diff options
Diffstat (limited to 'source/squirrelbindings/SquirrelBindings.cpp')
-rw-r--r-- | source/squirrelbindings/SquirrelBindings.cpp | 390 |
1 files changed, 195 insertions, 195 deletions
diff --git a/source/squirrelbindings/SquirrelBindings.cpp b/source/squirrelbindings/SquirrelBindings.cpp index ac212b101..51acc184f 100644 --- a/source/squirrelbindings/SquirrelBindings.cpp +++ b/source/squirrelbindings/SquirrelBindings.cpp @@ -1,195 +1,195 @@ -
-#include "Globals.h"
-
-
-
-
-
-#ifdef USE_SQUIRREL
-
-
-
-
-#include "SquirrelBindings.h"
-#include "SquirrelFunctions.h"
-
-#include "SquirrelBaseClass.h"
-#include "SquirrelArray.h"
-
-#include "../Player.h"
-
-
-
-
-
-using namespace Sqrat;
-
-
-
-
-
-void BindSquirrel(HSQUIRRELVM vm)
-{
- RootTable()
- .Bind("Plugin", Class<cSquirrelBaseClass>()
- .Func("AddHook", &cSquirrelBaseClass::AddHook)
- .Func("AddCommand", &cSquirrelBaseClass::AddCommand)
- .Func("BindCommand", &cSquirrelBaseClass::BindCommand)
- );
-
- RootTable().Bind("Vector3f", Class<Vector3f, NoConstructor>()
- .Func("Set", &Vector3f::Set)
- .Func("Normalize", &Vector3f::Normalize)
- .Func("Length", &Vector3f::Length)
- .Func("SqrLength", &Vector3f::SqrLength)
- .Var("x", &Vector3f::x)
- .Var("y", &Vector3f::y)
- .Var("z", &Vector3f::z)
- );
-
- RootTable().Bind("Vector3d", Class<Vector3d, NoConstructor>()
- .Func("Set", &Vector3d::Set)
- .Func("Normalize", &Vector3d::Normalize)
- .Func("Length", &Vector3d::Length)
- .Func("SqrLength", &Vector3d::SqrLength)
- .Var("x", &Vector3d::x)
- .Var("y", &Vector3d::y)
- .Var("z", &Vector3d::z)
- );
-
- RootTable().Bind("cEntity", Class<cEntity, NoConstructor>()
- .Func("GetEntityType", &cEntity::GetEntityType)
- .Func("IsA", &cEntity::IsA)
- .Func("GetWorld", &cEntity::GetWorld)
- .Func("GetPosition", &cEntity::GetPosition)
- .Func("GetPosX", &cEntity::GetPosX)
- .Func("GetPosY", &cEntity::GetPosY)
- .Func("GetPosZ", &cEntity::GetPosZ)
- .Func("GetRot", &cEntity::GetRot)
- .Func("GetRotation", &cEntity::GetRotation)
- .Func("GetPitch", &cEntity::GetPitch)
- .Func("GetRoll", &cEntity::GetRoll)
- .Func("SetRotation", &cEntity::SetRotation)
- .Func("SetPitch", &cEntity::SetPitch)
- .Func("SetRoll", &cEntity::SetRoll)
- .Func("GetLookVector", &cEntity::GetLookVector)
- .Func("GetChunkX", &cEntity::GetChunkX)
- .Func("GetChunkY", &cEntity::GetChunkY)
- .Func("GetChunkZ", &cEntity::GetChunkZ)
- .Func("SetPosX", &cEntity::SetPosX)
- .Func("SetPosY", &cEntity::SetPosY)
- .Func("SetPosZ", &cEntity::SetPosZ)
- .Func<void (cEntity::*) (double, double, double)>("SetPosition", &cEntity::SetPosition)
- .Func("GetUniqueID", &cEntity::GetUniqueID)
- .Func("IsDestroyed", &cEntity::IsDestroyed)
- .Func("Destroy", &cEntity::Destroy)
- );
-
- ConstTable().Enum("MetaData", Enumeration()
- .Const("Normal", cPawn::NORMAL)
- .Const("Burning", cPawn::BURNING)
- .Const("Crouched", cPawn::CROUCHED)
- .Const("Riding", cPawn::RIDING)
- .Const("Sprinting", cPawn::SPRINTING)
- .Const("Eating", cPawn::EATING)
- .Const("Blocking", cPawn::BLOCKING)
- );
-
- RootTable().Bind("cPawn", DerivedClass<cPawn, cEntity, NoConstructor>()
- .Func("TeleportToEntity", &cPawn::TeleportToEntity)
- .Func("TeleportTo", &cPawn::TeleportTo)
- .Func("Heal", &cPawn::Heal)
- .Func("TakeDamage", &cPawn::TakeDamage)
- .Func("KilledBy", &cPawn::KilledBy)
- .Func("GetHealth", &cPawn::GetHealth)
- .Func("SetMetaData", &cPawn::SetMetaData)
- .Func("GetMetaData", &cPawn::GetMetaData)
- .Func("SetMaxHealth", &cPawn::SetMaxHealth)
- .Func("GetMaxHealth", &cPawn::GetMaxHealth)
- );
-
- RootTable().Bind("cPlayer", DerivedClass<cPlayer, cPawn, NoConstructor>()
- .Func("GetName", &cPlayer::GetName)
- .Func("SetTouchGround", &cPlayer::SetTouchGround)
- .Func("SetStance", &cPlayer::SetStance)
- .Func("GetEyeHeight", &cPlayer::GetEyeHeight)
- .Func("GetEyePosition", &cPlayer::GetEyePosition)
- .Func("GetFlying", &cPlayer::GetFlying)
- .Func("GetStance", &cPlayer::GetStance)
- //TODO .Func("GetInventory", &cPlayer::GetInventory)
- .Func("TeleportTo", &cPlayer::TeleportTo)
- .Func("GetGameMode", &cPlayer::GetGameMode)
- .Func("GetIP", &cPlayer::GetIP)
- .Func("GetLastBlockActionTime", &cPlayer::GetLastBlockActionTime)
- .Func("GetLastBlockActionCnt", &cPlayer::GetLastBlockActionCnt)
- .Func("SetLastBlockActionCnt", &cPlayer::SetLastBlockActionCnt)
- .Func("SetLastBlockActionTime", &cPlayer::SetLastBlockActionTime)
- .Func("SetGameMode", &cPlayer::SetGameMode)
- .Func("LoginSetGameMode", &cPlayer::LoginSetGameMode)
- .Func("SetIP", &cPlayer::SetIP)
- .Func("MoveTo", &cPlayer::MoveTo)
- .Func("GetClientHandle", &cPlayer::GetClientHandle)
- .Func("SendMessage", &cPlayer::SendMessage)
- .Func("AddToGroup", &cPlayer::AddToGroup)
- .Func("CanUseCommand", &cPlayer::CanUseCommand)
- .Func("HasPermission", &cPlayer::HasPermission)
- .Func("IsInGroup", &cPlayer::IsInGroup)
- .Func("GetColor", &cPlayer::GetColor)
- .Func("TossItem", &cPlayer::TossItem)
- .Func("Heal", &cPlayer::Heal)
- .Func("Feed", &cPlayer::Feed)
- .Func("TakeDamage", &cPlayer::TakeDamage)
- .Func("KilledBy", &cPlayer::KilledBy)
- .Func("Respawn", &cPlayer::Respawn)
- .Func("SetVisible", &cPlayer::SetVisible)
- .Func("IsVisible", &cPlayer::IsVisible)
- .Func("MoveToWorld", &cPlayer::MoveToWorld)
- .Func("GetLoadedWorldName", &cPlayer::GetLoadedWorldName)
- .Func("UseEquippedItem", &cPlayer::UseEquippedItem)
- );
-
- RootTable().Bind("StringArray", Class<SquirrelStringArray>()
- .Func("Get", &SquirrelStringArray::Get)
- .Func("Add", &SquirrelStringArray::Add)
- .Func("Size", &SquirrelStringArray::Size)
- );
-
-
- RootTable().Func("print", &sqPrint);
-
-
- ConstTable().Enum("Hook", Enumeration()
- .Const("Tick", cPluginManager::HOOK_TICK)
- .Const("Chat", cPluginManager::HOOK_CHAT)
- .Const("CollectPickup", cPluginManager::HOOK_COLLECT_PICKUP)
- .Const("BlockDig", cPluginManager::HOOK_BLOCK_DIG)
- .Const("BlockPlace", cPluginManager::HOOK_BLOCK_PLACE)
- .Const("Disconnect", cPluginManager::HOOK_DISCONNECT)
- .Const("Handshake", cPluginManager::HOOK_HANDSHAKE)
- .Const("Login", cPluginManager::HOOK_LOGIN)
- .Const("PlayerSpawn", cPluginManager::HOOK_PLAYER_SPAWN)
- .Const("PlayerJoin", cPluginManager::HOOK_PLAYER_JOIN)
- .Const("PlayerMove", cPluginManager::HOOK_PLAYER_MOVE)
- .Const("TakeDamage", cPluginManager::HOOK_TAKE_DAMAGE)
- .Const("Killed", cPluginManager::HOOK_KILLED)
- .Const("ChunkGenerated", cPluginManager::HOOK_CHUNK_GENERATED)
- .Const("ChunkGenerating", cPluginManager::HOOK_CHUNK_GENERATING)
- .Const("BlockToDrops", cPluginManager::HOOK_BLOCK_TO_DROPS)
- .Const("PreCrafting", cPluginManager::HOOK_PRE_CRAFTING)
- .Const("CraftingNoRecipe", cPluginManager::HOOK_CRAFTING_NO_RECIPE)
- .Const("PostCrafting", cPluginManager::HOOK_POST_CRAFTING)
- .Const("BlockToPickup", cPluginManager::HOOK_BLOCK_TO_PICKUP)
- .Const("WeatherChanged", cPluginManager::HOOK_WEATHER_CHANGED)
- .Const("UpdatingSign", cPluginManager::HOOK_UPDATING_SIGN)
- .Const("UpdatedSign", cPluginManager::HOOK_UPDATED_SIGN));
-}
-
-
-
-
-
-#endif // USE_SQUIRREL
-
-
-
-
+ +#include "Globals.h" + + + + + +#ifdef USE_SQUIRREL + + + + +#include "SquirrelBindings.h" +#include "SquirrelFunctions.h" + +#include "SquirrelBaseClass.h" +#include "SquirrelArray.h" + +#include "../Player.h" + + + + + +using namespace Sqrat; + + + + + +void BindSquirrel(HSQUIRRELVM vm) +{ + RootTable() + .Bind("Plugin", Class<cSquirrelBaseClass>() + .Func("AddHook", &cSquirrelBaseClass::AddHook) + .Func("AddCommand", &cSquirrelBaseClass::AddCommand) + .Func("BindCommand", &cSquirrelBaseClass::BindCommand) + ); + + RootTable().Bind("Vector3f", Class<Vector3f, NoConstructor>() + .Func("Set", &Vector3f::Set) + .Func("Normalize", &Vector3f::Normalize) + .Func("Length", &Vector3f::Length) + .Func("SqrLength", &Vector3f::SqrLength) + .Var("x", &Vector3f::x) + .Var("y", &Vector3f::y) + .Var("z", &Vector3f::z) + ); + + RootTable().Bind("Vector3d", Class<Vector3d, NoConstructor>() + .Func("Set", &Vector3d::Set) + .Func("Normalize", &Vector3d::Normalize) + .Func("Length", &Vector3d::Length) + .Func("SqrLength", &Vector3d::SqrLength) + .Var("x", &Vector3d::x) + .Var("y", &Vector3d::y) + .Var("z", &Vector3d::z) + ); + + RootTable().Bind("cEntity", Class<cEntity, NoConstructor>() + .Func("GetEntityType", &cEntity::GetEntityType) + .Func("IsA", &cEntity::IsA) + .Func("GetWorld", &cEntity::GetWorld) + .Func("GetPosition", &cEntity::GetPosition) + .Func("GetPosX", &cEntity::GetPosX) + .Func("GetPosY", &cEntity::GetPosY) + .Func("GetPosZ", &cEntity::GetPosZ) + .Func("GetRot", &cEntity::GetRot) + .Func("GetRotation", &cEntity::GetRotation) + .Func("GetPitch", &cEntity::GetPitch) + .Func("GetRoll", &cEntity::GetRoll) + .Func("SetRotation", &cEntity::SetRotation) + .Func("SetPitch", &cEntity::SetPitch) + .Func("SetRoll", &cEntity::SetRoll) + .Func("GetLookVector", &cEntity::GetLookVector) + .Func("GetChunkX", &cEntity::GetChunkX) + .Func("GetChunkY", &cEntity::GetChunkY) + .Func("GetChunkZ", &cEntity::GetChunkZ) + .Func("SetPosX", &cEntity::SetPosX) + .Func("SetPosY", &cEntity::SetPosY) + .Func("SetPosZ", &cEntity::SetPosZ) + .Func<void (cEntity::*) (double, double, double)>("SetPosition", &cEntity::SetPosition) + .Func("GetUniqueID", &cEntity::GetUniqueID) + .Func("IsDestroyed", &cEntity::IsDestroyed) + .Func("Destroy", &cEntity::Destroy) + ); + + ConstTable().Enum("MetaData", Enumeration() + .Const("Normal", cPawn::NORMAL) + .Const("Burning", cPawn::BURNING) + .Const("Crouched", cPawn::CROUCHED) + .Const("Riding", cPawn::RIDING) + .Const("Sprinting", cPawn::SPRINTING) + .Const("Eating", cPawn::EATING) + .Const("Blocking", cPawn::BLOCKING) + ); + + RootTable().Bind("cPawn", DerivedClass<cPawn, cEntity, NoConstructor>() + .Func("TeleportToEntity", &cPawn::TeleportToEntity) + .Func("TeleportTo", &cPawn::TeleportTo) + .Func("Heal", &cPawn::Heal) + .Func("TakeDamage", &cPawn::TakeDamage) + .Func("KilledBy", &cPawn::KilledBy) + .Func("GetHealth", &cPawn::GetHealth) + .Func("SetMetaData", &cPawn::SetMetaData) + .Func("GetMetaData", &cPawn::GetMetaData) + .Func("SetMaxHealth", &cPawn::SetMaxHealth) + .Func("GetMaxHealth", &cPawn::GetMaxHealth) + ); + + RootTable().Bind("cPlayer", DerivedClass<cPlayer, cPawn, NoConstructor>() + .Func("GetName", &cPlayer::GetName) + .Func("SetTouchGround", &cPlayer::SetTouchGround) + .Func("SetStance", &cPlayer::SetStance) + .Func("GetEyeHeight", &cPlayer::GetEyeHeight) + .Func("GetEyePosition", &cPlayer::GetEyePosition) + .Func("GetFlying", &cPlayer::GetFlying) + .Func("GetStance", &cPlayer::GetStance) + //TODO .Func("GetInventory", &cPlayer::GetInventory) + .Func("TeleportTo", &cPlayer::TeleportTo) + .Func("GetGameMode", &cPlayer::GetGameMode) + .Func("GetIP", &cPlayer::GetIP) + .Func("GetLastBlockActionTime", &cPlayer::GetLastBlockActionTime) + .Func("GetLastBlockActionCnt", &cPlayer::GetLastBlockActionCnt) + .Func("SetLastBlockActionCnt", &cPlayer::SetLastBlockActionCnt) + .Func("SetLastBlockActionTime", &cPlayer::SetLastBlockActionTime) + .Func("SetGameMode", &cPlayer::SetGameMode) + .Func("LoginSetGameMode", &cPlayer::LoginSetGameMode) + .Func("SetIP", &cPlayer::SetIP) + .Func("MoveTo", &cPlayer::MoveTo) + .Func("GetClientHandle", &cPlayer::GetClientHandle) + .Func("SendMessage", &cPlayer::SendMessage) + .Func("AddToGroup", &cPlayer::AddToGroup) + .Func("CanUseCommand", &cPlayer::CanUseCommand) + .Func("HasPermission", &cPlayer::HasPermission) + .Func("IsInGroup", &cPlayer::IsInGroup) + .Func("GetColor", &cPlayer::GetColor) + .Func("TossItem", &cPlayer::TossItem) + .Func("Heal", &cPlayer::Heal) + .Func("Feed", &cPlayer::Feed) + .Func("TakeDamage", &cPlayer::TakeDamage) + .Func("KilledBy", &cPlayer::KilledBy) + .Func("Respawn", &cPlayer::Respawn) + .Func("SetVisible", &cPlayer::SetVisible) + .Func("IsVisible", &cPlayer::IsVisible) + .Func("MoveToWorld", &cPlayer::MoveToWorld) + .Func("GetLoadedWorldName", &cPlayer::GetLoadedWorldName) + .Func("UseEquippedItem", &cPlayer::UseEquippedItem) + ); + + RootTable().Bind("StringArray", Class<SquirrelStringArray>() + .Func("Get", &SquirrelStringArray::Get) + .Func("Add", &SquirrelStringArray::Add) + .Func("Size", &SquirrelStringArray::Size) + ); + + + RootTable().Func("print", &sqPrint); + + + ConstTable().Enum("Hook", Enumeration() + .Const("Tick", cPluginManager::HOOK_TICK) + .Const("Chat", cPluginManager::HOOK_CHAT) + .Const("CollectPickup", cPluginManager::HOOK_COLLECT_PICKUP) + .Const("BlockDig", cPluginManager::HOOK_BLOCK_DIG) + .Const("BlockPlace", cPluginManager::HOOK_BLOCK_PLACE) + .Const("Disconnect", cPluginManager::HOOK_DISCONNECT) + .Const("Handshake", cPluginManager::HOOK_HANDSHAKE) + .Const("Login", cPluginManager::HOOK_LOGIN) + .Const("PlayerSpawn", cPluginManager::HOOK_PLAYER_SPAWN) + .Const("PlayerJoin", cPluginManager::HOOK_PLAYER_JOIN) + .Const("PlayerMove", cPluginManager::HOOK_PLAYER_MOVE) + .Const("TakeDamage", cPluginManager::HOOK_TAKE_DAMAGE) + .Const("Killed", cPluginManager::HOOK_KILLED) + .Const("ChunkGenerated", cPluginManager::HOOK_CHUNK_GENERATED) + .Const("ChunkGenerating", cPluginManager::HOOK_CHUNK_GENERATING) + .Const("BlockToDrops", cPluginManager::HOOK_BLOCK_TO_DROPS) + .Const("PreCrafting", cPluginManager::HOOK_PRE_CRAFTING) + .Const("CraftingNoRecipe", cPluginManager::HOOK_CRAFTING_NO_RECIPE) + .Const("PostCrafting", cPluginManager::HOOK_POST_CRAFTING) + .Const("BlockToPickup", cPluginManager::HOOK_BLOCK_TO_PICKUP) + .Const("WeatherChanged", cPluginManager::HOOK_WEATHER_CHANGED) + .Const("UpdatingSign", cPluginManager::HOOK_UPDATING_SIGN) + .Const("UpdatedSign", cPluginManager::HOOK_UPDATED_SIGN)); +} + + + + + +#endif // USE_SQUIRREL + + + + |