diff options
Diffstat (limited to '')
-rw-r--r-- | source/ChunkDef.h | 25 | ||||
-rw-r--r-- | source/Simulator/FloodyFluidSimulator.cpp | 3 |
2 files changed, 12 insertions, 16 deletions
diff --git a/source/ChunkDef.h b/source/ChunkDef.h index 44103e659..db3bf4740 100644 --- a/source/ChunkDef.h +++ b/source/ChunkDef.h @@ -106,20 +106,17 @@ enum EMCSBiome class cChunkDef { public: - enum - { - Width = 16, - Height = 256, - NumBlocks = Width * Height * Width, - BlockDataSize = NumBlocks * 2 + (NumBlocks / 2), // 2.5 * numblocks - - // Offsets to individual components in the joined blockdata array - MetaOffset = NumBlocks, - LightOffset = MetaOffset + NumBlocks / 2, - SkyLightOffset = LightOffset + NumBlocks / 2, - - INDEX_OUT_OF_RANGE = 0xffffffff, - } ; + static const int Width = 16; + static const int Height = 256; + static const int NumBlocks = Width * Height * Width; + static const int BlockDataSize = NumBlocks * 2 + (NumBlocks / 2); // 2.5 * numblocks + + // Offsets to individual components in the joined blockdata array + static const int MetaOffset = NumBlocks; + static const int LightOffset = MetaOffset + NumBlocks / 2; + static const int SkyLightOffset = LightOffset + NumBlocks / 2; + + static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff; /// The type used for any heightmap operations and storage; idx = x + Width * z typedef HEIGHTTYPE HeightMap[Width * Width]; diff --git a/source/Simulator/FloodyFluidSimulator.cpp b/source/Simulator/FloodyFluidSimulator.cpp index 0f100116d..7d6879e07 100644 --- a/source/Simulator/FloodyFluidSimulator.cpp +++ b/source/Simulator/FloodyFluidSimulator.cpp @@ -42,8 +42,7 @@ void cFloodyFluidSimulator::SimulateBlock(int a_BlockX, int a_BlockY, int a_Bloc cBlockArea Area;
int MinBlockY = std::max(0, a_BlockY - 1);
- int ChunkHeight = cChunkDef::Height; // Stupid compilers wouldn't let me use std::min(cChunkDef::Height, ...)
- int MaxBlockY = std::min(ChunkHeight, a_BlockY + 1);
+ int MaxBlockY = std::min(+cChunkDef::Height, a_BlockY + 1);
if (!Area.Read(m_World, a_BlockX - 1, a_BlockX + 1, MinBlockY, MaxBlockY, a_BlockZ - 1, a_BlockZ + 1))
{
// Cannot read the immediate neighborhood, probably too close to an unloaded chunk. Bail out.
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