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-rw-r--r--source/BlockEntities/DropSpenserEntity.cpp2
-rw-r--r--source/BlockEntities/JukeboxEntity.cpp6
-rw-r--r--source/BoundingBox.cpp4
-rw-r--r--source/Chunk.cpp13
-rw-r--r--source/ChunkMap.cpp2
-rw-r--r--source/ClientHandle.cpp4
-rw-r--r--source/Entities/Pickup.cpp7
-rw-r--r--source/Entities/ProjectileEntity.cpp110
-rw-r--r--source/Entities/ProjectileEntity.h14
-rw-r--r--source/Items/ItemBow.h2
-rw-r--r--source/Mobs/Horse.cpp8
-rw-r--r--source/Mobs/Monster.cpp95
-rw-r--r--source/Mobs/Monster.h7
-rw-r--r--source/Protocol/Protocol132.cpp6
-rw-r--r--source/Protocol/Protocol14x.cpp6
-rw-r--r--source/Protocol/Protocol17x.cpp52
-rw-r--r--source/Simulator/FloodyFluidSimulator.cpp8
-rw-r--r--source/World.cpp9
18 files changed, 264 insertions, 91 deletions
diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/source/BlockEntities/DropSpenserEntity.cpp
index 25def9999..823ed598f 100644
--- a/source/BlockEntities/DropSpenserEntity.cpp
+++ b/source/BlockEntities/DropSpenserEntity.cpp
@@ -96,7 +96,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
}
- m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
+ m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
// Update the UI window, if open:
diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp
index ec6d13282..1288719f6 100644
--- a/source/BlockEntities/JukeboxEntity.cpp
+++ b/source/BlockEntities/JukeboxEntity.cpp
@@ -57,7 +57,7 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player)
void cJukeboxEntity::PlayRecord( void )
{
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record);
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record);
}
@@ -68,8 +68,8 @@ void cJukeboxEntity::EjectRecord( void )
{
cItems Drops;
Drops.push_back(cItem(m_Record, 1, 0));
- m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
+ m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
}
diff --git a/source/BoundingBox.cpp b/source/BoundingBox.cpp
index d8a1bc679..02602992e 100644
--- a/source/BoundingBox.cpp
+++ b/source/BoundingBox.cpp
@@ -243,11 +243,11 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
{
// The starting point is inside the bounding box.
a_LineCoeff = 0;
- a_Face = BLOCK_FACE_YM; // Make it look as the top face was hit, although none really are.
+ a_Face = BLOCK_FACE_NONE; // No faces hit
return true;
}
- char Face = 0;
+ char Face = BLOCK_FACE_NONE;
double Coeff = Vector3d::NO_INTERSECTION;
// Check each individual bbox face for intersection with the line, remember the one with the lowest coeff
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index be75eae41..cfdcc783c 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -1679,9 +1679,9 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
- if (!(*itr)->IsPickup())
+ if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile()))
{
- continue; // Only pickups
+ continue; // Only pickups and projectiles
}
float DiffX = (float)((*itr)->GetPosX() - PosX );
float DiffY = (float)((*itr)->GetPosY() - PosY );
@@ -1695,7 +1695,14 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
);
*/
MarkDirty();
- (reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player );
+ if ((*itr)->IsPickup())
+ {
+ (reinterpret_cast<cPickup *>(*itr))->CollectedBy(a_Player);
+ }
+ else
+ {
+ (reinterpret_cast<cProjectileEntity *>(*itr))->CollectedBy(a_Player);
+ }
}
else if (SqrDist < 5 * 5)
{
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp
index d9de24cff..73a16dbb4 100644
--- a/source/ChunkMap.cpp
+++ b/source/ChunkMap.cpp
@@ -613,7 +613,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
if (Chunk == NULL)
{
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 3548b4035..f8fd4a8b7 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -729,7 +729,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
if (a_OldBlock == E_BLOCK_AIR)
{
- LOGD("Digged air? wtf?");
+ LOGD("Dug air - what the function?");
return;
}
@@ -738,7 +738,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
// The ItemHandler is also responsible for spawning the pickups
BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
- World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, a_OldBlock, this);
+ World->BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this);
World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp
index bc8abd204..f8aae9703 100644
--- a/source/Entities/Pickup.cpp
+++ b/source/Entities/Pickup.cpp
@@ -31,8 +31,9 @@ cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_It
, m_bCollected( false )
, m_bIsPlayerCreated( IsPlayerCreated )
{
- m_MaxHealth = 5;
- m_Health = 5;
+ SetGravity(-10.5f);
+ SetMaxHealth(5);
+ SetHealth(5);
SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
}
@@ -145,6 +146,8 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
{
m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectPickup(*this, *a_Dest);
+ // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+ m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
if (m_Item.m_ItemCount == 0)
{
// All of the pickup has been collected, schedule the pickup for destroying
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp
index 1d5532718..c63b9523b 100644
--- a/source/Entities/ProjectileEntity.cpp
+++ b/source/Entities/ProjectileEntity.cpp
@@ -371,6 +371,16 @@ void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
+void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
+{
+ // Overriden in arrow
+ UNUSED(a_Dest);
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cArrowEntity:
@@ -378,7 +388,10 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
m_PickupState(psNoPickup),
m_DamageCoeff(2),
- m_IsCritical(false)
+ m_IsCritical(false),
+ m_Timer(0),
+ m_bIsCollected(false),
+ m_HitBlockPos(Vector3i(0, 0, 0))
{
SetSpeed(a_Speed);
SetMass(0.1);
@@ -398,7 +411,10 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2),
- m_IsCritical((a_Force >= 1))
+ m_IsCritical((a_Force >= 1)),
+ m_Timer(0),
+ m_bIsCollected(false),
+ m_HitBlockPos(0, 0, 0)
{
}
@@ -424,7 +440,31 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
{
+ if (a_HitFace == BLOCK_FACE_NONE)
+ {
+ return;
+ }
+
super::OnHitSolidBlock(a_HitPos, a_HitFace);
+ int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
+
+ if (a_HitFace != BLOCK_FACE_YP)
+ {
+ AddFaceDirection(a_X, a_Y, a_Z, a_HitFace);
+ }
+ else if (a_HitFace == BLOCK_FACE_YP) // These conditions because xoft got a little confused on block face directions, so AddFace works with all but YP & YM
+ {
+ a_Y--;
+ }
+ else
+ {
+ a_Y++;
+ }
+
+ m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
+
+ // Broadcast arrow hit sound
+ m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
// Broadcast the position and speed packets before teleporting:
BroadcastMovementUpdate();
@@ -439,7 +479,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
- if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer())
+ if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
{
// Not an entity that interacts with an arrow
return;
@@ -452,6 +492,9 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
}
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
+ // Broadcast successful hit sound
+ m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+
Destroy();
}
@@ -459,6 +502,67 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cArrowEntity::CollectedBy(cPlayer * a_Dest)
+{
+ if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
+ {
+ int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
+ if (NumAdded > 0) // Only play effects if there was space in inventory
+ {
+ m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
+ // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+ m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_bIsCollected = true;
+ }
+ }
+}
+
+
+
+
+
+void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+ m_Timer += a_Dt;
+
+ if (m_bIsCollected)
+ {
+ if (m_Timer > 500.f) // 0.5 seconds
+ {
+ Destroy();
+ return;
+ }
+ }
+ else if (m_Timer > 1000 * 60 * 5) // 5 minutes
+ {
+ Destroy();
+ return;
+ }
+
+ if (m_IsInGround)
+ {
+ int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
+ cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
+
+ if (Chunk == NULL)
+ {
+ // Inside an unloaded chunk, abort
+ return;
+ }
+
+ if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
+ {
+ m_IsInGround = false; // Yes, begin simulating physics again
+ }
+ }
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cThrownEggEntity:
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h
index 547aa174e..28dd76935 100644
--- a/source/Entities/ProjectileEntity.h
+++ b/source/Entities/ProjectileEntity.h
@@ -53,6 +53,9 @@ public:
/// Called by the physics blocktracer when the entity hits another entity
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {}
+ /// Called by Chunk when the projectile is eligible for player collection
+ virtual void CollectedBy(cPlayer * a_Dest);
+
// tolua_begin
/// Returns the kind of the projectile (fast class identification)
@@ -153,9 +156,20 @@ protected:
/// If true, the arrow deals more damage
bool m_IsCritical;
+ /// Timer for pickup collection animation or five minute timeout
+ float m_Timer;
+
+ /// If true, the arrow is in the process of being collected - don't go to anyone else
+ bool m_bIsCollected;
+
+ /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
+ Vector3i m_HitBlockPos;
+
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void CollectedBy(cPlayer * a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
// tolua_begin
} ;
diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h
index 7bce127b1..79520c074 100644
--- a/source/Items/ItemBow.h
+++ b/source/Items/ItemBow.h
@@ -36,6 +36,7 @@ public:
{
return false;
}
+
a_Player->StartChargingBow();
return true;
}
@@ -71,6 +72,7 @@ public:
return;
}
a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
+ a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, Force);
if (!a_Player->IsGameModeCreative())
{
diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp
index d18887ea4..bb9a4e3f6 100644
--- a/source/Mobs/Horse.cpp
+++ b/source/Mobs/Horse.cpp
@@ -55,10 +55,10 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_World->GetTickRandomNumber(50) == 25)
{
- m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 0);
- m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 2);
- m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 6);
- m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 8);
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 0);
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 2);
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 6);
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 8);
m_Attachee->Detach();
m_bIsRearing = true;
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
index 9d2be1e29..8a5717e27 100644
--- a/source/Mobs/Monster.cpp
+++ b/source/Mobs/Monster.cpp
@@ -622,65 +622,78 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
-cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size)
+cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
{
cFastRandom Random;
-
cMonster * toReturn = NULL;
- // unspecified size get rand[1,3] for Monsters that need size
+ // Create the mob entity
switch (a_MobType)
{
case mtMagmaCube:
case mtSlime:
{
- if (a_Size == -1)
+ toReturn = new cSlime (Random.NextInt(2) + 1);
+ break;
+ }
+ case mtSkeleton:
+ {
+ // TODO: Actual detection of spawning in Nether
+ toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true);
+ break;
+ }
+ case mtVillager:
+ {
+ int VillagerType = Random.NextInt(6);
+ if (VillagerType == 6)
{
- a_Size = Random.NextInt(2, a_MobType) + 1;
+ // Give farmers a better chance of spawning
+ VillagerType = 0;
}
- if ((a_Size <= 0) || (a_Size >= 4))
+
+ toReturn = new cVillager((cVillager::eVillagerType)VillagerType);
+ break;
+ }
+ case mtHorse:
+ {
+ // Horses take a type (species), a colour, and a style (dots, stripes, etc.)
+ int HorseType = Random.NextInt(7);
+ int HorseColor = Random.NextInt(6);
+ int HorseStyle = Random.NextInt(6);
+ int HorseTameTimes = Random.NextInt(6) + 1;
+
+ if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7))
{
- ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside");
- a_Size = 1;
+ // Increase chances of normal horse (zero)
+ HorseType = 0;
}
+
+ toReturn = new cHorse(HorseType, HorseColor, HorseStyle, HorseTameTimes);
break;
}
- default: break;
- } // switch (a_MobType)
- // Create the mob entity
- switch (a_MobType)
- {
- case mtMagmaCube: toReturn = new cMagmaCube(a_Size); break;
- case mtSlime: toReturn = new cSlime(a_Size); break;
- case mtBat: toReturn = new cBat(); break;
- case mtBlaze: toReturn = new cBlaze(); break;
- case mtCaveSpider: toReturn = new cCavespider(); break;
- case mtChicken: toReturn = new cChicken(); break;
- case mtCow: toReturn = new cCow(); break;
- case mtCreeper: toReturn = new cCreeper(); break;
- case mtEnderman: toReturn = new cEnderman(); break;
- case mtGhast: toReturn = new cGhast(); break;
- // TODO:
- // case cMonster::mtHorse: toReturn = new cHorse(); break;
- case mtMooshroom: toReturn = new cMooshroom(); break;
- case mtOcelot: toReturn = new cOcelot(); break;
- case mtPig: toReturn = new cPig(); break;
- // TODO: Implement sheep color
- case mtSheep: toReturn = new cSheep(0); break;
- case mtSilverfish: toReturn = new cSilverfish(); break;
- // TODO: Implement wither skeleton geration
- case mtSkeleton: toReturn = new cSkeleton(false); break;
- case mtSpider: toReturn = new cSpider(); break;
- case mtSquid: toReturn = new cSquid(); break;
- case mtVillager: toReturn = new cVillager(cVillager::vtFarmer); break;
- case mtWitch: toReturn = new cWitch(); break;
- case mtWolf: toReturn = new cWolf(); break;
- case mtZombie: toReturn = new cZombie(false); break;
- case mtZombiePigman: toReturn = new cZombiePigman(); break;
+ case mtBat: toReturn = new cBat(); break;
+ case mtBlaze: toReturn = new cBlaze(); break;
+ case mtCaveSpider: toReturn = new cCavespider(); break;
+ case mtChicken: toReturn = new cChicken(); break;
+ case mtCow: toReturn = new cCow(); break;
+ case mtCreeper: toReturn = new cCreeper(); break;
+ case mtEnderman: toReturn = new cEnderman(); break;
+ case mtGhast: toReturn = new cGhast(); break;
+ case mtMooshroom: toReturn = new cMooshroom(); break;
+ case mtOcelot: toReturn = new cOcelot(); break;
+ case mtPig: toReturn = new cPig(); break;
+ case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter
+ case mtSilverfish: toReturn = new cSilverfish(); break;
+ case mtSpider: toReturn = new cSpider(); break;
+ case mtSquid: toReturn = new cSquid(); break;
+ case mtWitch: toReturn = new cWitch(); break;
+ case mtWolf: toReturn = new cWolf(); break;
+ case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter
+ case mtZombiePigman: toReturn = new cZombiePigman(); break;
default:
{
- ASSERT(!"Unhandled Mob type");
+ ASSERT(!"Unhandled mob type whilst trying to spawn mob!");
}
}
return toReturn;
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
index a0002bf4f..29a705d11 100644
--- a/source/Mobs/Monster.h
+++ b/source/Mobs/Monster.h
@@ -153,12 +153,9 @@ public:
/** Creates a new object of the specified mob.
a_MobType is the type of the mob to be created
- a_Size is the size (for mobs with size)
- if a_Size is let to -1 for entities that need size, size will be random
- asserts and returns null if mob type is not specified
- asserts if invalid size for mobs that need size
+ Asserts and returns null if mob type is not specified
*/
- static cMonster * NewMonsterFromType(eType a_MobType, int a_Size = -1);
+ static cMonster * NewMonsterFromType(eType a_MobType);
protected:
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp
index 53159a3b3..22eac4312 100644
--- a/source/Protocol/Protocol132.cpp
+++ b/source/Protocol/Protocol132.cpp
@@ -392,9 +392,9 @@ void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
- WriteInt (a_SrcX / 8);
- WriteByte(a_SrcY / 8);
- WriteInt (a_SrcZ / 8);
+ WriteInt (a_SrcX);
+ WriteByte(a_SrcY);
+ WriteInt (a_SrcZ);
WriteInt (a_Data);
Flush();
}
diff --git a/source/Protocol/Protocol14x.cpp b/source/Protocol/Protocol14x.cpp
index ba9d7c01a..d2582458b 100644
--- a/source/Protocol/Protocol14x.cpp
+++ b/source/Protocol/Protocol14x.cpp
@@ -109,9 +109,9 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
- WriteInt (a_SrcX / 8);
- WriteByte(a_SrcY / 8);
- WriteInt (a_SrcZ / 8);
+ WriteInt (a_SrcX);
+ WriteByte(a_SrcY);
+ WriteInt (a_SrcZ);
WriteInt (a_Data);
WriteBool(0);
Flush();
diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp
index 78a55ccc0..628b8e071 100644
--- a/source/Protocol/Protocol17x.cpp
+++ b/source/Protocol/Protocol17x.cpp
@@ -17,6 +17,7 @@ Implements the 1.7.x protocol classes:
#include "../World.h"
#include "../WorldStorage/FastNBT.h"
#include "../StringCompression.h"
+#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
@@ -215,7 +216,7 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol172::SendDisconnect(const AString & a_Reason)
{
cPacketizer Pkt(*this, 0x40);
- Pkt.WriteString(EscapeString(a_Reason));
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
}
@@ -615,9 +616,9 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
{
cPacketizer Pkt(*this, 0x28); // Effect packet
Pkt.WriteInt(a_EffectID);
- Pkt.WriteInt(a_SrcX / 8);
- Pkt.WriteByte(a_SrcY / 8);
- Pkt.WriteInt(a_SrcZ / 8);
+ Pkt.WriteInt(a_SrcX);
+ Pkt.WriteByte(a_SrcY);
+ Pkt.WriteInt(a_SrcZ);
Pkt.WriteInt(a_Data);
Pkt.WriteBool(false);
}
@@ -819,9 +820,13 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol172::SendWeather(eWeather a_Weather)
{
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain
- Pkt.WriteFloat(0); // unused
+ {
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
+ Pkt.WriteFloat(0); // Unused for weather
+ }
+
+ // TODO: Fade effect, somehow
}
@@ -1664,12 +1669,43 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
WriteItem(((const cPickup &)a_Entity).GetItem());
break;
}
+ case cEntity::etMinecart:
+ {
+ WriteByte(0x51);
+
+ // The following expression makes Minecarts shake more with less health or higher damage taken
+ // It gets half the maximum health, and takes it away from the current health minus the half health:
+ /* Health: 5 | 3 - (5 - 3) = 1 (shake power)
+ Health: 3 | 3 - (3 - 3) = 3
+ Health: 1 | 3 - (1 - 3) = 5
+ */
+ WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
+ WriteByte(0x52);
+ WriteInt(1); // Shaking direction, doesn't seem to affect anything
+ WriteByte(0x73);
+ WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
+
+ if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0);
+ }
+ break;
+ }
+ case cEntity::etProjectile:
+ {
+ if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0);
+ }
+ break;
+ }
case cEntity::etMonster:
{
WriteMobMetadata((const cMonster &)a_Entity);
break;
}
- // TODO: Other types
}
}
diff --git a/source/Simulator/FloodyFluidSimulator.cpp b/source/Simulator/FloodyFluidSimulator.cpp
index 9374bbab3..d204a1f8b 100644
--- a/source/Simulator/FloodyFluidSimulator.cpp
+++ b/source/Simulator/FloodyFluidSimulator.cpp
@@ -224,9 +224,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
ItemTypeToString(NewBlock).c_str()
);
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
-
- // TODO: Sound effect
-
+ m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
return;
}
}
@@ -240,9 +238,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str()
);
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
-
- // TODO: Sound effect
-
+ m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
return;
}
}
diff --git a/source/World.cpp b/source/World.cpp
index c6bc47be5..0f9df8a62 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -1512,7 +1512,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
- float SpeedY = 1;
+ float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
cPickup * Pickup = new cPickup(
@@ -2563,15 +2563,16 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType)
{
cMonster * Monster = NULL;
-
- int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
- bool SkType = GetDimension() == dimNether ; // Skeleton
Monster = cMonster::NewMonsterFromType(a_MonsterType);
if (Monster != NULL)
{
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
}
+
+ // Because it's logical that ALL mob spawns need spawn effects, not just spawners
+ BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
+
return SpawnMobFinalize(Monster);
}