
-{
- // NOTE that Stance and Y are swapped when sent C->S vs S->C
- // This is the C->S case:
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadBEDouble, m_PosX, TotalBytes);
- HANDLE_PACKET_READ(ReadBEDouble, m_PosY, TotalBytes);
- HANDLE_PACKET_READ(ReadBEDouble, m_Stance, TotalBytes);
- HANDLE_PACKET_READ(ReadBEDouble, m_PosZ, TotalBytes);
- HANDLE_PACKET_READ(ReadBEFloat, m_Rotation, TotalBytes);
- HANDLE_PACKET_READ(ReadBEFloat, m_Pitch, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_IsOnGround, TotalBytes);
- // LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", m_PosX, m_PosY, m_PosZ, m_Stance, m_IsOnGround ? 1 : 0);
- return TotalBytes;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_PlayerPosition:
-
-cPacket_PlayerPosition::cPacket_PlayerPosition(const cPlayer & a_Player)
-{
- m_PacketID = E_PLAYERPOS;
-
- m_PosX = a_Player.GetPosX();
- m_PosY = a_Player.GetPosY();
- m_PosZ = a_Player.GetPosZ();
- m_Stance = a_Player.GetStance();
- m_IsOnGround = a_Player.IsOnGround();
-}
-
-
-
-
-
-int cPacket_PlayerPosition::Parse(cByteBuffer & a_Buffer)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadBEDouble, m_PosX, TotalBytes);
- HANDLE_PACKET_READ(ReadBEDouble, m_PosY, TotalBytes);
- HANDLE_PACKET_READ(ReadBEDouble, m_Stance, TotalBytes);
- HANDLE_PACKET_READ(ReadBEDouble, m_PosZ, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_IsOnGround, TotalBytes);
- // LOGD("Recv PlayerPos: {%0.2f %0.2f %0.2f}, Stance %0.2f, Gnd: %d", m_PosX, m_PosY, m_PosZ, m_Stance, m_IsOnGround ? 1 : 0);
- return TotalBytes;
-}
-
-
-
-