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-rw-r--r--source/Bindings.cpp39
-rw-r--r--source/Bindings.h2
-rw-r--r--source/ChestEntity.cpp108
-rw-r--r--source/ChestEntity.h28
-rw-r--r--source/Protocol/Protocol132.cpp26
-rw-r--r--source/UI/Window.cpp41
-rw-r--r--source/UI/Window.h3
7 files changed, 125 insertions, 122 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 49eba37e5..77eea9269 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 10/20/12 13:37:50.
+** Generated automatically by tolua++-1.0.92 on 10/20/12 23:51:02.
*/
#ifndef __cplusplus
@@ -296,9 +296,9 @@ static int tolua_AllToLua_cStairs_RotationToMetaData00(lua_State* tolua_S)
#endif
{
float a_Rotation = ((float) tolua_tonumber(tolua_S,2,0));
- int a_Direction = ((int) tolua_tonumber(tolua_S,3,0));
+ char a_BlockFace = ((char) tolua_tonumber(tolua_S,3,0));
{
- char tolua_ret = (char) cStairs::RotationToMetaData(a_Rotation,a_Direction);
+ unsigned char tolua_ret = (unsigned char) cStairs::RotationToMetaData(a_Rotation,a_BlockFace);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@@ -14237,38 +14237,6 @@ static int tolua_AllToLua_cChestEntity_UsedBy00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: GetChestHeight of class cChestEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_GetChestHeight00
-static int tolua_AllToLua_cChestEntity_GetChestHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChestEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChestEntity* self = (cChestEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChestHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetChestHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChestHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
/* get function: __cBlockEntityWindowOwner__ of class cChestEntity */
#ifndef TOLUA_DISABLE_tolua_get_cChestEntity___cBlockEntityWindowOwner__
static int tolua_get_cChestEntity___cBlockEntityWindowOwner__(lua_State* tolua_S)
@@ -22995,7 +22963,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cChestEntity_GetSlot00);
tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cChestEntity_SetSlot00);
tolua_function(tolua_S,"UsedBy",tolua_AllToLua_cChestEntity_UsedBy00);
- tolua_function(tolua_S,"GetChestHeight",tolua_AllToLua_cChestEntity_GetChestHeight00);
tolua_variable(tolua_S,"__cBlockEntityWindowOwner__",tolua_get_cChestEntity___cBlockEntityWindowOwner__,NULL);
tolua_endmodule(tolua_S);
tolua_cclass(tolua_S,"Lua__cChestEntity","Lua__cChestEntity","cChestEntity",NULL);
diff --git a/source/Bindings.h b/source/Bindings.h
index 158b66767..b69b590a7 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 10/20/12 13:37:51.
+** Generated automatically by tolua++-1.0.92 on 10/20/12 23:51:03.
*/
/* Exported function */
diff --git a/source/ChestEntity.cpp b/source/ChestEntity.cpp
index 262217da8..2f038897c 100644
--- a/source/ChestEntity.cpp
+++ b/source/ChestEntity.cpp
@@ -22,10 +22,8 @@ class cRoot;
-cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_World)
- , m_TopChest( false )
- , m_JoinedChest( NULL )
+cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ cBlockEntity(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
m_Content = new cItem[ c_ChestHeight * c_ChestWidth ];
SetBlockEntity(this); // cBlockEntityWindowOwner
@@ -37,51 +35,45 @@ cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
cChestEntity::~cChestEntity()
{
- if( GetWindow() )
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
{
- GetWindow()->OwnerDestroyed();
+ Window->OwnerDestroyed();
}
- if( m_Content )
- {
- delete [] m_Content;
- }
+ delete [] m_Content;
}
-void cChestEntity::Destroy()
+void cChestEntity::Destroy(void)
{
// Drop items
cItems Pickups;
- for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
+ for (int i = 0; i < c_ChestHeight * c_ChestWidth; ++i)
{
- if( !m_Content[i].IsEmpty() )
+ if (!m_Content[i].IsEmpty())
{
Pickups.push_back(m_Content[i]);
m_Content[i].Empty();
}
}
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
- if (m_JoinedChest)
- {
- m_JoinedChest->RemoveJoinedChest(this);
- }
}
-const cItem * cChestEntity::GetSlot( int a_Slot ) const
+const cItem * cChestEntity::GetSlot(int a_Slot) const
{
- if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
+ if ((a_Slot > -1) && (a_Slot < c_ChestHeight * c_ChestWidth))
{
- return &m_Content[ a_Slot ];
+ return &m_Content[a_Slot];
}
- return 0;
+ return NULL;
}
@@ -112,7 +104,7 @@ void cChestEntity::SetSlot(int a_Slot, const cItem & a_Item)
-bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
+bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
@@ -120,7 +112,7 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
- for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
cItem Item;
Item.FromJson( *itr );
@@ -134,7 +126,7 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
-void cChestEntity::SaveToJson( Json::Value& a_Value )
+void cChestEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
@@ -142,12 +134,15 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
Json::Value AllSlots;
- for(unsigned int i = 0; i < NumSlots; i++)
+ for (unsigned int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
- const cItem * Item = GetSlot( i );
- if( Item ) Item->GetJson( Slot );
- AllSlots.append( Slot );
+ const cItem * Item = GetSlot(i);
+ if (Item != NULL)
+ {
+ Item->GetJson(Slot);
+ }
+ AllSlots.append(Slot);
}
a_Value["Slots"] = AllSlots;
}
@@ -172,7 +167,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
{
if (GetWindow() == NULL)
{
- OpenWindow(new cChestWindow(m_PosX, m_PosY, m_PosZ, this));
+ OpenNewWindow();
}
if (GetWindow())
{
@@ -196,28 +191,51 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
-cItem * cChestEntity::GetContents(bool a_OnlyThis)
+void cChestEntity::OpenNewWindow(void)
{
- if (m_JoinedChest && !a_OnlyThis)
+ // Callback for opening together with neighbor chest:
+ class cOpenDouble :
+ public cChestCallback
{
- // TODO: "Combined" memory leaks here
- cItem * Combined = new cItem[GetChestHeight() * c_ChestWidth];
- cItem * first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
- cItem * second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
- for (int i = 0; i < GetChestHeight() * c_ChestWidth; i++)
+ cChestEntity * m_ThisChest;
+ public:
+ cOpenDouble(cChestEntity * a_ThisChest) :
+ m_ThisChest(a_ThisChest)
{
- int index = i % (c_ChestHeight * c_ChestWidth);
- if (i < c_ChestHeight * c_ChestWidth)
- Combined[index] = first[index];
- else
- Combined[index] = second[index];
}
- return Combined;
- }
- else
+
+ virtual bool Item(cChestEntity * a_Chest) override
+ {
+ // The primary chest should eb the one with lesser X or Z coord:
+ cChestEntity * Primary = a_Chest;
+ cChestEntity * Secondary = m_ThisChest;
+ if (
+ (Primary->GetPosX() > Secondary->GetPosX()) ||
+ (Primary->GetPosZ() > Secondary->GetPosZ())
+ )
+ {
+ std::swap(Primary, Secondary);
+ }
+ m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
+ return false;
+ }
+ } ;
+
+ // Scan neighbors for adjacent chests:
+ cOpenDouble OpenDbl(this);
+ if (
+ m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
+ )
{
- return m_Content;
+ // The double-chest window has been opened in the callback
+ return;
}
+
+ // There is no chest neighbor, open a single-chest window:
+ OpenWindow(new cChestWindow(this));
}
diff --git a/source/ChestEntity.h b/source/ChestEntity.h
index 2269e6614..82d1e7b50 100644
--- a/source/ChestEntity.h
+++ b/source/ChestEntity.h
@@ -27,37 +27,31 @@ class cChestEntity : // tolua_export
public cBlockEntityWindowOwner // tolua_export
{ // tolua_export
public:
- cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cChestEntity();
virtual void Destroy();
- void HandleData( cNBTData* a_NBTData );
-
- const cItem * GetSlot( int a_Slot ) const; //tolua_export
- void SetSlot(int a_Slot, const cItem & a_Item ); //tolua_export
+ const cItem * GetSlot(int a_Slot) const; // tolua_export
+ void SetSlot(int a_Slot, const cItem & a_Item ); // tolua_export
bool LoadFromJson( const Json::Value& a_Value );
+
+ // cBlockEntity overrides:
virtual void SaveToJson(Json::Value& a_Value ) override;
-
virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player); // tolua_export
+
+ /// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
+ void OpenNewWindow(void);
- virtual void UsedBy( cPlayer * a_Player ); //tolua_export
-
- cChestEntity * GetJoinedChest() { return m_JoinedChest; } // NOTE: Is this a safe function? Should it be exported to Lua?
- void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
- void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }
-
- int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); } //tolua_export
- cItem * GetContents(bool a_OnlyThis = false);
+ cItem * GetContents(void) { return m_Content; }
static const int c_ChestWidth = 9;
static const int c_ChestHeight = 3;
private:
- cItem * m_Content;
- bool m_TopChest;
- cChestEntity * m_JoinedChest;
+ cItem * m_Content;
}; //tolua_export
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp
index 0a2e7d0c9..2e5803273 100644
--- a/source/Protocol/Protocol132.cpp
+++ b/source/Protocol/Protocol132.cpp
@@ -52,19 +52,19 @@ const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should b
enum
{
- PACKET_KEEP_ALIVE = 0x00,
- PACKET_LOGIN = 0x01,
- PACKET_ENTITY_EQUIPMENT = 0x05,
- PACKET_COMPASS = 0x06,
- PACKET_PLAYER_SPAWN = 0x14,
- PACKET_COLLECT_PICKUP = 0x16,
- PACKET_SPAWN_MOB = 0x18,
- PACKET_DESTROY_ENTITIES = 0x1d,
- PACKET_CHUNK_DATA = 0x33,
- PACKET_BLOCK_CHANGE = 0x35,
- PACKET_BLOCK_ACTION = 0x36,
- PACKET_BLOCK_BREAK_ANIM = 0x37,
- PACKET_SOUND_EFFECT = 0x3e
+ PACKET_KEEP_ALIVE = 0x00,
+ PACKET_LOGIN = 0x01,
+ PACKET_ENTITY_EQUIPMENT = 0x05,
+ PACKET_COMPASS = 0x06,
+ PACKET_PLAYER_SPAWN = 0x14,
+ PACKET_COLLECT_PICKUP = 0x16,
+ PACKET_SPAWN_MOB = 0x18,
+ PACKET_DESTROY_ENTITIES = 0x1d,
+ PACKET_CHUNK_DATA = 0x33,
+ PACKET_BLOCK_CHANGE = 0x35,
+ PACKET_BLOCK_ACTION = 0x36,
+ PACKET_BLOCK_BREAK_ANIM = 0x37,
+ PACKET_SOUND_EFFECT = 0x3e
} ;
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp
index 0c955ba57..dc5587390 100644
--- a/source/UI/Window.cpp
+++ b/source/UI/Window.cpp
@@ -155,8 +155,6 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
} // for itr - m_SlotAreas[]
}
- // TODO: Notify all areas that a new player has opened the window
-
a_Player.GetClientHandle()->SendWindowOpen(m_WindowID, m_WindowType, m_WindowTitle, GetNumSlots() - c_NumInventorySlots);
}
@@ -405,20 +403,43 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChestWindow:
-cChestWindow::cChestWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cChestEntity * a_Chest) :
- cWindow(cWindow::Chest, "MCS-Chest"),
+cChestWindow::cChestWindow(cChestEntity * a_Chest) :
+ cWindow(cWindow::Chest, "MCS-SingleChest"),
m_World(a_Chest->GetWorld()),
- m_BlockX(a_BlockX),
- m_BlockY(a_BlockY),
- m_BlockZ(a_BlockZ)
+ m_BlockX(a_Chest->GetPosX()),
+ m_BlockY(a_Chest->GetPosY()),
+ m_BlockZ(a_Chest->GetPosZ())
{
m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
- // TODO: Double chests
-
+ // Play the opening sound:
+ m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
+
+ // Send out the chest-open packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
+}
+
+
+
+
+
+cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
+ cWindow(cWindow::Chest, "MCS-DoubleChest"),
+ m_World(a_PrimaryChest->GetWorld()),
+ m_BlockX(a_PrimaryChest->GetPosX()),
+ m_BlockY(a_PrimaryChest->GetPosY()),
+ m_BlockZ(a_PrimaryChest->GetPosZ())
+{
+ m_SlotAreas.push_back(new cSlotAreaChest(a_PrimaryChest, *this));
+ m_SlotAreas.push_back(new cSlotAreaChest(a_SecondaryChest, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+ // Play the opening sound:
+ m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
+
// Send out the chest-open packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
}
@@ -431,6 +452,8 @@ cChestWindow::~cChestWindow()
{
// Send out the chest-close packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_CHEST);
+
+ m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
}
diff --git a/source/UI/Window.h b/source/UI/Window.h
index 8caab3bd1..a570ed480 100644
--- a/source/UI/Window.h
+++ b/source/UI/Window.h
@@ -152,7 +152,8 @@ class cChestWindow :
public cWindow
{
public:
- cChestWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cChestEntity * a_Chest);
+ cChestWindow(cChestEntity * a_Chest);
+ cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
~cChestWindow();
protected: