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-rw-r--r--source/Blocks/BlockDispenser.h9
-rw-r--r--source/Blocks/BlockDoor.cpp17
-rw-r--r--source/Blocks/BlockFenceGate.h3
-rw-r--r--source/Blocks/BlockSnow.h2
-rw-r--r--source/Chunk.cpp15
-rw-r--r--source/Chunk.h10
-rw-r--r--source/ChunkMap.h8
-rw-r--r--source/ClientHandle.cpp36
-rw-r--r--source/DispenserEntity.cpp192
-rw-r--r--source/DispenserEntity.h55
-rw-r--r--source/UI/SlotArea.cpp48
-rw-r--r--source/UI/SlotArea.h21
-rw-r--r--source/UI/Window.cpp15
-rw-r--r--source/UI/Window.h12
-rw-r--r--source/World.h10
-rw-r--r--source/WorldStorage/WSSAnvil.cpp86
-rw-r--r--source/WorldStorage/WSSAnvil.h11
-rw-r--r--source/WorldStorage/WSSCompact.cpp34
18 files changed, 525 insertions, 59 deletions
diff --git a/source/Blocks/BlockDispenser.h b/source/Blocks/BlockDispenser.h
index 4a54fbde5..581e0f49b 100644
--- a/source/Blocks/BlockDispenser.h
+++ b/source/Blocks/BlockDispenser.h
@@ -1,10 +1,17 @@
+
#pragma once
+
#include "BlockEntity.h"
#include "../World.h"
#include "../Piston.h"
#include "../Player.h"
-class cBlockDispenserHandler : public cBlockEntityHandler
+
+
+
+
+class cBlockDispenserHandler :
+ public cBlockEntityHandler
{
public:
cBlockDispenserHandler(BLOCKTYPE a_BlockType)
diff --git a/source/Blocks/BlockDoor.cpp b/source/Blocks/BlockDoor.cpp
index 1976e2f20..a2c352d7b 100644
--- a/source/Blocks/BlockDoor.cpp
+++ b/source/Blocks/BlockDoor.cpp
@@ -69,19 +69,10 @@ void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLET
{
a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
char a_TopBlockMeta = 8;
- if((a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType))
- {
- a_TopBlockMeta = 9;
- }
- else if((a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType))
- {
- a_TopBlockMeta = 9;
- }
- else if((a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType))
- {
- a_TopBlockMeta = 9;
- }
- else if((a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType))
+ if( (a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType) ||
+ (a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType) ||
+ (a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType) ||
+ (a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType))
{
a_TopBlockMeta = 9;
}
diff --git a/source/Blocks/BlockFenceGate.h b/source/Blocks/BlockFenceGate.h
index 072eb9c3a..0390bcc7d 100644
--- a/source/Blocks/BlockFenceGate.h
+++ b/source/Blocks/BlockFenceGate.h
@@ -34,7 +34,8 @@ public:
char OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
char NewMetaData = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
OldMetaData ^= 4; //Toggle the gate
- if((OldMetaData & 1) == (NewMetaData & 1)){
+ if((OldMetaData & 1) == (NewMetaData & 1))
+ {
//Standing in front of the gate - apply new direction
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3));
}
diff --git a/source/Blocks/BlockSnow.h b/source/Blocks/BlockSnow.h
index 7d29c67f2..2a5009b69 100644
--- a/source/Blocks/BlockSnow.h
+++ b/source/Blocks/BlockSnow.h
@@ -25,7 +25,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 4, 0));
+ a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 1, 0));
}
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 5bfe28e41..5dc19915a 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -13,6 +13,7 @@
#include "zlib.h"
#include "Defines.h"
#include "ChestEntity.h"
+#include "DispenserEntity.h"
#include "FurnaceEntity.h"
#include "SignEntity.h"
#include "NoteEntity.h"
@@ -982,6 +983,15 @@ void cChunk::CreateBlockEntities(void)
}
break;
}
+
+ case E_BLOCK_DISPENSER:
+ {
+ if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
+ {
+ m_BlockEntities.push_back( new cDispenserEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
+ }
+ break;
+ }
case E_BLOCK_FURNACE:
{
@@ -1128,6 +1138,11 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
break;
}
+ case E_BLOCK_DISPENSER:
+ {
+ AddBlockEntity( new cDispenserEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
+ break;
+ }
case E_BLOCK_FURNACE:
{
AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
diff --git a/source/Chunk.h b/source/Chunk.h
index c285a26e3..fbf65b4fd 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -38,6 +38,7 @@ class MTRand;
class cPlayer;
class cChunkMap;
class cChestEntity;
+class cDispenserEntity;
class cFurnaceEntity;
class cBlockArea;
class cPawn;
@@ -45,10 +46,11 @@ class cPickup;
class cChunkDataSerializer;
class cBlockArea;
-typedef std::list<cClientHandle *> cClientHandleList;
-typedef cItemCallback<cEntity> cEntityCallback;
-typedef cItemCallback<cChestEntity> cChestCallback;
-typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
+typedef std::list<cClientHandle *> cClientHandleList;
+typedef cItemCallback<cEntity> cEntityCallback;
+typedef cItemCallback<cChestEntity> cChestCallback;
+typedef cItemCallback<cDispenserEntity> cDispenserCallback;
+typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
diff --git a/source/ChunkMap.h b/source/ChunkMap.h
index 5dd4778ce..6a1a26d83 100644
--- a/source/ChunkMap.h
+++ b/source/ChunkMap.h
@@ -18,6 +18,7 @@ class cChunkStay;
class cChunk;
class cPlayer;
class cChestEntity;
+class cDispenserEntity;
class cFurnaceEntity;
class cPawn;
class cPickup;
@@ -26,9 +27,10 @@ class cBlockArea;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cChunk * cChunkPtr;
-typedef cItemCallback<cEntity> cEntityCallback;
-typedef cItemCallback<cChestEntity> cChestCallback;
-typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
+typedef cItemCallback<cEntity> cEntityCallback;
+typedef cItemCallback<cChestEntity> cChestCallback;
+typedef cItemCallback<cDispenserEntity> cDispenserCallback;
+typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index ba1c8db35..69e2496d3 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -578,11 +578,14 @@ void cClientHandle::HandleBlockDig(int a_BlockX, int a_BlockY, int a_BlockZ, cha
if (bBroken)
{
- ItemHandler->OnBlockDestroyed(World, m_Player, &Equipped, a_BlockX, a_BlockY, a_BlockZ);
-
- BlockHandler(OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
- World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, OldBlock, this);
- World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
+ if(World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_AIR)
+ {
+ ItemHandler->OnBlockDestroyed(World, m_Player, &Equipped, a_BlockX, a_BlockY, a_BlockZ);
+
+ BlockHandler(OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
+ World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, OldBlock, this);
+ World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
+ }
}
else
{
@@ -643,20 +646,12 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
}
return;
}
-
- if (cRoot::Get()->GetPluginManager()->CallHookBlockPlace(m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, Equipped))
- {
- if (a_BlockFace > -1)
- {
- AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- }
- return;
- }
cWorld * World = m_Player->GetWorld();
cBlockHandler *Handler = cBlockHandler::GetBlockHandler(World->GetBlock(a_BlockX, a_BlockY, a_BlockZ));
+
+ // TODO: Wrap following if into another if which will call hook 'OnBlockUse' (or some nicer name)
if (Handler->IsUseable())
{
Handler->OnUse(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
@@ -742,6 +737,16 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
}
}
}
+
+ if (cRoot::Get()->GetPluginManager()->CallHookBlockPlace(m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, Equipped))
+ {
+ if (a_BlockFace > -1)
+ {
+ AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ }
+ return;
+ }
}
@@ -760,6 +765,7 @@ void cClientHandle::HandleChat(const AString & a_Message)
a_Message.c_str()
);
m_Player->GetWorld()->BroadcastChat(Msg);
+ LOG("<%s> %s", m_Player->GetName().c_str(), a_Message.c_str());
}
}
diff --git a/source/DispenserEntity.cpp b/source/DispenserEntity.cpp
new file mode 100644
index 000000000..dc13f30b8
--- /dev/null
+++ b/source/DispenserEntity.cpp
@@ -0,0 +1,192 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "DispenserEntity.h"
+#include "BlockID.h"
+#include "Item.h"
+#include "UI/Window.h"
+#include "Player.h"
+#include "World.h"
+#include "ClientHandle.h"
+#include "Server.h"
+#include "Pickup.h"
+#include "Root.h"
+#include <json/json.h>
+
+
+
+
+
+cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
+ : cBlockEntity( E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World )
+ , m_Items( new cItem[9] )
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+cDispenserEntity::~cDispenserEntity()
+{
+ // Tell window its owner is destroyed
+ if( GetWindow() )
+ {
+ GetWindow()->OwnerDestroyed();
+ }
+
+ // Clean up items
+ if( m_Items )
+ {
+ delete [] m_Items;
+ }
+}
+
+
+
+
+
+void cDispenserEntity::Destroy()
+{
+ // Drop items
+ cItems Pickups;
+ for( int i = 0; i < 3; i++)
+ {
+ if( !m_Items[i].IsEmpty() )
+ {
+ Pickups.push_back(m_Items[i]);
+ m_Items[i].Empty();
+ }
+ }
+ m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
+}
+
+
+
+
+
+void cDispenserEntity::UsedBy(cPlayer * a_Player)
+{
+ if (GetWindow() == NULL)
+ {
+ OpenWindow(new cDispenserWindow(m_PosX, m_PosY, m_PosZ, this));
+ }
+ if (GetWindow() != NULL)
+ {
+ if (a_Player->GetWindow() != GetWindow())
+ {
+ a_Player->OpenWindow(GetWindow());
+ GetWindow()->SendWholeWindow(*a_Player->GetClientHandle());
+ }
+ }
+}
+
+
+
+
+
+bool cDispenserEntity::Tick( float a_Dt )
+{
+ return true;
+}
+
+
+
+
+
+void cDispenserEntity::SetSlot(int a_Slot, const cItem & a_Item)
+{
+ if ((a_Slot < 0) || (a_Slot >= 9))
+ {
+ ASSERT(!"Dispenser: slot number out of range");
+ return;
+ }
+ m_Items[a_Slot] = a_Item;
+}
+
+
+
+
+
+#define READ(File, Var) \
+ if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("ERROR READING cDispenserEntity %s FROM FILE (line %d)", #Var, __LINE__); \
+ return false; \
+ }
+
+bool cDispenserEntity::LoadFromFile(cFile & f)
+{
+ READ(f, m_PosX);
+ READ(f, m_PosY);
+ READ(f, m_PosZ);
+
+ unsigned int NumSlots = 0;
+ READ(f, NumSlots);
+ m_Items = new cItem[ NumSlots ];
+ for(unsigned int i = 0; i < NumSlots; i++)
+ {
+ cItem & Item = m_Items[i];
+ READ(f, Item.m_ItemID);
+ READ(f, Item.m_ItemCount);
+ READ(f, Item.m_ItemHealth);
+ }
+
+ return true;
+}
+
+
+
+
+
+bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ {
+ m_Items[ SlotIdx ].FromJson( *itr );
+ SlotIdx++;
+ }
+
+ return true;
+}
+
+
+
+
+
+void cDispenserEntity::SaveToJson( Json::Value& a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ for(unsigned int i = 0; i < 3; i++)
+ {
+ Json::Value Slot;
+ m_Items[ i ].GetJson( Slot );
+ AllSlots.append( Slot );
+ }
+ a_Value["Slots"] = AllSlots;
+}
+
+
+
+
+
+void cDispenserEntity::SendTo(cClientHandle & a_Client)
+{
+ // Nothing needs to be sent
+ UNUSED(a_Client);
+}
+
+
+
+
diff --git a/source/DispenserEntity.h b/source/DispenserEntity.h
new file mode 100644
index 000000000..8f2e89833
--- /dev/null
+++ b/source/DispenserEntity.h
@@ -0,0 +1,55 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "UI/WindowOwner.h"
+#include "Item.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+class cClientHandle;
+class cServer;
+
+
+
+
+
+class cDispenserEntity :
+ public cBlockEntity,
+ public cBlockEntityWindowOwner
+{
+public:
+ cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+ virtual ~cDispenserEntity();
+ virtual void Destroy();
+
+ bool LoadFromFile(cFile & a_File); // deprecated format
+
+ bool LoadFromJson(const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ virtual void SendTo(cClientHandle & a_Client) override;
+
+ // Returns true if there's any change, forcing the chunk to go dirty.
+ bool Tick( float a_Dt );
+
+ virtual void UsedBy( cPlayer * a_Player ) override;
+
+ const cItem * GetSlot(int i) const { return &(m_Items[i]); }
+
+ void SetSlot(int a_Slot, const cItem & a_Item);
+
+private:
+ cItem * m_Items;
+};
+
+
+
+
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 4b6d237ba..01f77d74a 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -7,6 +7,7 @@
#include "SlotArea.h"
#include "../Player.h"
#include "../ChestEntity.h"
+#include "../DispenserEntity.h"
#include "../FurnaceEntity.h"
#include "../Items/ItemHandler.h"
#include "Window.h"
@@ -417,6 +418,53 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaFurnace:
+cSlotAreaDispenser::cSlotAreaDispenser(cDispenserEntity * a_Dispenser, cWindow & a_ParentWindow) :
+ cSlotArea(9, a_ParentWindow),
+ m_Dispenser(a_Dispenser)
+{
+}
+
+
+
+
+
+void cSlotAreaDispenser::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem)
+{
+ super::Clicked(a_Player, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_ClickedItem);
+
+ if (m_Dispenser == NULL)
+ {
+ LOGERROR("cSlotAreaDispenser::Clicked(): m_Dispenser == NULL");
+ ASSERT(!"cSlotAreaDispenser::Clicked(): m_Dispenser == NULL");
+ return;
+ }
+}
+
+
+
+
+
+const cItem * cSlotAreaDispenser::GetSlot(int a_SlotNum, cPlayer & a_Player)
+{
+ return m_Dispenser->GetSlot(a_SlotNum);
+}
+
+
+
+
+
+void cSlotAreaDispenser::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ m_Dispenser->SetSlot(a_SlotNum, a_Item);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaFurnace:
+
cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow) :
cSlotArea(3, a_ParentWindow),
m_Furnace(a_Furnace)
diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h
index ffb8ed553..50c7e0c28 100644
--- a/source/UI/SlotArea.h
+++ b/source/UI/SlotArea.h
@@ -15,6 +15,7 @@
class cWindow;
class cPlayer;
class cChestEntity;
+class cDispenserEntity;
class cFurnaceEntity;
class cCraftingRecipe;
@@ -231,6 +232,26 @@ protected:
+class cSlotAreaDispenser :
+ public cSlotArea
+{
+ typedef cSlotArea super;
+
+public:
+ cSlotAreaDispenser(cDispenserEntity * a_Dispenser, cWindow & a_ParentWindow);
+
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem) override;
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ cDispenserEntity * m_Dispenser;
+} ;
+
+
+
+
+
class cSlotAreaFurnace :
public cSlotArea
{
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp
index dc5587390..7ad7b1a58 100644
--- a/source/UI/Window.cpp
+++ b/source/UI/Window.cpp
@@ -461,6 +461,21 @@ cChestWindow::~cChestWindow()
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cDispenserWindow:
+
+cDispenserWindow::cDispenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserEntity * a_Dispenser) :
+ cWindow(cWindow::Dispenser, "MCS-Dispenser")
+{
+ m_SlotAreas.push_back(new cSlotAreaDispenser(a_Dispenser, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFurnaceWindow:
cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
diff --git a/source/UI/Window.h b/source/UI/Window.h
index a570ed480..f939727c9 100644
--- a/source/UI/Window.h
+++ b/source/UI/Window.h
@@ -19,6 +19,7 @@ class cPlayer;
class cWindowOwner;
class cClientHandle;
class cChestEntity;
+class cDispenserEntity;
class cFurnaceEntity;
class cSlotArea;
class cWorld;
@@ -148,6 +149,17 @@ public:
+class cDispenserWindow :
+ public cWindow
+{
+public:
+ cDispenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserEntity * a_Dispenser);
+} ;
+
+
+
+
+
class cChestWindow :
public cWindow
{
diff --git a/source/World.h b/source/World.h
index 9b6b16f59..530370ce5 100644
--- a/source/World.h
+++ b/source/World.h
@@ -38,14 +38,16 @@ class cBlockEntity;
class cWorldGenerator; // The generator that actually generates the chunks for a single world
class cChunkGenerator; // The thread responsible for generating chunks
class cChestEntity;
+class cDispenserEntity;
class cFurnaceEntity;
typedef std::list< cPlayer * > cPlayerList;
-typedef cItemCallback<cPlayer> cPlayerListCallback;
-typedef cItemCallback<cEntity> cEntityCallback;
-typedef cItemCallback<cChestEntity> cChestCallback;
-typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
+typedef cItemCallback<cPlayer> cPlayerListCallback;
+typedef cItemCallback<cEntity> cEntityCallback;
+typedef cItemCallback<cChestEntity> cChestCallback;
+typedef cItemCallback<cDispenserEntity> cDispenserCallback;
+typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp
index e30b3c409..895386e4c 100644
--- a/source/WorldStorage/WSSAnvil.cpp
+++ b/source/WorldStorage/WSSAnvil.cpp
@@ -9,6 +9,7 @@
#include "zlib.h"
#include "../BlockID.h"
#include "../ChestEntity.h"
+#include "../DispenserEntity.h"
#include "../FurnaceEntity.h"
#include "../SignEntity.h"
#include "../NoteEntity.h"
@@ -132,8 +133,27 @@ protected:
m_Writer.EndList();
m_Writer.EndCompound();
}
+
+
+ void AddDispenserEntity(cDispenserEntity * a_Entity)
+ {
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Trap");
+ m_Writer.BeginList("Items", TAG_Compound);
+ for (int i = 0; i < 9; i++)
+ {
+ const cItem * Item = a_Entity->GetSlot(i);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ continue;
+ }
+ AddItem(Item, i);
+ }
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+ }
-
+
void AddFurnaceEntity(cFurnaceEntity * a_Furnace)
{
m_Writer.BeginCompound("");
@@ -229,12 +249,13 @@ protected:
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
- case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
- case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
+ case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
+ case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
+ case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
- case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
- case E_BLOCK_JUKEBOX: AddJukeboxEntity((cJukeboxEntity *)a_Entity); break;
+ case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
+ case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
+ case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
default:
{
ASSERT(!"Unhandled block entity saved into Anvil");
@@ -728,6 +749,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
}
+ else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
+ }
else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
{
LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child);
@@ -801,6 +826,55 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars
+void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
+ }
+ std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World));
+ for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ int Slot = a_NBT.FindChildByName(Child, "Slot");
+ if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
+ {
+ continue;
+ }
+ cItem Item;
+ int ID = a_NBT.FindChildByName(Child, "id");
+ if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
+ {
+ continue;
+ }
+ Item.m_ItemID = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
+ int Damage = a_NBT.FindChildByName(Child, "Damage");
+ if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
+ {
+ continue;
+ }
+ Item.m_ItemHealth = a_NBT.GetShort(Damage);
+ int Count = a_NBT.FindChildByName(Child, "Count");
+ if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
+ {
+ continue;
+ }
+ Item.m_ItemCount = a_NBT.GetByte(Count);
+ Dispenser->SetSlot(a_NBT.GetByte(Slot), Item);
+ } // for itr - ItemDefs[]
+ a_BlockEntities.push_back(Dispenser.release());
+}
+
+
+
+
+
void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
{
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
diff --git a/source/WorldStorage/WSSAnvil.h b/source/WorldStorage/WSSAnvil.h
index 37c1f0b4e..cdd225bd5 100644
--- a/source/WorldStorage/WSSAnvil.h
+++ b/source/WorldStorage/WSSAnvil.h
@@ -111,11 +111,12 @@ protected:
/// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag);
- void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
/// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
diff --git a/source/WorldStorage/WSSCompact.cpp b/source/WorldStorage/WSSCompact.cpp
index 22e25eb6f..87cf1d930 100644
--- a/source/WorldStorage/WSSCompact.cpp
+++ b/source/WorldStorage/WSSCompact.cpp
@@ -11,6 +11,7 @@
#include "../StringCompression.h"
#include "../ChestEntity.h"
#include "../SignEntity.h"
+#include "../DispenserEntity.h"
#include "../FurnaceEntity.h"
#include "../NoteEntity.h"
#include "../JukeboxEntity.h"
@@ -71,12 +72,13 @@ void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
const char * SaveInto = NULL;
switch (a_BlockEntity->GetBlockType())
{
- case E_BLOCK_CHEST: SaveInto = "Chests"; break;
- case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
- case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
- case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
- case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break;
- case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break;
+ case E_BLOCK_CHEST: SaveInto = "Chests"; break;
+ case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break;
+ case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
+ case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
+ case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
+ case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break;
+ case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break;
default:
{
@@ -281,6 +283,26 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
} // for itr - AllChests[]
}
+ // Load dispensers
+ Json::Value AllDispensers = a_Value.get("Dispensers", Json::nullValue);
+ if( !AllDispensers.empty() )
+ {
+ for( Json::Value::iterator itr = AllDispensers.begin(); itr != AllDispensers.end(); ++itr )
+ {
+ Json::Value & Dispenser = *itr;
+ cDispenserEntity * DispenserEntity = new cDispenserEntity(0,0,0, a_World);
+ if( !DispenserEntity->LoadFromJson( Dispenser ) )
+ {
+ LOGERROR("ERROR READING DISPENSER FROM JSON!" );
+ delete DispenserEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( DispenserEntity );
+ }
+ } // for itr - AllDispensers[]
+ }
+
// Load furnaces
Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
if( !AllFurnaces.empty() )