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-rw-r--r--source/Bindings.cpp86
-rw-r--r--source/Bindings.h2
-rw-r--r--source/ClientHandle.cpp63
-rw-r--r--source/ClientHandle.h25
-rw-r--r--source/Player.cpp34
-rw-r--r--source/Player.h2
-rw-r--r--source/Server.cpp48
-rw-r--r--source/Server.h8
-rw-r--r--source/World.cpp66
-rw-r--r--source/World.h16
10 files changed, 182 insertions, 168 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 9490f733e..0424d5f41 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 08/12/13 08:16:46.
+** Generated automatically by tolua++-1.0.92 on 08/12/13 21:48:05.
*/
#ifndef __cplusplus
@@ -8237,40 +8237,6 @@ static int tolua_AllToLua_Lua__cEntity_cEntity__IsRclking00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: Initialize of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Initialize00
-static int tolua_AllToLua_cPlayer_Initialize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Initialize'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Initialize(a_World);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Initialize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
/* method: GetEyeHeight of class cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyeHeight00
static int tolua_AllToLua_cPlayer_GetEyeHeight00(lua_State* tolua_S)
@@ -10186,17 +10152,6 @@ static int tolua_AllToLua_cPlayer_IsSubmerged00(lua_State* tolua_S)
class Lua__cPlayer : public cPlayer, public ToluaBase {
public:
- bool Initialize( cWorld* a_World) {
- if (push_method("Initialize", tolua_AllToLua_cPlayer_Initialize00)) {
- tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
- ToluaBase::dbcall(lua_state, 2, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlayer:: Initialize(a_World);
- };
- };
void MoveTo( const Vector3d& a_NewPos) {
if (push_method("MoveTo", tolua_AllToLua_cPlayer_MoveTo00)) {
tolua_pushusertype(lua_state, (void*)&a_NewPos, "const Vector3d");
@@ -10418,9 +10373,6 @@ public:
};
};
- bool cPlayer__Initialize( cWorld* a_World) {
- return ( bool )cPlayer::Initialize(a_World);
- };
void cPlayer__MoveTo( const Vector3d& a_NewPos) {
return ( void )cPlayer::MoveTo(a_NewPos);
};
@@ -10522,40 +10474,6 @@ static int tolua_AllToLua_Lua__cPlayer_tolua__set_instance00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: cPlayer__Initialize of class Lua__cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_cPlayer__Initialize00
-static int tolua_AllToLua_Lua__cPlayer_cPlayer__Initialize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlayer* self = (Lua__cPlayer*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlayer__Initialize'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlayer__Initialize(a_World);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlayer__Initialize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
/* method: cPlayer__MoveTo of class Lua__cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00
static int tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00(lua_State* tolua_S)
@@ -29625,7 +29543,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_constant(tolua_S,"EATING_TICKS",cPlayer::EATING_TICKS);
tolua_constant(tolua_S,"MAX_AIR_LEVEL",cPlayer::MAX_AIR_LEVEL);
tolua_constant(tolua_S,"DROWNING_TICKS",cPlayer::DROWNING_TICKS);
- tolua_function(tolua_S,"Initialize",tolua_AllToLua_cPlayer_Initialize00);
tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00);
tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00);
tolua_function(tolua_S,"IsOnGround",tolua_AllToLua_cPlayer_IsOnGround00);
@@ -29688,7 +29605,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_cclass(tolua_S,"Lua__cPlayer","Lua__cPlayer","cPlayer",NULL);
tolua_beginmodule(tolua_S,"Lua__cPlayer");
tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPlayer_tolua__set_instance00);
- tolua_function(tolua_S,"cPlayer__Initialize",tolua_AllToLua_Lua__cPlayer_cPlayer__Initialize00);
tolua_function(tolua_S,"cPlayer__MoveTo",tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00);
tolua_function(tolua_S,"cPlayer__IsSwimming",tolua_AllToLua_Lua__cPlayer_cPlayer__IsSwimming00);
tolua_function(tolua_S,"cPlayer__IsSubmerged",tolua_AllToLua_Lua__cPlayer_cPlayer__IsSubmerged00);
diff --git a/source/Bindings.h b/source/Bindings.h
index 8bc484aa0..90043e826 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 08/12/13 08:16:46.
+** Generated automatically by tolua++-1.0.92 on 08/12/13 21:48:06.
*/
/* Exported function */
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 54e191281..fe78ef2b6 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -170,13 +170,21 @@ cClientHandle::~cClientHandle()
-void cClientHandle::Destroy()
+void cClientHandle::Destroy(void)
{
- // Setting m_bDestroyed was moved to the bottom of Destroy(),
- // otherwise the destructor may be called within another thread before the client is removed from chunks
- // http://forum.mc-server.org/showthread.php?tid=366
+ {
+ cCSLock Lock(m_CSDestroyingState);
+ if (m_State >= csDestroying)
+ {
+ // Already called
+ return;
+ }
+ m_State = csDestroying;
+ }
+
+ // DEBUG:
+ LOGD("%s: client %p, \"%s\"", __FUNCTION__, this, m_Username.c_str());
- m_State = csDestroying;
if ((m_Player != NULL) && (m_Player->GetWorld() != NULL))
{
RemoveFromAllChunks();
@@ -253,9 +261,8 @@ void cClientHandle::Authenticate(void)
SendGameMode(m_Player->GetGameMode());
m_Player->Initialize(World);
- StreamChunks();
- m_State = csDownloadingWorld;
-
+ m_State = csAuthenticated;
+
// Broadcast this player's spawning to all other players in the same chunk
m_Player->GetWorld()->BroadcastSpawnEntity(*m_Player, this);
@@ -1342,6 +1349,20 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
void cClientHandle::Tick(float a_Dt)
{
+ // Process received network data:
+ AString IncomingData;
+ {
+ cCSLock Lock(m_CSIncomingData);
+ std::swap(IncomingData, m_IncomingData);
+ }
+ m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
+
+ if (m_State == csAuthenticated)
+ {
+ StreamChunks();
+ m_State = csDownloadingWorld;
+ }
+
m_TimeSinceLastPacket += a_Dt;
if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out
{
@@ -2118,30 +2139,10 @@ void cClientHandle::PacketError(unsigned char a_PacketType)
void cClientHandle::DataReceived(const char * a_Data, int a_Size)
{
- // Data is received from the client, hand it off to the protocol:
- if ((m_Player != NULL) && (m_Player->GetWorld() != NULL))
- {
- /*
- _X: Lock the world, so that plugins reacting to protocol events have already the chunkmap locked.
- There was a possibility of a deadlock between SocketThreads and TickThreads, resulting from each
- holding one CS an requesting the other one (ChunkMap CS vs Plugin CS) (FS #375). To break this, it's
- sufficient to break any of the four Coffman conditions for a deadlock. We'll solve this by requiring
- the ChunkMap CS for all SocketThreads operations before they lock the PluginCS - thus creating a kind
- of a lock hierarchy. However, this incurs a performance penalty, we're de facto locking the chunkmap
- for each incoming packet. A better, but more involved solutin would be to lock the chunkmap only when
- the incoming packet really has a plugin CS lock request.
- Also, it is still possible for a packet to slip through - when a player still doesn't have their world
- assigned and several packets arrive at once.
- */
- cWorld::cLock(*m_Player->GetWorld());
-
- m_Protocol->DataReceived(a_Data, a_Size);
- }
- else
- {
- m_Protocol->DataReceived(a_Data, a_Size);
- }
+ // Data is received from the client, store it in the buffer to be processed by the Tick thread:
m_TimeSinceLastPacket = 0;
+ cCSLock Lock(m_CSIncomingData);
+ m_IncomingData.append(a_Data, a_Size);
}
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index 73edaf73c..1f40cc8d2 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -212,11 +212,12 @@ private:
cProtocol * m_Protocol;
+ cCriticalSection m_CSIncomingData;
+ AString m_IncomingData;
+
cCriticalSection m_CSOutgoingData;
cByteBuffer m_OutgoingData;
- AString m_OutgoingDataOverflow; //< For data that didn't fit into the m_OutgoingData ringbuffer temporarily
-
- cCriticalSection m_CriticalSection;
+ AString m_OutgoingDataOverflow; ///< For data that didn't fit into the m_OutgoingData ringbuffer temporarily
Vector3d m_ConfirmPosition;
@@ -252,18 +253,22 @@ private:
enum eState
{
- csConnected, // The client has just connected, waiting for their handshake / login
- csAuthenticating, // The client has logged in, waiting for external authentication
- csDownloadingWorld, // The client is waiting for chunks, we're waiting for the loader to provide and send them
- csConfirmingPos, // The client has been sent the position packet, waiting for them to repeat the position back
- csPlaying, // Normal gameplay
- csDestroying, // The client is being destroyed, don't queue any more packets / don't add to chunks
- csDestroyed, // The client has been destroyed, the destructor is to be called from the owner thread
+ csConnected, ///< The client has just connected, waiting for their handshake / login
+ csAuthenticating, ///< The client has logged in, waiting for external authentication
+ csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick
+ csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them
+ csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
+ csPlaying, ///< Normal gameplay
+ csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks
+ csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread
// TODO: Add Kicking here as well
} ;
eState m_State;
+
+ /// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads
+ cCriticalSection m_CSDestroyingState;
bool m_bKeepThreadGoing;
diff --git a/source/Player.cpp b/source/Player.cpp
index df7e1d539..9ca619cf7 100644
--- a/source/Player.cpp
+++ b/source/Player.cpp
@@ -127,6 +127,8 @@ cPlayer::~cPlayer(void)
bool cPlayer::Initialize(cWorld * a_World)
{
+ ASSERT(a_World != NULL);
+
if (super::Initialize(a_World))
{
// Remove the client handle from the server, it will be ticked from this object from now on
@@ -148,6 +150,7 @@ bool cPlayer::Initialize(cWorld * a_World)
void cPlayer::Destroyed()
{
CloseWindow(false);
+
m_ClientHandle = NULL;
}
@@ -157,22 +160,17 @@ void cPlayer::Destroyed()
void cPlayer::SpawnOn(cClientHandle & a_Client)
{
- /*
- LOGD("cPlayer::SpawnOn(%s) for \"%s\" at pos {%.2f, %.2f, %.2f}",
- a_Client.GetUsername().c_str(), m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
- );
- */
-
- if (m_bVisible && (m_ClientHandle != (&a_Client)))
+ if (!m_bVisible || (m_ClientHandle == (&a_Client)))
{
- a_Client.SendPlayerSpawn(*this);
- a_Client.SendEntityHeadLook(*this);
- a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
- a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() );
- a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() );
- a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() );
- a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() );
+ return;
}
+ a_Client.SendPlayerSpawn(*this);
+ a_Client.SendEntityHeadLook(*this);
+ a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
+ a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() );
+ a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() );
+ a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() );
+ a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() );
}
@@ -183,12 +181,18 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_ClientHandle != NULL)
{
+ if (m_ClientHandle->IsDestroyed())
+ {
+ // This should not happen, because destroying a client will remove it from the world, but just in case
+ m_ClientHandle = NULL;
+ return;
+ }
+
if (!m_ClientHandle->IsPlaying())
{
// We're not yet in the game, ignore everything
return;
}
- m_ClientHandle->Tick(a_Dt);
}
super::Tick(a_Dt, a_Chunk);
diff --git a/source/Player.h b/source/Player.h
index 105e7d0a1..2a1797c79 100644
--- a/source/Player.h
+++ b/source/Player.h
@@ -40,7 +40,7 @@ public:
cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
virtual ~cPlayer();
- virtual bool Initialize(cWorld * a_World); // tolua_export
+ virtual bool Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
diff --git a/source/Server.cpp b/source/Server.cpp
index 82a4cb9f5..31a1925a8 100644
--- a/source/Server.cpp
+++ b/source/Server.cpp
@@ -165,7 +165,7 @@ void cServer::RemoveClient(const cClientHandle * a_Client)
void cServer::ClientMovedToWorld(const cClientHandle * a_Client)
{
cCSLock Lock(m_CSClients);
- m_Clients.remove(const_cast<cClientHandle *>(a_Client));
+ m_ClientsToRemove.push_back(const_cast<cClientHandle *>(a_Client));
}
@@ -312,14 +312,44 @@ bool cServer::Tick(float a_Dt)
{
cRoot::Get()->TickCommands();
+ TickClients(a_Dt);
+
+ if (!m_bRestarting)
+ {
+ return true;
+ }
+ else
+ {
+ m_bRestarting = false;
+ m_RestartEvent.Set();
+ return false;
+ }
+}
+
+
+
+
+
+void cServer::TickClients(float a_Dt)
+{
cClientHandleList RemoveClients;
{
cCSLock Lock(m_CSClients);
+
+ // Remove clients that have moved to a world (the world will be ticking them from now on)
+ for (cClientHandleList::const_iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
+ {
+ m_Clients.remove(*itr);
+ } // for itr - m_ClientsToRemove[]
+ m_ClientsToRemove.clear();
+
+ // Tick the remaining clients, take out those that have been destroyed into RemoveClients
for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
{
if ((*itr)->IsDestroyed())
{
- RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
+ // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
+ RemoveClients.push_back(*itr);
itr = m_Clients.erase(itr);
continue;
}
@@ -327,21 +357,12 @@ bool cServer::Tick(float a_Dt)
++itr;
} // for itr - m_Clients[]
}
+
+ // Delete the clients that have been destroyed
for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
{
delete *itr;
} // for itr - RemoveClients[]
-
- if (!m_bRestarting)
- {
- return true;
- }
- else
- {
- m_bRestarting = false;
- m_RestartEvent.Set();
- return false;
- }
}
@@ -492,6 +513,7 @@ void cServer::AuthenticateUser(int a_ClientID)
if ((*itr)->GetUniqueID() == a_ClientID)
{
(*itr)->Authenticate();
+ return;
}
} // for itr - m_Clients[]
}
diff --git a/source/Server.h b/source/Server.h
index fad7fc12a..6f8576ece 100644
--- a/source/Server.h
+++ b/source/Server.h
@@ -131,8 +131,9 @@ private:
cListenThread m_ListenThreadIPv4;
cListenThread m_ListenThreadIPv6;
- cCriticalSection m_CSClients; ///< Locks client list
- cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld
+ cCriticalSection m_CSClients; ///< Locks client lists
+ cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld
+ cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick()
cSocketThreads m_SocketThreads;
@@ -164,6 +165,9 @@ private:
void PrepareKeys(void);
bool Tick(float a_Dt);
+
+ /// Ticks the clients in m_Clients, manages the list in respect to removing clients
+ void TickClients(float a_Dt);
// cListenThread::cCallback overrides:
virtual void OnConnectionAccepted(cSocket & a_Socket) override;
diff --git a/source/World.cpp b/source/World.cpp
index b29bc751f..7a1ecb82e 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -587,6 +587,7 @@ void cWorld::Tick(float a_Dt)
m_ChunkMap->Tick(a_Dt);
+ TickClients(a_Dt);
TickQueuedBlocks(a_Dt);
TickQueuedTasks();
@@ -811,6 +812,37 @@ void cWorld::TickQueuedTasks(void)
+void cWorld::TickClients(float a_Dt)
+{
+ cClientHandleList RemoveClients;
+ {
+ cCSLock Lock(m_CSClients);
+ // Tick the clients, take out those that have been destroyed into RemoveClients
+ for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
+ {
+ if ((*itr)->IsDestroyed())
+ {
+ // Remove the client later, when CS is not held, to avoid deadlock
+ RemoveClients.push_back(*itr);
+ itr = m_Clients.erase(itr);
+ continue;
+ }
+ (*itr)->Tick(a_Dt);
+ ++itr;
+ } // for itr - m_Clients[]
+ }
+
+ // Delete the clients that have been destroyed
+ for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - RemoveClients[]
+}
+
+
+
+
+
void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
{
return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
@@ -1973,13 +2005,22 @@ void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
void cWorld::AddPlayer(cPlayer * a_Player)
{
- cCSLock Lock(m_CSPlayers);
-
- ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
-
- m_Players.remove(a_Player); // Make sure the player is registered only once
- m_Players.push_back(a_Player);
+ {
+ cCSLock Lock(m_CSPlayers);
+
+ ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
+
+ m_Players.remove(a_Player); // Make sure the player is registered only once
+ m_Players.push_back(a_Player);
+ }
+ // Add the player's client to the list of clients to be ticked:
+ if (a_Player->GetClientHandle() != NULL)
+ {
+ cCSLock Lock(m_CSClients);
+ m_Clients.push_back(a_Player->GetClientHandle());
+ }
+
// The player has already been added to the chunkmap as the entity, do NOT add again!
}
@@ -1990,8 +2031,17 @@ void cWorld::AddPlayer(cPlayer * a_Player)
void cWorld::RemovePlayer(cPlayer * a_Player)
{
m_ChunkMap->RemoveEntity(a_Player);
- cCSLock Lock(m_CSPlayers);
- m_Players.remove(a_Player);
+ {
+ cCSLock Lock(m_CSPlayers);
+ m_Players.remove(a_Player);
+ }
+
+ // Remove the player's client from the list of clients to be ticked:
+ if (a_Player->GetClientHandle() != NULL)
+ {
+ cCSLock Lock(m_CSClients);
+ m_Clients.remove(a_Player->GetClientHandle());
+ }
}
diff --git a/source/World.h b/source/World.h
index d84920470..da59b12f6 100644
--- a/source/World.h
+++ b/source/World.h
@@ -660,6 +660,12 @@ private:
/// Tasks that have been queued onto the tick thread; guarded by m_CSTasks
cTasks m_Tasks;
+
+ /// Guards m_Clients
+ cCriticalSection m_CSClients;
+
+ /// List of clients in this world, these will be ticked by this world
+ cClientHandleList m_Clients;
cWorld(const AString & a_WorldName);
@@ -667,12 +673,18 @@ private:
void Tick(float a_Dt);
- void TickWeather(float a_Dt); // Handles weather each tick
- void TickSpawnMobs(float a_Dt); // Handles mob spawning each tick
+ /// Handles the weather in each tick
+ void TickWeather(float a_Dt);
+
+ /// Handles the mob spawning each tick
+ void TickSpawnMobs(float a_Dt);
/// Executes all tasks queued onto the tick thread
void TickQueuedTasks(void);
+ /// Ticks all clients that are in this world
+ void TickClients(float a_Dt);
+
/// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section)
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);
}; // tolua_export