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-rw-r--r--source/WSSAnvil.cpp101
-rw-r--r--source/WSSAnvil.h13
-rw-r--r--source/cChestEntity.cpp12
-rw-r--r--source/cChestEntity.h2
-rw-r--r--source/cChunk.cpp2
-rw-r--r--source/cFurnaceEntity.cpp105
-rw-r--r--source/cFurnaceEntity.h28
-rw-r--r--source/cItem.cpp2
-rw-r--r--source/cItem.h2
9 files changed, 210 insertions, 57 deletions
diff --git a/source/WSSAnvil.cpp b/source/WSSAnvil.cpp
index abb31d050..56f8dac7a 100644
--- a/source/WSSAnvil.cpp
+++ b/source/WSSAnvil.cpp
@@ -9,6 +9,7 @@
#include "zlib.h"
#include "BlockID.h"
#include "cChestEntity.h"
+#include "cFurnaceEntity.h"
#include "cItem.h"
#include "StringCompression.h"
#include "cEntity.h"
@@ -55,7 +56,7 @@ public:
{
if (m_IsTagOpen)
{
- m_Writer.EndCompound();
+ m_Writer.EndList();
}
}
@@ -90,7 +91,7 @@ protected:
}
- void AddItem(cItem * a_Item, int a_Slot)
+ void AddItem(const cItem * a_Item, int a_Slot)
{
m_Writer.BeginCompound("");
m_Writer.AddShort("id", (short)(a_Item->m_ItemID));
@@ -104,11 +105,11 @@ protected:
void AddChestEntity(cChestEntity * a_Entity)
{
m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Entity, "chest");
+ AddBasicTileEntity(a_Entity, "Chest");
m_Writer.BeginList("Items", TAG_Compound);
for (int i = 0; i < cChestEntity::c_ChestHeight * cChestEntity::c_ChestWidth; i++)
{
- cItem * Item = a_Entity->GetSlot(i);
+ const cItem * Item = a_Entity->GetSlot(i);
if ((Item == NULL) || Item->IsEmpty())
{
continue;
@@ -118,6 +119,21 @@ protected:
m_Writer.EndList();
m_Writer.EndCompound();
}
+
+
+ void AddFurnaceEntity(cFurnaceEntity * a_Furnace)
+ {
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Furnace, "Furnace");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItem(&a_Furnace->GetSlot(0), 0);
+ AddItem(&a_Furnace->GetSlot(1), 1);
+ AddItem(&a_Furnace->GetSlot(2), 2);
+ m_Writer.EndList();
+ m_Writer.AddShort("BurnTime", (Int16)(a_Furnace->GetTimeToBurn() / 50.0));
+ m_Writer.AddShort("CookTime", (Int16)(a_Furnace->GetTimeCooked() / 50.0));
+ m_Writer.EndCompound();
+ }
virtual bool LightIsValid(bool a_IsLightValid) override
@@ -139,20 +155,21 @@ protected:
{
if (!m_HasHadBlockEntity)
{
- m_Writer.EndCompound();
- m_Writer.BeginCompound("TileEntities");
+ m_Writer.EndList();
+ m_Writer.BeginList("TileEntities", TAG_Compound);
}
}
else
{
- m_Writer.BeginCompound("TileEntities");
+ m_Writer.BeginList("TileEntities", TAG_Compound);
}
m_IsTagOpen = true;
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
- case E_BLOCK_CHEST: AddChestEntity((cChestEntity *)a_Entity); break;
+ case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
+ case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
default:
{
ASSERT(!"Unhandled block entity saved into Anvil");
@@ -598,6 +615,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
}
+ else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child);
+ }
// TODO: Other block entities
} // for Child - tag children
}
@@ -655,6 +676,70 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars
+void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
+ }
+ std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, m_World));
+ for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ int Slot = a_NBT.FindChildByName(Child, "Slot");
+ if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
+ {
+ continue;
+ }
+ cItem Item;
+ int ID = a_NBT.FindChildByName(Child, "id");
+ if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
+ {
+ continue;
+ }
+ Item.m_ItemID = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
+ int Damage = a_NBT.FindChildByName(Child, "Damage");
+ if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
+ {
+ continue;
+ }
+ Item.m_ItemHealth = a_NBT.GetShort(Damage);
+ int Count = a_NBT.FindChildByName(Child, "Count");
+ if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
+ {
+ continue;
+ }
+ Item.m_ItemCount = a_NBT.GetByte(Count);
+ Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
+ } // for itr - ItemDefs[]
+ int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
+ if (BurnTime >= 0)
+ {
+ Int16 bt = a_NBT.GetShort(BurnTime);
+ // Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
+ Furnace->SetBurnTimes((float)(bt * 50.0), (float)(bt * 50.0));
+ }
+ int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
+ if (CookTime >= 0)
+ {
+ Int16 ct = a_NBT.GetShort(CookTime);
+ // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds
+ Furnace->SetCookTimes(10000.0, (float)(ct * 50.0));
+ }
+ Furnace->ContinueCooking();
+ a_BlockEntities.push_back(Furnace.release());
+}
+
+
+
+
+
bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
{
int x = a_NBT.FindChildByName(a_TagIdx, "x");
diff --git a/source/WSSAnvil.h b/source/WSSAnvil.h
index c9f08aeee..f8beea524 100644
--- a/source/WSSAnvil.h
+++ b/source/WSSAnvil.h
@@ -31,16 +31,6 @@ enum
-// fwd: "NBT.h"
-class cNBTTag;
-class cNBTList;
-class cNBTCompound;
-class cNBTByteArray;
-
-
-
-
-
class cWSSAnvil :
public cWSSchema
{
@@ -118,7 +108,8 @@ protected:
/// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag);
- void LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
/// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp
index e1976836b..7a0de425a 100644
--- a/source/cChestEntity.cpp
+++ b/source/cChestEntity.cpp
@@ -73,7 +73,7 @@ void cChestEntity::Destroy()
-cItem * cChestEntity::GetSlot( int a_Slot )
+const cItem * cChestEntity::GetSlot( int a_Slot ) const
{
if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
{
@@ -161,7 +161,7 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
for(unsigned int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
- cItem* Item = GetSlot( i );
+ const cItem * Item = GetSlot( i );
if( Item ) Item->GetJson( Slot );
AllSlots.append( Slot );
}
@@ -210,6 +210,14 @@ void cChestEntity::UsedBy( cPlayer * a_Player )
ChestOpen.m_Byte1 = (char)1;
ChestOpen.m_Byte2 = (char)1;
m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
+
+ // This is rather a hack
+ // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
+ // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
+ // The few false positives aren't much to worry about
+ int ChunkX, ChunkY = 0, ChunkZ;
+ cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ);
}
diff --git a/source/cChestEntity.h b/source/cChestEntity.h
index 323eb0f8a..2ae87d59f 100644
--- a/source/cChestEntity.h
+++ b/source/cChestEntity.h
@@ -34,7 +34,7 @@ public:
void HandleData( cNBTData* a_NBTData );
- cItem * GetSlot( int a_Slot );
+ const cItem * GetSlot( int a_Slot ) const;
void SetSlot( int a_Slot, cItem & a_Item );
OBSOLETE bool LoadFromFile(cFile & a_File); // deprecated format
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index 0ef2ab7b0..90d94a1ce 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -531,7 +531,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
{
if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
{
- ((cFurnaceEntity *)(*itr))->Tick( a_Dt );
+ m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty;
}
}
}
diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp
index 389d4af54..4e831cdff 100644
--- a/source/cFurnaceEntity.cpp
+++ b/source/cFurnaceEntity.cpp
@@ -102,13 +102,27 @@ void cFurnaceEntity::UsedBy( cPlayer * a_Player )
bool cFurnaceEntity::Tick( float a_Dt )
{
- //LOG("Time left: %0.1f Time burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
- if( m_CookingItem && ( (m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime) ) )
+ /*
+ // DEBUG:
+ Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
+ Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
+ LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
+ */
+
+ if (m_BurnTime <= 0)
{
- if( m_CookingItem->Equals( m_Items[2] ) || m_Items[2].IsEmpty() )
+ // There is no fuel and no flame, no need to tick at all
+ return false;
+ }
+
+ // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
+
+ if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
+ {
+ if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty())
{
m_TimeCooked += a_Dt;
- if( m_TimeCooked >= m_CookTime )
+ if ( m_TimeCooked >= m_CookTime )
{
m_Items[0].m_ItemCount--;
if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
@@ -117,26 +131,26 @@ bool cFurnaceEntity::Tick( float a_Dt )
m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
delete m_CookingItem;
- m_CookingItem = 0;
+ m_CookingItem = NULL;
- cWindow* Window = GetWindow();
- if( Window )
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
{
Window->BroadcastWholeWindow();
}
- m_TimeCooked = 0.f;
+ m_TimeCooked -= m_CookTime;
StartCooking();
}
- cWindow* Window = GetWindow();
- if( Window )
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
{
cPacket_InventoryProgressBar Progress;
Progress.m_ProgressBar = 0;
Progress.m_WindowID = (char)Window->GetWindowID();
- Progress.m_Value = (short)( m_TimeCooked * (180.f/m_CookTime) );
- if( Progress.m_Value > 180 ) Progress.m_Value = 180;
- if( Progress.m_Value < 0 ) Progress.m_Value = 0;
+ Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
+ if (Progress.m_Value > 180) Progress.m_Value = 180;
+ if (Progress.m_Value < 0) Progress.m_Value = 0;
Window->Broadcast(Progress);
}
}
@@ -144,42 +158,42 @@ bool cFurnaceEntity::Tick( float a_Dt )
m_TimeBurned += a_Dt;
- cWindow* Window = GetWindow();
- if( m_TimeBurned >= m_BurnTime )
+ cWindow * Window = GetWindow();
+ if (m_TimeBurned >= m_BurnTime)
{
m_TimeBurned -= m_BurnTime;
m_BurnTime = 0;
- if( StartCooking() && Window )
+ if (StartCooking() && (Window != NULL))
{
Window->BroadcastWholeWindow();
}
}
- if( Window )
+ if (Window != NULL)
{
cPacket_InventoryProgressBar Progress;
Progress.m_WindowID = (char)Window->GetWindowID();
Progress.m_ProgressBar = 1;
- if ( m_BurnTime > 0.f )
+ if (m_BurnTime > 0.f)
{
- Progress.m_Value = (short)( m_TimeBurned * (150.f / m_BurnTime) );
- if ( Progress.m_Value > 150 ) Progress.m_Value = 150;
- if ( Progress.m_Value < 0 ) Progress.m_Value = 0;
+ Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
+ if (Progress.m_Value > 250) Progress.m_Value = 250;
+ if (Progress.m_Value < 0) Progress.m_Value = 0;
}
else
{
Progress.m_Value = 0;
}
- Window->Broadcast( Progress );
+ Window->Broadcast(Progress);
}
- return ((m_CookingItem != 0) || (m_TimeBurned < m_BurnTime)) && m_BurnTime > 0.f; // Keep on ticking, if there's more to cook, or if it's cooking
+ return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
}
-bool cFurnaceEntity::StartCooking()
+bool cFurnaceEntity::StartCooking(void)
{
cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
float BurnTime = FR->GetBurnTime( m_Items[1] );
@@ -217,6 +231,33 @@ bool cFurnaceEntity::StartCooking()
+bool cFurnaceEntity::ContinueCooking(void)
+{
+ cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
+ float BurnTime = FR->GetBurnTime( m_Items[1] );
+ if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ {
+ const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
+ if (R != NULL) // cook able ingredient
+ {
+ if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty())
+ {
+ // good to go
+ if (m_CookingItem == NULL) // Only cook new item if not already cooking
+ {
+ m_CookingItem = new cItem( *R->Out ); // Resulting item
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
void cFurnaceEntity::ResetCookTimer()
{
delete m_CookingItem;
@@ -229,6 +270,20 @@ void cFurnaceEntity::ResetCookTimer()
+void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
+{
+ if ((a_Slot < 0) || (a_Slot >= 3))
+ {
+ ASSERT(!"Furnace: slot number out of range");
+ return;
+ }
+ m_Items[a_Slot] = a_Item;
+}
+
+
+
+
+
#define READ(File, Var) \
if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
{ \
@@ -321,7 +376,7 @@ void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
for(unsigned int i = 0; i < 3; i++)
{
Json::Value Slot;
- m_Items[ i ].GetJson( Slot );
+ m_Items[ i ].GetJson( Slot );
AllSlots.append( Slot );
}
a_Value["Slots"] = AllSlots;
diff --git a/source/cFurnaceEntity.h b/source/cFurnaceEntity.h
index 21cdb1e38..253990000 100644
--- a/source/cFurnaceEntity.h
+++ b/source/cFurnaceEntity.h
@@ -4,6 +4,7 @@
#include "cBlockEntity.h"
#include "cWindowOwner.h"
#include "FileDefine.h"
+#include "cItem.h"
@@ -16,8 +17,6 @@ namespace Json
class cClientHandle;
class cServer;
-class cItem;
-class cNBTData;
@@ -36,23 +35,38 @@ public:
bool LoadFromJson(const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
+ // Returns true if there's any change, forcing the chunk to go dirty.
bool Tick( float a_Dt );
virtual void UsedBy( cPlayer * a_Player ) override;
bool StartCooking();
+
+ /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+ bool ContinueCooking(void);
void ResetCookTimer();
+ const cItem & GetSlot(int i) const { return m_Items[i]; }
+
+ void SetSlot(int a_Slot, const cItem & a_Item);
+
+ float GetTimeCooked(void) const {return m_TimeCooked; }
+ float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
+
+ void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
+ void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
+
private:
cItem * m_Items;
cItem * m_CookingItem;
- float m_CookTime;
- float m_TimeCooked;
-
- float m_BurnTime;
- float m_TimeBurned;
+
+ // All timers are in 1 ms
+ float m_CookTime; // Amount of time needed to fully cook current item
+ float m_TimeCooked; // Amount of time that the current item has been cooking
+ float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
+ float m_TimeBurned; // Amount of time that the current fuel has been burning
};
diff --git a/source/cItem.cpp b/source/cItem.cpp
index 2015bd751..acb51611a 100644
--- a/source/cItem.cpp
+++ b/source/cItem.cpp
@@ -8,7 +8,7 @@
-void cItem::GetJson( Json::Value & a_OutValue )
+void cItem::GetJson( Json::Value & a_OutValue ) const
{
a_OutValue["ID"] = m_ItemID;
if( m_ItemID > 0 )
diff --git a/source/cItem.h b/source/cItem.h
index ba88a1940..a0832ef03 100644
--- a/source/cItem.h
+++ b/source/cItem.h
@@ -85,7 +85,7 @@ public:
inline bool HasDuration() { return GetMaxDuration() > 0; }
- void GetJson( Json::Value & a_OutValue ); //tolua_export
+ void GetJson( Json::Value & a_OutValue ) const; //tolua_export
void FromJson( const Json::Value & a_Value ); //tolua_export
static bool IsEnchantable(ENUM_ITEM_ID item);