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-rw-r--r--source/cPlayer.cpp21
-rw-r--r--source/cPlayer.h3
2 files changed, 17 insertions, 7 deletions
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp
index d0dfa8795..41bb24945 100644
--- a/source/cPlayer.cpp
+++ b/source/cPlayer.cpp
@@ -16,6 +16,7 @@
#include "cTracer.h"
#include "cRoot.h"
#include "cMakeDir.h"
+#include "cTimer.h"
#include "packets/cPacket_NamedEntitySpawn.h"
#include "packets/cPacket_EntityLook.h"
@@ -82,6 +83,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName)
{
m_EntityType = E_PLAYER;
m_Inventory = new cInventory( this );
+ cTimer t1;
+ m_LastPlayerListTime = t1.GetNowTime();
m_TimeLastTeleportPacket = cWorld::GetTime();
m_TimeLastPickupCheck = cWorld::GetTime();
@@ -234,14 +237,18 @@ void cPlayer::Tick(float a_Dt)
InStateBurning(a_Dt);
}
- // Send Player List
- cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
- for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
- {
- if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
- cPacket_PlayerListItem PlayerList(GetColor() + GetName(), true, (*itr)->GetClientHandle()->GetPing());
- (*itr)->GetClientHandle()->Send( PlayerList );
+ cTimer t1;
+ // Send Player List (Once per m_LastPlayerListTime/1000 second(s))
+ if (m_LastPlayerListTime + cPlayer::E_PLAYER_LIST_TIME <= t1.GetNowTime()) {
+ cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
+ for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
+ {
+ if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
+ cPacket_PlayerListItem PlayerList(GetColor() + GetName(), true, (*itr)->GetClientHandle()->GetPing());
+ (*itr)->GetClientHandle()->Send( PlayerList );
+ }
}
+ m_LastPlayerListTime = t1.GetNowTime();
}
}
diff --git a/source/cPlayer.h b/source/cPlayer.h
index e25fb1b07..6f52b3f1f 100644
--- a/source/cPlayer.h
+++ b/source/cPlayer.h
@@ -112,5 +112,8 @@ protected:
int m_GameMode;
std::string m_IP;
+ long long m_LastPlayerListTime;
+ static const unsigned short E_PLAYER_LIST_TIME = 1000; // 1000 = once per second
+
cClientHandle* m_ClientHandle;
}; //tolua_export