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-rw-r--r--source/AllToLua.pkg1
-rw-r--r--source/Bindings.cpp773
-rw-r--r--source/Bindings.h2
-rw-r--r--source/ChestEntity.cpp86
-rw-r--r--source/ChestEntity.h20
-rw-r--r--source/Generating/MineShafts.cpp2
-rw-r--r--source/Item.cpp15
-rw-r--r--source/Item.h3
-rw-r--r--source/ItemGrid.cpp349
-rw-r--r--source/ItemGrid.h94
-rw-r--r--source/ManualBindings.cpp42
-rw-r--r--source/UI/SlotArea.cpp6
-rw-r--r--source/WorldStorage/NBTChunkSerializer.cpp30
-rw-r--r--source/WorldStorage/NBTChunkSerializer.h5
14 files changed, 1313 insertions, 115 deletions
diff --git a/source/AllToLua.pkg b/source/AllToLua.pkg
index 7a7c54412..f85264fa8 100644
--- a/source/AllToLua.pkg
+++ b/source/AllToLua.pkg
@@ -38,6 +38,7 @@ $cfile "Server.h"
$cfile "World.h"
$cfile "Inventory.h"
$cfile "Item.h"
+$cfile "ItemGrid.h"
$cfile "ChestEntity.h"
$cfile "WebAdmin.h"
$cfile "WebPlugin.h"
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 56195bab8..d88fb39c5 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 04/06/13 23:17:20.
+** Generated automatically by tolua++-1.0.92 on 04/10/13 21:35:56.
*/
#ifndef __cplusplus
@@ -37,6 +37,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
#include "World.h"
#include "Inventory.h"
#include "Item.h"
+#include "ItemGrid.h"
#include "ChestEntity.h"
#include "WebAdmin.h"
#include "WebPlugin.h"
@@ -142,6 +143,7 @@ static void tolua_reg_types (lua_State* tolua_S)
tolua_usertype(tolua_S,"cCraftingRecipe");
tolua_usertype(tolua_S,"cPlugin_NewLua");
tolua_usertype(tolua_S,"cStringMap");
+ tolua_usertype(tolua_S,"cItemGrid");
tolua_usertype(tolua_S,"cBlockArea");
tolua_usertype(tolua_S,"cInventory");
tolua_usertype(tolua_S,"cRoot");
@@ -162,30 +164,30 @@ static void tolua_reg_types (lua_State* tolua_S)
tolua_usertype(tolua_S,"Vector3i");
tolua_usertype(tolua_S,"cCraftingRecipes");
tolua_usertype(tolua_S,"Lua__cPlayer");
- tolua_usertype(tolua_S,"cPawn");
+ tolua_usertype(tolua_S,"cStairs");
tolua_usertype(tolua_S,"cChestEntity");
tolua_usertype(tolua_S,"cWebAdmin");
tolua_usertype(tolua_S,"cGroupManager");
tolua_usertype(tolua_S,"cBlockEntity");
tolua_usertype(tolua_S,"Lua__cPickup");
- tolua_usertype(tolua_S,"Lua__cEntity");
- tolua_usertype(tolua_S,"cPluginManager");
tolua_usertype(tolua_S,"cWebPlugin");
+ tolua_usertype(tolua_S,"cPluginManager");
tolua_usertype(tolua_S,"HTTPRequest");
- tolua_usertype(tolua_S,"cLadder");
tolua_usertype(tolua_S,"HTTPFormData");
+ tolua_usertype(tolua_S,"cLadder");
+ tolua_usertype(tolua_S,"cWorld");
tolua_usertype(tolua_S,"cEntity");
tolua_usertype(tolua_S,"cIniFile");
- tolua_usertype(tolua_S,"cServer");
+ tolua_usertype(tolua_S,"cPlugin");
tolua_usertype(tolua_S,"AStringVector");
tolua_usertype(tolua_S,"cVine");
tolua_usertype(tolua_S,"cPlayer");
tolua_usertype(tolua_S,"cTorch");
tolua_usertype(tolua_S,"cBlockEntityWindowOwner");
- tolua_usertype(tolua_S,"cPlugin");
+ tolua_usertype(tolua_S,"cServer");
tolua_usertype(tolua_S,"Lua__cChestEntity");
- tolua_usertype(tolua_S,"cWorld");
- tolua_usertype(tolua_S,"cStairs");
+ tolua_usertype(tolua_S,"cPawn");
+ tolua_usertype(tolua_S,"Lua__cEntity");
tolua_usertype(tolua_S,"Vector3d");
}
@@ -13158,6 +13160,40 @@ static int tolua_AllToLua_cItem_HasDuration00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: IsStackableWith of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsStackableWith00
+static int tolua_AllToLua_cItem_IsStackableWith00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_OtherStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsStackableWith'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsStackableWith(*a_OtherStack);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsStackableWith'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: IsEnchantable of class cItem */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEnchantable00
static int tolua_AllToLua_cItem_IsEnchantable00(lua_State* tolua_S)
@@ -13542,6 +13578,664 @@ tolua_lerror:
}
#endif //#ifndef TOLUA_DISABLE
+/* method: GetWidth of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetWidth00
+static int tolua_AllToLua_cItemGrid_GetWidth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetWidth();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHeight of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetHeight00
+static int tolua_AllToLua_cItemGrid_GetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumSlots of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNumSlots00
+static int tolua_AllToLua_cItemGrid_GetNumSlots00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumSlots'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNumSlots();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumSlots'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSlotNum of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlotNum00
+static int tolua_AllToLua_cItemGrid_GetSlotNum00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlotNum'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetSlotNum(a_X,a_Y);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSlotNum'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetItem00
+static int tolua_AllToLua_cItemGrid_GetItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetItem(a_X,a_Y);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetItem01
+static int tolua_AllToLua_cItemGrid_GetItem01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
+#endif
+ {
+ cItem& tolua_ret = (cItem&) self->GetItem(a_X,a_Y);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_GetItem00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetItem02
+static int tolua_AllToLua_cItemGrid_GetItem02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetItem(a_SlotNum);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_GetItem01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetItem03
+static int tolua_AllToLua_cItemGrid_GetItem03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
+#endif
+ {
+ cItem& tolua_ret = (cItem&) self->GetItem(a_SlotNum);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_GetItem02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetItem00
+static int tolua_AllToLua_cItemGrid_SetItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
+#endif
+ {
+ self->SetItem(a_X,a_Y,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetItem01
+static int tolua_AllToLua_cItemGrid_SetItem01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,4,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,5,0));
+ short a_ItemDamage = ((short) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
+#endif
+ {
+ self->SetItem(a_X,a_Y,a_ItemType,a_ItemCount,a_ItemDamage);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_SetItem00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetItem02
+static int tolua_AllToLua_cItemGrid_SetItem02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
+#endif
+ {
+ self->SetItem(a_SlotNum,*a_Item);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_SetItem01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetItem03
+static int tolua_AllToLua_cItemGrid_SetItem03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,3,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0));
+ short a_ItemDamage = ((short) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
+#endif
+ {
+ self->SetItem(a_SlotNum,a_ItemType,a_ItemCount,a_ItemDamage);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_SetItem02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_Clear00
+static int tolua_AllToLua_cItemGrid_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HowManyCanFit of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HowManyCanFit00
+static int tolua_AllToLua_cItemGrid_HowManyCanFit00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HowManyCanFit'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_AddItem00
+static int tolua_AllToLua_cItemGrid_AddItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ cItem* a_ItemStack = ((cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->AddItem(*a_ItemStack);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddItems of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_AddItems00
+static int tolua_AllToLua_cItemGrid_AddItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ cItems* a_ItemStackList = ((cItems*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItems'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->AddItems(*a_ItemStackList);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFirstEmptySlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetFirstEmptySlot00
+static int tolua_AllToLua_cItemGrid_GetFirstEmptySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFirstEmptySlot'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetFirstEmptySlot();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFirstEmptySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLastEmptySlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetLastEmptySlot00
+static int tolua_AllToLua_cItemGrid_GetLastEmptySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastEmptySlot'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetLastEmptySlot();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLastEmptySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNextEmptySlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNextEmptySlot00
+static int tolua_AllToLua_cItemGrid_GetNextEmptySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_StartFrom = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNextEmptySlot'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNextEmptySlot(a_StartFrom);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNextEmptySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CopyToItems of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_CopyToItems00
+static int tolua_AllToLua_cItemGrid_CopyToItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ cItems* a_Items = ((cItems*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyToItems'", NULL);
+#endif
+ {
+ self->CopyToItems(*a_Items);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CopyToItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: new of class cChestEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_new00
static int tolua_AllToLua_cChestEntity_new00(lua_State* tolua_S)
@@ -13632,8 +14326,8 @@ static int tolua_AllToLua_cChestEntity_GetSlot00(lua_State* tolua_S)
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
#endif
{
- const cItem* tolua_ret = (const cItem*) self->GetSlot(a_Slot);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"const cItem");
+ const cItem& tolua_ret = (const cItem&) self->GetSlot(a_Slot);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
}
}
return 1;
@@ -13713,6 +14407,38 @@ static int tolua_AllToLua_cChestEntity_UsedBy00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: GetContents of class cChestEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_GetContents00
+static int tolua_AllToLua_cChestEntity_GetContents00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cChestEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cChestEntity* self = (cChestEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetContents'", NULL);
+#endif
+ {
+ cItemGrid& tolua_ret = (cItemGrid&) self->GetContents();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetContents'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* get function: __cBlockEntityWindowOwner__ of class cChestEntity */
#ifndef TOLUA_DISABLE_tolua_get_cChestEntity___cBlockEntityWindowOwner__
static int tolua_get_cChestEntity___cBlockEntityWindowOwner__(lua_State* tolua_S)
@@ -24046,6 +24772,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetMaxDuration",tolua_AllToLua_cItem_GetMaxDuration00);
tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00);
tolua_function(tolua_S,"HasDuration",tolua_AllToLua_cItem_HasDuration00);
+ tolua_function(tolua_S,"IsStackableWith",tolua_AllToLua_cItem_IsStackableWith00);
tolua_function(tolua_S,"IsEnchantable",tolua_AllToLua_cItem_IsEnchantable00);
tolua_variable(tolua_S,"m_ItemType",tolua_get_cItem_m_ItemType,tolua_set_cItem_m_ItemType);
tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount);
@@ -24062,6 +24789,29 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"Add",tolua_AllToLua_cItems_Add01);
tolua_function(tolua_S,"Set",tolua_AllToLua_cItems_Set01);
tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cItemGrid","cItemGrid","",NULL);
+ tolua_beginmodule(tolua_S,"cItemGrid");
+ tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cItemGrid_GetWidth00);
+ tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cItemGrid_GetHeight00);
+ tolua_function(tolua_S,"GetNumSlots",tolua_AllToLua_cItemGrid_GetNumSlots00);
+ tolua_function(tolua_S,"GetSlotNum",tolua_AllToLua_cItemGrid_GetSlotNum00);
+ tolua_function(tolua_S,"GetItem",tolua_AllToLua_cItemGrid_GetItem00);
+ tolua_function(tolua_S,"GetItem",tolua_AllToLua_cItemGrid_GetItem01);
+ tolua_function(tolua_S,"GetItem",tolua_AllToLua_cItemGrid_GetItem02);
+ tolua_function(tolua_S,"GetItem",tolua_AllToLua_cItemGrid_GetItem03);
+ tolua_function(tolua_S,"SetItem",tolua_AllToLua_cItemGrid_SetItem00);
+ tolua_function(tolua_S,"SetItem",tolua_AllToLua_cItemGrid_SetItem01);
+ tolua_function(tolua_S,"SetItem",tolua_AllToLua_cItemGrid_SetItem02);
+ tolua_function(tolua_S,"SetItem",tolua_AllToLua_cItemGrid_SetItem03);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cItemGrid_Clear00);
+ tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cItemGrid_HowManyCanFit00);
+ tolua_function(tolua_S,"AddItem",tolua_AllToLua_cItemGrid_AddItem00);
+ tolua_function(tolua_S,"AddItems",tolua_AllToLua_cItemGrid_AddItems00);
+ tolua_function(tolua_S,"GetFirstEmptySlot",tolua_AllToLua_cItemGrid_GetFirstEmptySlot00);
+ tolua_function(tolua_S,"GetLastEmptySlot",tolua_AllToLua_cItemGrid_GetLastEmptySlot00);
+ tolua_function(tolua_S,"GetNextEmptySlot",tolua_AllToLua_cItemGrid_GetNextEmptySlot00);
+ tolua_function(tolua_S,"CopyToItems",tolua_AllToLua_cItemGrid_CopyToItems00);
+ tolua_endmodule(tolua_S);
#ifdef __cplusplus
tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntity",tolua_collect_cChestEntity);
#else
@@ -24074,6 +24824,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cChestEntity_GetSlot00);
tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cChestEntity_SetSlot00);
tolua_function(tolua_S,"UsedBy",tolua_AllToLua_cChestEntity_UsedBy00);
+ tolua_function(tolua_S,"GetContents",tolua_AllToLua_cChestEntity_GetContents00);
tolua_variable(tolua_S,"__cBlockEntityWindowOwner__",tolua_get_cChestEntity___cBlockEntityWindowOwner__,NULL);
tolua_endmodule(tolua_S);
#ifdef __cplusplus
diff --git a/source/Bindings.h b/source/Bindings.h
index 726dbd1ac..b52c58a1a 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 04/06/13 23:17:21.
+** Generated automatically by tolua++-1.0.92 on 04/10/13 21:35:56.
*/
/* Exported function */
diff --git a/source/ChestEntity.cpp b/source/ChestEntity.cpp
index d3c062924..aad8844c6 100644
--- a/source/ChestEntity.cpp
+++ b/source/ChestEntity.cpp
@@ -24,7 +24,8 @@ class cRoot;
cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
- super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ)
+ super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ),
+ m_Contents(c_ChestWidth, c_ChestHeight)
{
cBlockEntityWindowOwner::SetBlockEntity(this);
}
@@ -34,7 +35,8 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
+ super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Contents(c_ChestWidth, c_ChestHeight)
{
cBlockEntityWindowOwner::SetBlockEntity(this);
}
@@ -60,14 +62,8 @@ void cChestEntity::Destroy(void)
{
// Drop items
cItems Pickups;
- for (int i = 0; i < c_ChestHeight * c_ChestWidth; ++i)
- {
- if (!m_Content[i].IsEmpty())
- {
- Pickups.push_back(m_Content[i]);
- m_Content[i].Empty();
- }
- }
+ m_Contents.CopyToItems(Pickups);
+ m_Contents.Clear();
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
}
@@ -75,67 +71,6 @@ void cChestEntity::Destroy(void)
-const cItem * cChestEntity::GetSlot(int a_Slot) const
-{
- if ((a_Slot > -1) && (a_Slot < c_ChestHeight * c_ChestWidth))
- {
- return &m_Content[a_Slot];
- }
- return NULL;
-}
-
-
-
-
-
-void cChestEntity::SetSlot(int a_Slot, const cItem & a_Item)
-{
- if ((a_Slot > -1) && (a_Slot < c_ChestHeight * c_ChestWidth))
- {
- m_Content[a_Slot] = a_Item;
- }
-}
-
-
-
-
-
-void cChestEntity::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed)
-{
- // Calculate the total weight:
- int TotalProbab = 1;
- for (int i = 0; i < a_CountLootProbabs; i++)
- {
- TotalProbab += a_LootProbabs[i].m_Weight;
- }
-
- // Pick the loot items:
- cNoise Noise(a_Seed);
- for (int i = 0; i < a_NumSlots; i++)
- {
- int Rnd = (Noise.IntNoise1DInt(i) / 7);
- int LootRnd = Rnd % TotalProbab;
- Rnd >>= 8;
- cItem CurrentLoot = cItem(E_ITEM_BOOK, 1, 0); // TODO: enchantment
- for (int j = 0; j < a_CountLootProbabs; j++)
- {
- LootRnd -= a_LootProbabs[i].m_Weight;
- if (LootRnd < 0)
- {
- CurrentLoot = a_LootProbabs[i].m_Item;
- CurrentLoot.m_ItemCount = a_LootProbabs[i].m_MinAmount + (Rnd % (a_LootProbabs[i].m_MaxAmount - a_LootProbabs[i].m_MinAmount));
- Rnd >>= 8;
- break;
- }
- } // for j - a_LootProbabs[]
- SetSlot(Rnd % ARRAYCOUNT(m_Content), CurrentLoot);
- } // for i - NumSlots
-}
-
-
-
-
-
bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
@@ -164,16 +99,11 @@ void cChestEntity::SaveToJson(Json::Value & a_Value)
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
- unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
Json::Value AllSlots;
- for (unsigned int i = 0; i < NumSlots; i++)
+ for (int i = m_Contents.GetNumSlots(); i >= 0; i--)
{
Json::Value Slot;
- const cItem * Item = GetSlot(i);
- if (Item != NULL)
- {
- Item->GetJson(Slot);
- }
+ m_Contents.GetItem(i).GetJson(Slot);
AllSlots.append(Slot);
}
a_Value["Slots"] = AllSlots;
diff --git a/source/ChestEntity.h b/source/ChestEntity.h
index 03102a80b..be8172073 100644
--- a/source/ChestEntity.h
+++ b/source/ChestEntity.h
@@ -3,6 +3,7 @@
#include "BlockEntity.h"
#include "UI/WindowOwner.h"
+#include "ItemGrid.h"
@@ -15,8 +16,6 @@ namespace Json
class cClientHandle;
class cServer;
-class cItem;
-class cLootProbab;
class cNBTData;
@@ -41,14 +40,11 @@ public:
static const char * GetClassStatic() { return "cChestEntity"; }
- const cItem * GetSlot(int a_Slot) const; // tolua_export
- void SetSlot(int a_Slot, const cItem & a_Item ); // tolua_export
+ // tolua_begin
+ const cItem & GetSlot(int a_Slot) const { return m_Contents.GetItem(a_Slot); }
+ void SetSlot(int a_Slot, const cItem & a_Item ) { m_Contents.SetItem(a_Slot, a_Item); }
+ // tolua_end
- /** Generates random loot from the specified loot probability table, with a chance of enchanted books added.
- A total of a_NumSlots are taken by the loot
- */
- void GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed);
-
bool LoadFromJson( const Json::Value& a_Value );
// cBlockEntity overrides:
@@ -59,14 +55,16 @@ public:
/// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
void OpenNewWindow(void);
- cItem * GetContents(void) { return m_Content; }
+ const cItemGrid & GetContents(void) const { return m_Contents; }
+
+ cItemGrid & GetContents(void) { return m_Contents; } // tolua_export
static const int c_ChestWidth = 9;
static const int c_ChestHeight = 3;
private:
- cItem m_Content[c_ChestWidth * c_ChestHeight]; // TODO: replace this by a generic ItemGridHolder
+ cItemGrid m_Contents;
} ; // tolua_export
diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp
index 4a56b1f4a..fe93cec65 100644
--- a/source/Generating/MineShafts.cpp
+++ b/source/Generating/MineShafts.cpp
@@ -798,7 +798,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4);
int Seed = Noise.IntNoise2DInt(x, z);
- ChestEntity->GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed);
+ ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed);
a_ChunkDesc.AddBlockEntity(ChestEntity);
}
}
diff --git a/source/Item.cpp b/source/Item.cpp
index 759b23042..b96500a30 100644
--- a/source/Item.cpp
+++ b/source/Item.cpp
@@ -8,6 +8,21 @@
+bool cItem::IsStackableWith(const cItem & a_OtherStack)
+{
+ if (a_OtherStack.m_ItemType != m_ItemType)
+ {
+ return false;
+ }
+
+ // TODO: match enchantments etc.
+ return true;
+}
+
+
+
+
+
void cItem::GetJson( Json::Value & a_OutValue ) const
{
a_OutValue["ID"] = m_ItemType;
diff --git a/source/Item.h b/source/Item.h
index 9384ece22..194b6bff6 100644
--- a/source/Item.h
+++ b/source/Item.h
@@ -106,6 +106,9 @@ public:
}
inline bool HasDuration() { return GetMaxDuration() > 0; }
+
+ /// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
+ bool IsStackableWith(const cItem & a_OtherStack);
// tolua_end
void GetJson( Json::Value & a_OutValue ) const;
diff --git a/source/ItemGrid.cpp b/source/ItemGrid.cpp
new file mode 100644
index 000000000..f79bb5537
--- /dev/null
+++ b/source/ItemGrid.cpp
@@ -0,0 +1,349 @@
+
+// ItemGrid.cpp
+
+// Implements the cItemGrid class representing a storage for items in a XY grid (chests, dispensers, inventory etc.)
+
+#include "Globals.h"
+#include "ItemGrid.h"
+#include "Items/ItemHandler.h"
+#include "Noise.h"
+
+
+
+
+
+cItemGrid::cItemGrid(int a_Width, int a_Height) :
+ m_Width(a_Width),
+ m_Height(a_Height),
+ m_NumSlots(a_Width * a_Height),
+ m_Items(new cItem[a_Width * a_Height])
+{
+}
+
+
+
+
+
+cItemGrid::~cItemGrid()
+{
+ delete[] m_Items;
+}
+
+
+
+
+
+int cItemGrid::GetSlotNum(int a_X, int a_Y) const
+{
+ if (
+ (a_X < 0) || (a_X >= m_Width) ||
+ (a_Y < 0) || (a_Y >= m_Height)
+ )
+ {
+ LOGWARNING("%s: coords out of range: (%d, %d) in grid of size (%d, %d)",
+ __FUNCTION__, a_X, a_Y, m_Width, m_Height
+ );
+ return -1;
+ }
+ return a_X + m_Width * a_Y;
+}
+
+
+
+
+
+void cItemGrid::GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: SlotNum out of range: %d in grid of range %d",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ a_X = -1;
+ a_Y = -1;
+ return;
+ }
+ a_X = a_SlotNum % m_Width;
+ a_Y = a_SlotNum / m_Width;
+}
+
+
+
+
+
+const cItem & cItemGrid::GetItem(int a_X, int a_Y) const
+{
+ return GetItem(GetSlotNum(a_X, a_Y));
+}
+
+
+
+
+
+cItem & cItemGrid::GetItem(int a_X, int a_Y)
+{
+ return GetItem(GetSlotNum(a_X, a_Y));
+}
+
+
+
+
+
+const cItem & cItemGrid::GetItem(int a_SlotNum) const
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number, %d out of %d slots",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return m_Items[0];
+ }
+ return m_Items[a_SlotNum];
+}
+
+
+
+
+
+cItem & cItemGrid::GetItem(int a_SlotNum)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number, %d out of %d slots",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return m_Items[0];
+ }
+ return m_Items[a_SlotNum];
+}
+
+
+
+
+
+void cItemGrid::SetItem(int a_X, int a_Y, const cItem & a_Item)
+{
+ SetItem(GetSlotNum(a_X, a_Y), a_Item);
+}
+
+
+
+
+
+void cItemGrid::SetItem(int a_X, int a_Y, short a_ItemType, char a_ItemCount, short a_ItemDamage)
+{
+ SetItem(GetSlotNum(a_X, a_Y), cItem(a_ItemType, a_ItemCount, a_ItemDamage));
+}
+
+
+
+
+
+void cItemGrid::SetItem(int a_SlotNum, const cItem & a_Item)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number %d out of %d slots",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return;
+ }
+ m_Items[a_SlotNum] = a_Item;
+}
+
+
+
+
+
+void cItemGrid::SetItem(int a_SlotNum, short a_ItemType, char a_ItemCount, short a_ItemDamage)
+{
+ SetItem(a_SlotNum, cItem(a_ItemType, a_ItemCount, a_ItemDamage));
+}
+
+
+
+
+
+void cItemGrid::Clear(void)
+{
+ for (int i = 0; i < m_NumSlots; i++)
+ {
+ m_Items[i].Empty();
+ }
+}
+
+
+
+
+
+int cItemGrid::HowManyCanFit(const cItem & a_ItemStack)
+{
+ char NumLeft = a_ItemStack.m_ItemCount;
+ int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
+ for (int i = m_NumSlots - 1; i >= 0; i--)
+ {
+ if (m_Items[i].IsEmpty())
+ {
+ NumLeft -= MaxStack;
+ }
+ else if (m_Items[i].IsStackableWith(a_ItemStack))
+ {
+ NumLeft -= MaxStack - m_Items[i].m_ItemCount;
+ }
+ if (NumLeft <= 0)
+ {
+ // All items fit
+ return a_ItemStack.m_ItemCount;
+ }
+ } // for i - m_Items[]
+ return a_ItemStack.m_ItemCount - NumLeft;
+}
+
+
+
+
+
+bool cItemGrid::AddItem(cItem & a_ItemStack)
+{
+ int NumLeft = a_ItemStack.m_ItemCount;
+ int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
+ for (int i = m_NumSlots - 1; i >= 0; i--)
+ {
+ if (m_Items[i].IsEmpty())
+ {
+ m_Items[i] = a_ItemStack;
+ m_Items[i].m_ItemCount = std::min(MaxStack, NumLeft);
+ NumLeft -= m_Items[i].m_ItemCount;
+ }
+ else if (m_Items[i].IsStackableWith(a_ItemStack))
+ {
+ int PrevCount = m_Items[i].m_ItemCount;
+ m_Items[i].m_ItemCount = std::min(MaxStack, PrevCount + NumLeft);
+ NumLeft -= m_Items[i].m_ItemCount - PrevCount;
+ }
+ if (NumLeft <= 0)
+ {
+ // All items fit
+ return true;
+ }
+ } // for i - m_Items[]
+ return (a_ItemStack.m_ItemCount > NumLeft);
+}
+
+
+
+
+
+bool cItemGrid::AddItems(cItems & a_ItemStackList)
+{
+ bool res;
+ for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();)
+ {
+ res = AddItem(*itr) | res;
+ if (itr->IsEmpty())
+ {
+ itr = a_ItemStackList.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ }
+ return res;
+}
+
+
+
+
+
+int cItemGrid::GetFirstEmptySlot(void) const
+{
+ return GetNextEmptySlot(-1);
+}
+
+
+
+
+
+int cItemGrid::GetLastEmptySlot(void) const
+{
+ for (int i = m_NumSlots - 1; i >= 0; i--)
+ {
+ if (m_Items[i].IsEmpty())
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+
+
+
+int cItemGrid::GetNextEmptySlot(int a_StartFrom) const
+{
+ for (int i = a_StartFrom + 1; i < m_NumSlots; i++)
+ {
+ if (m_Items[i].IsEmpty())
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+
+
+
+void cItemGrid::CopyToItems(cItems & a_Items) const
+{
+ for (int i = 0; i < m_NumSlots; i++)
+ {
+ if (!m_Items[i].IsEmpty())
+ {
+ a_Items.push_back(m_Items[i]);
+ }
+ } // for i - m_Items[]
+}
+
+
+
+
+
+void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed)
+{
+ // Calculate the total weight:
+ int TotalProbab = 1;
+ for (int i = 0; i < a_CountLootProbabs; i++)
+ {
+ TotalProbab += a_LootProbabs[i].m_Weight;
+ }
+
+ // Pick the loot items:
+ cNoise Noise(a_Seed);
+ for (int i = 0; i < a_NumSlots; i++)
+ {
+ int Rnd = (Noise.IntNoise1DInt(i) / 7);
+ int LootRnd = Rnd % TotalProbab;
+ Rnd >>= 8;
+ cItem CurrentLoot = cItem(E_ITEM_BOOK, 1, 0); // TODO: enchantment
+ for (int j = 0; j < a_CountLootProbabs; j++)
+ {
+ LootRnd -= a_LootProbabs[i].m_Weight;
+ if (LootRnd < 0)
+ {
+ CurrentLoot = a_LootProbabs[i].m_Item;
+ CurrentLoot.m_ItemCount = a_LootProbabs[i].m_MinAmount + (Rnd % (a_LootProbabs[i].m_MaxAmount - a_LootProbabs[i].m_MinAmount));
+ Rnd >>= 8;
+ break;
+ }
+ } // for j - a_LootProbabs[]
+ SetItem(Rnd % m_NumSlots, CurrentLoot);
+ } // for i - NumSlots
+}
+
+
+
+
diff --git a/source/ItemGrid.h b/source/ItemGrid.h
new file mode 100644
index 000000000..91eba6f33
--- /dev/null
+++ b/source/ItemGrid.h
@@ -0,0 +1,94 @@
+
+// ItemGrid.h
+
+// Declares the cItemGrid class representing a storage for items in a XY grid (chests, dispensers, inventory etc.)
+
+
+
+
+#pragma once
+
+#include "Item.h"
+
+
+
+
+
+// tolua_begin
+class cItemGrid
+{
+public:
+ // tolua_end
+ cItemGrid(int a_Width, int a_Height);
+
+ ~cItemGrid();
+
+ // tolua_begin
+ int GetWidth (void) const { return m_Width; }
+ int GetHeight (void) const { return m_Height; }
+ int GetNumSlots(void) const { return m_NumSlots; }
+
+ /// Converts XY coords into slot number; returns -1 on invalid coords
+ int GetSlotNum(int a_X, int a_Y) const;
+
+ // tolua_end
+ /// Converts slot number into XY coords; sets coords to -1 on invalid slot number. Exported in ManualBindings.cpp
+ void GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const;
+ // tolua_begin
+
+ // Retrieve items by coords or slot number; Logs warning and returns the first item on invalid coords / slotnum
+ const cItem & GetItem(int a_X, int a_Y) const;
+ cItem & GetItem(int a_X, int a_Y);
+ const cItem & GetItem(int a_SlotNum) const;
+ cItem & GetItem(int a_SlotNum);
+
+ // Set item by coords or slot number; Logs warning and doesn't set on invalid coords / slotnum
+ void SetItem(int a_X, int a_Y, const cItem & a_Item);
+ void SetItem(int a_X, int a_Y, short a_ItemType, char a_ItemCount, short a_ItemDamage);
+ void SetItem(int a_SlotNum, const cItem & a_Item);
+ void SetItem(int a_SlotNum, short a_ItemType, char a_ItemCount, short a_ItemDamage);
+
+ /// Sets all items as empty
+ void Clear(void);
+
+ /// Returns number of items out of a_ItemStack that can fit in the storage
+ int HowManyCanFit(const cItem & a_ItemStack);
+
+ /// Adds as many items out of a_ItemStack as can fit; the rest is left in a_ItemStack; returns true if any items fit.
+ bool AddItem(cItem & a_ItemStack);
+
+ /// Same as AddItem, but works on an entire list of item stacks
+ bool AddItems(cItems & a_ItemStackList);
+
+ /// Returns the index of the first empty slot; -1 if all full
+ int GetFirstEmptySlot(void) const;
+
+ /// Returns the index of the last empty slot; -1 if all full
+ int GetLastEmptySlot(void) const;
+
+ /// Returns the index of the first empty slot following a_StartFrom (a_StartFrom is not checked)
+ int GetNextEmptySlot(int a_StartFrom) const;
+
+ /// Copies the contents into a cItems object
+ void CopyToItems(cItems & a_Items) const;
+
+ // tolua_end
+
+ /** Generates random loot from the specified loot probability table, with a chance of enchanted books added.
+ A total of a_NumSlots are taken by the loot.
+ Cannot export to Lua due to raw array a_LootProbabs.
+ */
+ void GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed);
+
+ // tolua_begin
+
+protected:
+ int m_Width;
+ int m_Height;
+ int m_NumSlots; // m_Width * m_Height, for easier validity checking in the access functions
+ cItem * m_Items; // x + m_Width * y
+} ;
+// tolua_end
+
+
+
diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp
index 358e582ee..bf8776457 100644
--- a/source/ManualBindings.cpp
+++ b/source/ManualBindings.cpp
@@ -968,6 +968,10 @@ static int copy_lua_values(lua_State * a_Source, lua_State * a_Destination, int
return 1;
}
+
+
+
+
static int tolua_cPlugin_Call(lua_State* tolua_S)
{
cPlugin_NewLua * self = (cPlugin_NewLua *) tolua_tousertype(tolua_S, 1, 0);
@@ -1095,6 +1099,40 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
+static int Lua_ItemGrid_GetSlotCoords(lua_State * L)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(L, 1, "const cItemGrid", 0, &tolua_err) ||
+ !tolua_isnumber (L, 2, 0, &tolua_err) ||
+ !tolua_isnoobj (L, 3, &tolua_err)
+ )
+ {
+ goto tolua_lerror;
+ }
+
+ const cItemGrid * self = (const cItemGrid *)tolua_tousertype(L, 1, 0);
+ int SlotNum = (int)tolua_tonumber(L, 2, 0);
+ if (self == NULL)
+ {
+ tolua_error(L, "invalid 'self' in function 'cItemGrid:GetSlotCoords'", NULL);
+ return 0;
+ }
+ int X, Y;
+ self->GetSlotCoords(SlotNum, X, Y);
+ tolua_pushnumber(L, (lua_Number)X);
+ tolua_pushnumber(L, (lua_Number)Y);
+ return 2;
+
+tolua_lerror:
+ tolua_error(L, "#ferror in function 'FindKey'.", &tolua_err);
+ return 0;
+}
+
+
+
+
+
void ManualBindings::Bind( lua_State* tolua_S )
{
tolua_beginmodule(tolua_S,NULL);
@@ -1158,6 +1196,10 @@ void ManualBindings::Bind( lua_State* tolua_S )
tolua_constant(tolua_S, "MAX_VIEW_DISTANCE", cClientHandle::MAX_VIEW_DISTANCE);
tolua_endmodule(tolua_S);
+ tolua_beginmodule(tolua_S, "cItemGrid");
+ tolua_function(tolua_S, "GetSlotCoords", Lua_ItemGrid_GetSlotCoords);
+ tolua_endmodule(tolua_S);
+
tolua_function(tolua_S, "md5", tolua_md5);
tolua_endmodule(tolua_S);
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 881346c45..dd68f029d 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -224,7 +224,7 @@ cSlotAreaChest::cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow)
const cItem * cSlotAreaChest::GetSlot(int a_SlotNum, cPlayer & a_Player)
{
// a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
- return m_Chest->GetSlot(a_SlotNum);
+ return &(m_Chest->GetSlot(a_SlotNum));
}
@@ -259,11 +259,11 @@ const cItem * cSlotAreaDoubleChest::GetSlot(int a_SlotNum, cPlayer & a_Player)
// a_SlotNum ranges from 0 to 53, use that to index the correct chest's inventory:
if (a_SlotNum < 27)
{
- return m_TopChest->GetSlot(a_SlotNum);
+ return &(m_TopChest->GetSlot(a_SlotNum));
}
else
{
- return m_BottomChest->GetSlot(a_SlotNum - 27);
+ return &(m_BottomChest->GetSlot(a_SlotNum - 27));
}
}
diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/source/WorldStorage/NBTChunkSerializer.cpp
index 992fa7f69..e033bfb9b 100644
--- a/source/WorldStorage/NBTChunkSerializer.cpp
+++ b/source/WorldStorage/NBTChunkSerializer.cpp
@@ -11,7 +11,7 @@
#include "../SignEntity.h"
#include "../NoteEntity.h"
#include "../JukeboxEntity.h"
-#include "../Item.h"
+#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../Entity.h"
#include "../OSSupport/MakeDir.h"
@@ -74,6 +74,24 @@ void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AStrin
+void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum)
+{
+ int NumSlots = a_Grid.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ const cItem & Item = a_Grid.GetItem(i);
+ if (Item.IsEmpty())
+ {
+ continue;
+ }
+ AddItem(Item, i + a_BeginSlotNum);
+ } // for i - chest slots[]
+}
+
+
+
+
+
void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
{
m_Writer.AddInt ("x", a_Entity->GetPosX());
@@ -91,15 +109,7 @@ void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity)
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Entity, "Chest");
m_Writer.BeginList("Items", TAG_Compound);
- for (int i = 0; i < cChestEntity::c_ChestHeight * cChestEntity::c_ChestWidth; i++)
- {
- const cItem * Item = a_Entity->GetSlot(i);
- if ((Item == NULL) || Item->IsEmpty())
- {
- continue;
- }
- AddItem(*Item, i);
- } // for i - chest slots[]
+ AddItemGrid(a_Entity->GetContents());
m_Writer.EndList();
m_Writer.EndCompound();
}
diff --git a/source/WorldStorage/NBTChunkSerializer.h b/source/WorldStorage/NBTChunkSerializer.h
index 78847dbc0..5c59ca490 100644
--- a/source/WorldStorage/NBTChunkSerializer.h
+++ b/source/WorldStorage/NBTChunkSerializer.h
@@ -31,6 +31,8 @@ class cMinecartWithChest;
class cMinecartWithFurnace;
class cMonster;
class cPickup;
+class cItemGrid;
+
@@ -71,6 +73,9 @@ protected:
/// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested.
void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = "");
+ /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum
+ void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
+
// Block entities:
void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
void AddChestEntity(cChestEntity * a_Entity);