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-rw-r--r--source/Entities/Player.cpp21
-rw-r--r--source/Item.cpp1
-rw-r--r--source/Items/ItemBow.h1
-rw-r--r--source/Items/ItemThrowable.h6
4 files changed, 17 insertions, 12 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp
index d94bc944c..ffd829663 100644
--- a/source/Entities/Player.cpp
+++ b/source/Entities/Player.cpp
@@ -297,7 +297,6 @@ void cPlayer::CancelChargingBow(void)
void cPlayer::SetTouchGround(bool a_bTouchGround)
{
- // If just
m_bTouchGround = a_bTouchGround;
if (!m_bTouchGround)
@@ -307,12 +306,11 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
m_LastJumpHeight = (float)GetPosY();
}
cWorld * World = GetWorld();
- if ((GetPosY() >= 0) && (GetPosY() < 256))
+ if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
{
- BLOCKTYPE BlockType = World->GetBlock( float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()) );
+ BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()));
if (BlockType != E_BLOCK_AIR)
{
- // LOGD("TouchGround set to true by server");
m_bTouchGround = true;
}
if (
@@ -320,21 +318,20 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
(BlockType == E_BLOCK_STATIONARY_WATER) ||
(BlockType == E_BLOCK_LADDER) ||
(BlockType == E_BLOCK_VINES)
- )
+ )
{
- // LOGD("Water / Ladder / Torch");
m_LastGroundHeight = (float)GetPosY();
}
}
}
-
- if (m_bTouchGround)
+ else
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
int Damage = (int)(Dist - 3.f);
- if(m_LastJumpHeight > m_LastGroundHeight) Damage++;
+ if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
m_LastJumpHeight = (float)GetPosY();
- if (Damage > 0)
+
+ if ((Damage > 0) && (!IsGameModeCreative()))
{
TakeDamage(dtFalling, NULL, Damage, Damage, 0);
}
@@ -1416,11 +1413,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
void cPlayer::UseEquippedItem(void)
{
- if (GetGameMode() == gmCreative) // No damage in creative
+ if (IsGameModeCreative()) // No damage in creative
{
return;
}
-
+
GetInventory().DamageEquippedItem();
}
diff --git a/source/Item.cpp b/source/Item.cpp
index 31a09a608..5e0beb028 100644
--- a/source/Item.cpp
+++ b/source/Item.cpp
@@ -38,6 +38,7 @@ short cItem::GetMaxDamage(void) const
{
switch (m_ItemType)
{
+ case E_ITEM_BOW: return 384;
case E_ITEM_DIAMOND_AXE: return 1563;
case E_ITEM_DIAMOND_HOE: return 1563;
case E_ITEM_DIAMOND_PICKAXE: return 1563;
diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h
index 845192ef7..1add0dc6d 100644
--- a/source/Items/ItemBow.h
+++ b/source/Items/ItemBow.h
@@ -71,6 +71,7 @@ public:
return;
}
a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
+ a_Player->UseEquippedItem();
}
} ;
diff --git a/source/Items/ItemThrowable.h b/source/Items/ItemThrowable.h
index dacdb6157..85579daf2 100644
--- a/source/Items/ItemThrowable.h
+++ b/source/Items/ItemThrowable.h
@@ -28,9 +28,15 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
Vector3d Pos = a_Player->GetThrowStartPos();
Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed);
+
return true;
}