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-rw-r--r--source/Bindings.cpp102
-rw-r--r--source/Bindings.h2
-rw-r--r--source/Entities/Entity.cpp4
-rw-r--r--source/Entities/Entity.h6
4 files changed, 108 insertions, 6 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 8259eda81..a052d1062 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:03.
+** Generated automatically by tolua++-1.0.92 on 11/02/13 17:43:37.
*/
#ifndef __cplusplus
@@ -5220,6 +5220,38 @@ static int tolua_AllToLua_cEntity_GetRotation00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: GetYaw of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetYaw00
+static int tolua_AllToLua_cEntity_GetYaw00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetYaw'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetYaw();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetYaw'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: GetPitch of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPitch00
static int tolua_AllToLua_cEntity_GetPitch00(lua_State* tolua_S)
@@ -5879,6 +5911,39 @@ static int tolua_AllToLua_cEntity_SetRotation00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: SetYaw of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetYaw00
+static int tolua_AllToLua_cEntity_SetYaw00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ double a_Yaw = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetYaw'", NULL);
+#endif
+ {
+ self->SetYaw(a_Yaw);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetYaw'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: SetPitch of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitch00
static int tolua_AllToLua_cEntity_SetPitch00(lua_State* tolua_S)
@@ -7990,6 +8055,38 @@ static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: GetEffectiveGameMode of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEffectiveGameMode00
+static int tolua_AllToLua_cPlayer_GetEffectiveGameMode00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEffectiveGameMode'", NULL);
+#endif
+ {
+ eGameMode tolua_ret = (eGameMode) self->GetEffectiveGameMode();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEffectiveGameMode'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: SetGameMode of class cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetGameMode00
static int tolua_AllToLua_cPlayer_SetGameMode00(lua_State* tolua_S)
@@ -29965,6 +30062,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cEntity_GetPosZ00);
tolua_function(tolua_S,"GetRot",tolua_AllToLua_cEntity_GetRot00);
tolua_function(tolua_S,"GetRotation",tolua_AllToLua_cEntity_GetRotation00);
+ tolua_function(tolua_S,"GetYaw",tolua_AllToLua_cEntity_GetYaw00);
tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cEntity_GetPitch00);
tolua_function(tolua_S,"GetRoll",tolua_AllToLua_cEntity_GetRoll00);
tolua_function(tolua_S,"GetLookVector",tolua_AllToLua_cEntity_GetLookVector00);
@@ -29985,6 +30083,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition01);
tolua_function(tolua_S,"SetRot",tolua_AllToLua_cEntity_SetRot00);
tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00);
+ tolua_function(tolua_S,"SetYaw",tolua_AllToLua_cEntity_SetYaw00);
tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00);
tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00);
tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed00);
@@ -30058,6 +30157,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetThrowStartPos",tolua_AllToLua_cPlayer_GetThrowStartPos00);
tolua_function(tolua_S,"GetThrowSpeed",tolua_AllToLua_cPlayer_GetThrowSpeed00);
tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00);
+ tolua_function(tolua_S,"GetEffectiveGameMode",tolua_AllToLua_cPlayer_GetEffectiveGameMode00);
tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00);
tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cPlayer_IsGameModeCreative00);
tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00);
diff --git a/source/Bindings.h b/source/Bindings.h
index 411e608d9..455307a89 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:04.
+** Generated automatically by tolua++-1.0.92 on 11/02/13 17:43:38.
*/
/* Exported function */
diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp
index d465c75bd..3bea7bc01 100644
--- a/source/Entities/Entity.cpp
+++ b/source/Entities/Entity.cpp
@@ -1178,9 +1178,9 @@ void cEntity::SetMass(double a_Mass)
-void cEntity::SetRotation(double a_Rotation)
+void cEntity::SetYaw(double a_Yaw)
{
- m_Rot.x = a_Rotation;
+ m_Rot.x = a_Yaw;
m_bDirtyOrientation = true;
WrapRotation();
}
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h
index c6b70a7fc..dafda7826 100644
--- a/source/Entities/Entity.h
+++ b/source/Entities/Entity.h
@@ -151,7 +151,8 @@ public:
double GetPosY (void) const { return m_Pos.y; }
double GetPosZ (void) const { return m_Pos.z; }
const Vector3d & GetRot (void) const { return m_Rot; }
- double GetRotation (void) const { return m_Rot.x; }
+ double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead
+ double GetYaw (void) const { return m_Rot.x; }
double GetPitch (void) const { return m_Rot.y; }
double GetRoll (void) const { return m_Rot.z; }
Vector3d GetLookVector(void) const;
@@ -173,7 +174,8 @@ public:
void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
void SetRot (const Vector3f & a_Rot);
- void SetRotation(double a_Rotation);
+ void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead
+ void SetYaw (double a_Yaw);
void SetPitch (double a_Pitch);
void SetRoll (double a_Roll);
void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);