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-rw-r--r--source/Bindings.cpp7
-rw-r--r--source/Bindings.h2
-rw-r--r--source/World.cpp3
-rw-r--r--source/World.h4
4 files changed, 9 insertions, 7 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 7bea672da..62a16b38b 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/25/13 21:47:32.
+** Generated automatically by tolua++-1.0.92 on 11/26/13 15:29:19.
*/
#ifndef __cplusplus
@@ -12616,10 +12616,11 @@ static int tolua_AllToLua_cWorld_SpawnExperienceOrb00(lua_State* tolua_S)
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnExperienceOrb'", NULL);
#endif
{
- self->SpawnExperienceOrb(a_X,a_Y,a_Z,a_Reward);
+ int tolua_ret = (int) self->SpawnExperienceOrb(a_X,a_Y,a_Z,a_Reward);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
- return 0;
+ return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SpawnExperienceOrb'.",&tolua_err);
diff --git a/source/Bindings.h b/source/Bindings.h
index 8d20bd0dc..240ceec30 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/25/13 21:47:33.
+** Generated automatically by tolua++-1.0.92 on 11/26/13 15:29:20.
*/
/* Exported function */
diff --git a/source/World.cpp b/source/World.cpp
index 432ab32e9..de64b1c20 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -1562,10 +1562,11 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
-void cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
+int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
{
cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward);
ExpOrb->Initialize(this);
+ return ExpOrb->GetUniqueID();
}
diff --git a/source/World.h b/source/World.h
index 9397f8b75..284e96bbb 100644
--- a/source/World.h
+++ b/source/World.h
@@ -353,8 +353,8 @@ public:
/// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false);
- /// Spawns an experience orb at the given location with the given reward.
- void SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward);
+ /// Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb.
+ int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward);
/// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided
void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1);