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-rw-r--r--source/cChunk.cpp16
-rw-r--r--source/cChunk.h1
-rw-r--r--source/cPiston.cpp5
-rw-r--r--source/cRedstoneSimulator.cpp523
-rw-r--r--source/cRedstoneSimulator.h50
-rw-r--r--source/cTorch.h43
-rw-r--r--source/cWorld.cpp4
-rw-r--r--source/cWorld.h16
8 files changed, 650 insertions, 8 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index 75dd4e77e..7e79fc806 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -464,6 +464,10 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, 0, 0 );
+
+ Vector3i wPos = PositionToWorldPosition( Vector3i(X, Y, Z) );
+
+ m_World->GetSimulatorManager()->WakeUp(wPos.x, wPos.y, wPos.z);
if (isRedstone) {
cRedstone Redstone(m_World);
Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
@@ -953,7 +957,8 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
const int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
const char OldBlock = m_BlockType[index];
- if (OldBlock == a_BlockType)
+ const char OldBlockMeta = GetLight( m_BlockMeta, index );
+ if (OldBlock == a_BlockType && OldBlockMeta == a_BlockMeta)
{
return;
}
@@ -1399,6 +1404,15 @@ void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, i
+Vector3i cChunk::PositionToWorldPosition( const Vector3i & a_InChunkPos )
+{
+ return Vector3i( m_PosX * 16 + a_InChunkPos.x, a_InChunkPos.y, m_PosZ * 16 + a_InChunkPos.z );
+}
+
+
+
+
+
#if !C_CHUNK_USE_INLINE
# include "cChunk.inc"
#endif
diff --git a/source/cChunk.h b/source/cChunk.h
index 836bec9d8..7e1a8493d 100644
--- a/source/cChunk.h
+++ b/source/cChunk.h
@@ -210,6 +210,7 @@ public:
void SetLight(char* a_Buffer, int x, int y, int z, char light);
void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
+ Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos );
inline static unsigned int MakeIndex(int x, int y, int z )
{
diff --git a/source/cPiston.cpp b/source/cPiston.cpp
index 9c4363eeb..df9af6fb7 100644
--- a/source/cPiston.cpp
+++ b/source/cPiston.cpp
@@ -56,7 +56,8 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) {
char pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
char isSticky = (char)(pistonBlock == E_BLOCK_STICKY_PISTON) * 8;
bool recalc = false;
- if (pistonMeta < 6) {// only extend if piston is not already extended
+ if ( (pistonMeta & 0x8) == 0x0 ) // only extend if piston is not already extended
+ {
unsigned short dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
if(dist>9000) return; // too many blocks
@@ -89,7 +90,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) {
Action.m_Byte2 = pistonMeta;
m_World->BroadcastToChunkOfBlock(pistx, pisty, pistz, &Action);
- m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 8 );
+ m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
int extx = pistx;
int exty = pisty;
diff --git a/source/cRedstoneSimulator.cpp b/source/cRedstoneSimulator.cpp
new file mode 100644
index 000000000..5f2bb1f58
--- /dev/null
+++ b/source/cRedstoneSimulator.cpp
@@ -0,0 +1,523 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cRedstoneSimulator.h"
+#include "cPiston.h"
+#include "cWorld.h"
+#include "BlockID.h"
+#include "cCriticalSection.h"
+#include "cTorch.h"
+
+#include "cRedstone.h"
+
+
+
+cRedstoneSimulator::cRedstoneSimulator( cWorld* a_World )
+ : super(a_World)
+{
+}
+
+
+
+
+
+cRedstoneSimulator::~cRedstoneSimulator()
+{
+}
+
+
+
+
+
+void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z )
+{
+ if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
+
+ cCSLock Lock( m_CS );
+ m_Blocks.push_back( Vector3i( a_X, a_Y, a_Z ) );
+}
+
+
+
+
+
+void cRedstoneSimulator::Simulate( float a_Dt )
+{
+ if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
+
+ // Toggle torches on/off
+ while( !m_RefreshTorchesAround.empty() )
+ {
+ Vector3i pos = m_RefreshTorchesAround.back();
+ m_RefreshTorchesAround.pop_back();
+
+ RefreshTorchesAround( pos );
+ }
+
+ // Handle changed blocks
+ {
+ cCSLock Lock( m_CS );
+ std::swap( m_Blocks, m_BlocksBuffer );
+ }
+ for( BlockList::iterator itr = m_BlocksBuffer.begin(); itr != m_BlocksBuffer.end(); ++itr )
+ {
+ HandleChange( *itr );
+ }
+ m_BlocksBuffer.clear();
+}
+
+
+
+
+
+void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
+{
+ static Vector3i Surroundings [] = {
+ Vector3i(-1, 0, 0),
+ Vector3i( 1, 0, 0),
+ Vector3i( 0, 0,-1),
+ Vector3i( 0, 0, 1),
+ Vector3i( 0, 1, 0), // Also toggle torch on top
+ };
+ char TargetBlockID = E_BLOCK_REDSTONE_TORCH_ON;
+ if( IsPowered( a_BlockPos, true ) )
+ {
+ TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF;
+ if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT )
+ {
+ m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 );
+ }
+ }
+ else
+ {
+ if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_STONE )
+ {
+ m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 );
+ }
+ }
+
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i TorchPos = a_BlockPos + Surroundings[i];
+ const char Block = m_World->GetBlock( TorchPos );
+ if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF )
+ {
+ if( Block != TargetBlockID )
+ {
+ char TorchMeta = m_World->GetBlockMeta( TorchPos );
+ if( cTorch::IsAttachedTo( TorchPos, TorchMeta, a_BlockPos ) )
+ {
+ m_World->FastSetBlock( TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockID, m_World->GetBlockMeta( TorchPos ) );
+ m_Blocks.push_back( TorchPos );
+ }
+ }
+ }
+ }
+}
+
+
+
+
+
+void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
+{
+ std::deque< Vector3i > SpreadStack;
+
+ Vector3i Surroundings[] = {
+ Vector3i( 1, 0, 0 ),
+ Vector3i( 1, 1, 0 ),
+ Vector3i( 1,-1, 0 ),
+ Vector3i(-1, 0, 0 ),
+ Vector3i(-1, 1, 0 ),
+ Vector3i(-1,-1, 0 ),
+ Vector3i( 0, 0, 1 ),
+ Vector3i( 0, 1, 1 ),
+ Vector3i( 0,-1, 1 ),
+ Vector3i( 0, 0,-1 ),
+ Vector3i( 0, 1,-1 ),
+ Vector3i( 0,-1,-1 ),
+ Vector3i( 0,-1, 0 ),
+ };
+
+ char Block = m_World->GetBlock( a_BlockPos );
+
+ // First check whether torch should be on or off
+ if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF )
+ {
+ static Vector3i Surroundings [] = {
+ Vector3i(-1, 0, 0),
+ Vector3i( 1, 0, 0),
+ Vector3i( 0, 0,-1),
+ Vector3i( 0, 0, 1),
+ Vector3i( 0,-1, 0),
+ };
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i pos = a_BlockPos + Surroundings[i];
+ char OtherBlock = m_World->GetBlock( pos );
+ if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) )
+ {
+ RefreshTorchesAround( pos );
+ }
+ }
+ Block = m_World->GetBlock( a_BlockPos ); // Make sure we got the updated block
+ }
+
+ BlockList Sources;
+ // If torch is still on, use it as a source
+ if( Block == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ Sources.push_back( a_BlockPos );
+ }
+
+ // Power all blocks legally connected to the sources
+ {
+ BlockList NewSources = RemoveCurrent( a_BlockPos );
+ Sources.insert( Sources.end(), NewSources.begin(), NewSources.end() );
+ while( !Sources.empty() )
+ {
+ static Vector3i Surroundings [] = {
+ Vector3i(-1, 0, 0),
+ Vector3i( 1, 0, 0),
+ Vector3i( 0, 0,-1),
+ Vector3i( 0, 0, 1),
+ };
+
+ Vector3i SourcePos = Sources.back();
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i OtherPos = SourcePos + Surroundings[i];
+ if( PowerBlock( OtherPos, a_BlockPos, 0xf ) )
+ {
+ SpreadStack.push_back( OtherPos ); // Changed, so add to stack
+ }
+ }
+ Sources.pop_back();
+ }
+ }
+
+
+ // Do a floodfill
+ while( !SpreadStack.empty() )
+ {
+ Vector3i pos = SpreadStack.back();
+ SpreadStack.pop_back();
+
+ char Meta = m_World->GetBlockMeta( pos );
+
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i OtherPos = pos + Surroundings[i];
+ if( PowerBlock( OtherPos, pos, Meta-1 ) )
+ {
+ SpreadStack.push_back( OtherPos ); // Changed, so add to stack
+ }
+ }
+ }
+
+ // Only after a redstone area has been completely simulated the redstone entities can react
+ while( !m_RefreshPistons.empty() )
+ {
+ Vector3i pos = m_RefreshPistons.back();
+ m_RefreshPistons.pop_back();
+
+ char Block = m_World->GetBlock( pos );
+ switch( Block )
+ {
+ case E_BLOCK_PISTON:
+ if( IsPowered( pos ) )
+ {
+ cPiston Piston( m_World );
+ Piston.ExtendPiston( pos.x, pos.y, pos.z );
+ }
+ else
+ {
+ cPiston Piston( m_World );
+ Piston.RetractPiston( pos.x, pos.y, pos.z );
+ }
+ break;
+ default:
+ break;
+ };
+ }
+}
+
+
+
+
+
+bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power )
+{
+ char Block = m_World->GetBlock( a_BlockPos );
+ switch( Block )
+ {
+ case E_BLOCK_REDSTONE_WIRE:
+ {
+ if( m_World->GetBlockMeta( a_BlockPos ) < a_Power )
+ {
+ m_World->SetBlockMeta( a_BlockPos, a_Power );
+ return true;
+ }
+ }
+ break;
+ case E_BLOCK_PISTON:
+ {
+ m_RefreshPistons.push_back( a_BlockPos );
+ }
+ break;
+ default:
+ {
+ if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
+ {
+ if( IsPowered( a_BlockPos, true ) )
+ {
+ m_RefreshTorchesAround.push_back( a_BlockPos );
+ }
+ }
+ }
+ break;
+ };
+
+ return false;
+}
+
+
+
+
+
+int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos )
+{
+ char Block = m_World->GetBlock( a_BlockPos );
+ switch( Block )
+ {
+ case E_BLOCK_REDSTONE_WIRE:
+ {
+ if( m_World->GetBlockMeta( a_BlockPos ) > 0 )
+ {
+ m_World->SetBlockMeta( a_BlockPos, 0 );
+ return 1;
+ }
+ }
+ break;
+ case E_BLOCK_PISTON:
+ {
+ m_RefreshPistons.push_back( a_BlockPos );
+ }
+ break;
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ {
+ return 2;
+ }
+ break;
+ default:
+ if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
+ {
+ if( !IsPowered( a_BlockPos, true ) )
+ {
+ m_RefreshTorchesAround.push_back( a_BlockPos );
+ }
+ }
+ break;
+ };
+
+ return 0;
+}
+
+
+
+
+
+// Removes current from all powered redstone wires until it reaches an energy source.
+// Also returns all energy sources it encountered
+cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i & a_BlockPos )
+{
+ std::deque< Vector3i > SpreadStack;
+ std::deque< Vector3i > FoundSources;
+
+ Vector3i Surroundings[] = {
+ Vector3i( 1, 0, 0 ),
+ Vector3i( 1, 1, 0 ),
+ Vector3i( 1,-1, 0 ),
+ Vector3i(-1, 0, 0 ),
+ Vector3i(-1, 1, 0 ),
+ Vector3i(-1,-1, 0 ),
+ Vector3i( 0, 0, 1 ),
+ Vector3i( 0, 1, 1 ),
+ Vector3i( 0,-1, 1 ),
+ Vector3i( 0, 0,-1 ),
+ Vector3i( 0, 1,-1 ),
+ Vector3i( 0,-1,-1 ),
+ Vector3i( 0,-1, 0 ),
+ };
+
+ char Block = m_World->GetBlock( a_BlockPos );
+ if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ static Vector3i Surroundings [] = { // Torches only spread on the same level
+ Vector3i(-1, 0, 0),
+ Vector3i( 1, 0, 0),
+ Vector3i( 0, 0,-1),
+ Vector3i( 0, 0, 1),
+ };
+
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i pos = Vector3i( a_BlockPos ) + Surroundings[i];
+ int RetVal = UnPowerBlock( pos );
+ if( RetVal == 1 )
+ {
+ SpreadStack.push_back( pos ); // Changed, so add to stack
+ }
+ else if( RetVal == 2 )
+ {
+ FoundSources.push_back( pos );
+ }
+ }
+ }
+ else
+ {
+ SpreadStack.push_back( a_BlockPos );
+ }
+
+
+ while( !SpreadStack.empty() )
+ {
+ Vector3i pos = SpreadStack.back();
+ SpreadStack.pop_back();
+
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i OtherPos = pos + Surroundings[i];
+ int RetVal = UnPowerBlock( OtherPos );
+ if( RetVal == 1 )
+ {
+ SpreadStack.push_back( OtherPos ); // Changed, so add to stack
+ }
+ else if( RetVal == 2 )
+ {
+ FoundSources.push_back( OtherPos );
+ }
+ }
+ }
+
+ return FoundSources;
+}
+
+
+
+
+
+bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ )
+{
+ char NegX = m_World->GetBlock( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z );
+ if( !a_bOnlyByWire && NegX == E_BLOCK_REDSTONE_TORCH_ON ) return true;
+ if( NegX == E_BLOCK_REDSTONE_WIRE )
+ {
+ if( m_World->GetBlockMeta( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ) > 0 )
+ {
+ if( GetDirection( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ) == REDSTONE_X_POS )
+ {
+ return true;
+ }
+ }
+ }
+ char PosX = m_World->GetBlock( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z );
+ if( !a_bOnlyByWire && PosX == E_BLOCK_REDSTONE_TORCH_ON ) return true;
+ if( PosX == E_BLOCK_REDSTONE_WIRE )
+ {
+ if( m_World->GetBlockMeta( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ) > 0 )
+ {
+ if( GetDirection( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ) == REDSTONE_X_NEG )
+ {
+ return true;
+ }
+ }
+ }
+ char NegZ = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 );
+ if( !a_bOnlyByWire && NegZ == E_BLOCK_REDSTONE_TORCH_ON ) return true;
+ if( NegZ == E_BLOCK_REDSTONE_WIRE )
+ {
+ if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ) > 0 )
+ {
+ if( GetDirection( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ) == REDSTONE_Z_POS )
+ {
+ return true;
+ }
+ }
+ }
+ char PosZ = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 );
+ if( !a_bOnlyByWire && PosZ == E_BLOCK_REDSTONE_TORCH_ON ) return true;
+ if( PosZ == E_BLOCK_REDSTONE_WIRE )
+ {
+ if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ) > 0 )
+ {
+ if( GetDirection( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ) == REDSTONE_Z_NEG )
+ {
+ return true;
+ }
+ }
+ }
+
+ // Only wires can power the bottom block
+ char PosY = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z );
+ if( PosY == E_BLOCK_REDSTONE_WIRE )
+ {
+ if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z ) > 0 )
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+
+
+// Believe me, it works!!
+cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X, int a_Y, int a_Z )
+{
+ int Dir = REDSTONE_NONE;
+
+ char NegX = m_World->GetBlock( a_X-1, a_Y, a_Z );
+ if( NegX == E_BLOCK_REDSTONE_WIRE || NegX == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ Dir |= (REDSTONE_X_POS);
+ }
+ char PosX = m_World->GetBlock( a_X+1, a_Y, a_Z );
+ if( PosX == E_BLOCK_REDSTONE_WIRE || PosX == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ Dir |= (REDSTONE_X_NEG);
+ }
+ char NegZ = m_World->GetBlock( a_X, a_Y, a_Z-1 );
+ if( NegZ == E_BLOCK_REDSTONE_WIRE || NegZ == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
+ {
+ Dir ^= REDSTONE_X_POS;
+ Dir |= REDSTONE_X_NEG;
+ }
+ if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner
+ {
+ Dir ^= REDSTONE_X_NEG;
+ Dir |= REDSTONE_X_POS;
+ }
+ Dir |= REDSTONE_Z_POS;
+ }
+ char PosZ = m_World->GetBlock( a_X, a_Y, a_Z+1 );
+ if( PosZ == E_BLOCK_REDSTONE_WIRE || PosZ == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
+ {
+ Dir ^= REDSTONE_X_POS;
+ Dir |= REDSTONE_X_NEG;
+ }
+ if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner
+ {
+ Dir ^= REDSTONE_X_NEG;
+ Dir |= REDSTONE_X_POS;
+ }
+ Dir |= REDSTONE_Z_NEG;
+ }
+
+ return (eRedstoneDirection)Dir;
+} \ No newline at end of file
diff --git a/source/cRedstoneSimulator.h b/source/cRedstoneSimulator.h
new file mode 100644
index 000000000..853816f3b
--- /dev/null
+++ b/source/cRedstoneSimulator.h
@@ -0,0 +1,50 @@
+#pragma once
+
+#include "cSimulator.h"
+#include "Vector3i.h"
+
+class cRedstoneSimulator : public cSimulator
+{
+ typedef cSimulator super;
+public:
+ cRedstoneSimulator( cWorld* a_World );
+ ~cRedstoneSimulator();
+
+ virtual void Simulate( float a_Dt );
+ virtual bool IsAllowedBlock( char a_BlockID ) { return true; }
+
+ virtual void WakeUp( int a_X, int a_Y, int a_Z );
+
+ enum eRedstoneDirection
+ {
+ REDSTONE_NONE = 0,
+ REDSTONE_X_POS = 0x1,
+ REDSTONE_X_NEG = 0x2,
+ REDSTONE_Z_POS = 0x4,
+ REDSTONE_Z_NEG = 0x8,
+ };
+ eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
+ eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
+private:
+ typedef std::deque <Vector3i> BlockList;
+
+ virtual void AddBlock(int a_X, int a_Y, int a_Z) {}
+
+ void HandleChange( const Vector3i & a_BlockPos );
+ BlockList RemoveCurrent( const Vector3i & a_BlockPos );
+
+ bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power );
+ int UnPowerBlock( const Vector3i & a_BlockPos );
+
+ bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false );
+
+ BlockList m_Blocks;
+ BlockList m_BlocksBuffer;
+
+ BlockList m_RefreshPistons;
+
+ BlockList m_RefreshTorchesAround;
+ void RefreshTorchesAround( const Vector3i & a_BlockPos );
+
+ cCriticalSection m_CS;
+}; \ No newline at end of file
diff --git a/source/cTorch.h b/source/cTorch.h
index 98f8b86e3..6bb2291b2 100644
--- a/source/cTorch.h
+++ b/source/cTorch.h
@@ -1,5 +1,7 @@
#pragma once
+#include "Vector3i.h"
+
class cTorch //tolua_export
{ //tolua_export
public:
@@ -48,4 +50,45 @@ public:
return 0x0;
} //tolua_export
+ static bool IsAttachedTo( const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos )
+ {
+ switch( a_TorchMeta )
+ {
+ case 0x0:
+ case 0x5: // On floor
+ if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 1, 0 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x4: // South -Z
+ if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, -1 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x3: // North +Z
+ if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, 1 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x2: // West -X
+ if( (a_TorchPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x1: // East +X
+ if( (a_TorchPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
+ {
+ return true;
+ }
+ break;
+ default:
+ break;
+ };
+ return false;
+ }
+
}; //tolua_export \ No newline at end of file
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index 3c63f2b28..608477d71 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -19,6 +19,7 @@
#include "cLavaSimulator.h"
#include "cFireSimulator.h"
#include "cSandSimulator.h"
+#include "cRedstoneSimulator.h"
#include "cChicken.h"
#include "cSpider.h"
#include "cCow.h" //cow
@@ -160,6 +161,7 @@ cWorld::~cWorld()
delete m_WaterSimulator;
delete m_LavaSimulator;
delete m_FireSimulator;
+ delete m_RedstoneSimulator;
m_Generator.Stop();
@@ -248,12 +250,14 @@ cWorld::cWorld( const AString & a_WorldName )
m_LavaSimulator = new cLavaSimulator( this );
m_SandSimulator = new cSandSimulator(this);
m_FireSimulator = new cFireSimulator(this);
+ m_RedstoneSimulator = new cRedstoneSimulator(this);
m_SimulatorManager = new cSimulatorManager();
m_SimulatorManager->RegisterSimulator(m_WaterSimulator, 6);
m_SimulatorManager->RegisterSimulator(m_LavaSimulator, 12);
m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10);
+ m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
memset( g_BlockLightValue, 0x0, 128 );
memset( g_BlockSpreadLightFalloff, 0xf, 128 ); // 0xf means total falloff
diff --git a/source/cWorld.h b/source/cWorld.h
index f8d6fe1bc..3b8f7b059 100644
--- a/source/cWorld.h
+++ b/source/cWorld.h
@@ -14,6 +14,7 @@
#include "cChunkMap.h"
#include "WorldStorage.h"
#include "cChunkGenerator.h"
+#include "Vector3i.h"
@@ -25,6 +26,7 @@ class cFireSimulator;
class cWaterSimulator;
class cLavaSimulator;
class cSandSimulator;
+class cRedstoneSimulator;
class cItem;
class cPlayer;
class cClientHandle;
@@ -147,8 +149,11 @@ public:
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export
+ char GetBlock( const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export
+ char GetBlockMeta( const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export
+ void SetBlockMeta( const Vector3i & a_Pos, char a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export
bool DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ); //tolua_export
void SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player ); //tolua_export
@@ -237,11 +242,12 @@ private:
friend class cRedstone;
std::vector<int> m_RSList;
- cSimulatorManager * m_SimulatorManager;
- cSandSimulator * m_SandSimulator;
- cWaterSimulator * m_WaterSimulator;
- cLavaSimulator * m_LavaSimulator;
- cFireSimulator * m_FireSimulator;
+ cSimulatorManager * m_SimulatorManager;
+ cSandSimulator * m_SandSimulator;
+ cWaterSimulator * m_WaterSimulator;
+ cLavaSimulator * m_LavaSimulator;
+ cFireSimulator * m_FireSimulator;
+ cRedstoneSimulator * m_RedstoneSimulator;
cCriticalSection m_CSClients;
cCriticalSection m_CSEntities;