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-rw-r--r--source/Entity.cpp9
-rw-r--r--source/Entity.h5
-rw-r--r--source/MonsterConfig.cpp56
-rw-r--r--source/Pickup.cpp3
-rw-r--r--source/Pickup.h2
-rw-r--r--source/World.cpp1
6 files changed, 38 insertions, 38 deletions
diff --git a/source/Entity.cpp b/source/Entity.cpp
index d9855afb0..80fe0d266 100644
--- a/source/Entity.cpp
+++ b/source/Entity.cpp
@@ -431,6 +431,15 @@ void cEntity::Heal(int a_HitPoints)
+void cEntity::SetHealth(int a_Health)
+{
+ m_Health = std::max(0, std::min(m_MaxHealth, a_Health));
+}
+
+
+
+
+
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_AttachedTo != NULL)
diff --git a/source/Entity.h b/source/Entity.h
index 0faa10830..bd66df5f5 100644
--- a/source/Entity.h
+++ b/source/Entity.h
@@ -236,9 +236,12 @@ public:
/// Heals the specified amount of HPs
void Heal(int a_HitPoints);
- /// Returns the health of this pawn
+ /// Returns the health of this entity
int GetHealth(void) const { return m_Health; }
+ /// Sets the health of this entity; doesn't broadcast any hurt animation
+ void SetHealth(int a_Health);
+
// tolua_end
virtual void Tick(float a_Dt, cChunk & a_Chunk);
diff --git a/source/MonsterConfig.cpp b/source/MonsterConfig.cpp
index ff32c3406..37c7431b0 100644
--- a/source/MonsterConfig.cpp
+++ b/source/MonsterConfig.cpp
@@ -12,11 +12,11 @@
struct cMonsterConfig::sAttributesStruct
{
- AString m_name;
- float m_SightDistance;
- float m_AttackDamage;
- float m_AttackRange;
- float m_AttackRate;
+ AString m_Name;
+ double m_SightDistance;
+ double m_AttackDamage;
+ double m_AttackRange;
+ double m_AttackRate;
int m_MaxHealth;
};
@@ -55,37 +55,25 @@ cMonsterConfig::~cMonsterConfig()
void cMonsterConfig::Initialize()
{
- sAttributesStruct Attributes;
- cIniFile SettingsIniFile("settings.ini");
cIniFile MonstersIniFile("monsters.ini");
- if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile())
+ if (!MonstersIniFile.ReadFile())
{
- LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n");
+ LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__);
return;
}
- m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters", "Types", "");
-
- if ( m_pState->MonsterTypes.empty() )
+ for (int i = (int)MonstersIniFile.NumKeys(); i >= 0; i--)
{
- LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n");
- return;
- }
-
- AStringVector SplitList = StringSplit(m_pState->MonsterTypes, ",");
- for (unsigned int i = 0; i < SplitList.size(); ++i)
- {
- if (!SplitList[i].empty())
- {
- Attributes.m_name = SplitList[i];
- Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackDamage", 0);
- Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackRange", 0);
- Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i], "SightDistance", 0);
- Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackRate", 0);
- Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i], "MaxHealth", 0);
- m_pState->AttributesList.push_front(Attributes);
- }
+ sAttributesStruct Attributes;
+ AString Name = MonstersIniFile.KeyName(i);
+ Attributes.m_Name = Name;
+ Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0);
+ Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
+ Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0);
+ Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
+ Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
+ m_pState->AttributesList.push_front(Attributes);
} // for i - SplitList[]
}
@@ -98,13 +86,13 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
std::list<sAttributesStruct>::const_iterator itr;
for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
{
- if (itr->m_name.compare(a_Name) == 0)
+ if (itr->m_Name.compare(a_Name) == 0)
{
- a_Monster->SetAttackDamage (itr->m_AttackDamage);
- a_Monster->SetAttackRange (itr->m_AttackRange);
- a_Monster->SetSightDistance(itr->m_SightDistance);
+ a_Monster->SetAttackDamage ((float)itr->m_AttackDamage);
+ a_Monster->SetAttackRange ((float)itr->m_AttackRange);
+ a_Monster->SetSightDistance((float)itr->m_SightDistance);
a_Monster->SetAttackRate ((int)itr->m_AttackRate);
- a_Monster->SetMaxHealth ((short)itr->m_MaxHealth);
+ a_Monster->SetMaxHealth (itr->m_MaxHealth);
return;
}
} // for itr - m_pState->AttributesList[]
diff --git a/source/Pickup.cpp b/source/Pickup.cpp
index 797fb84f6..957aa0764 100644
--- a/source/Pickup.cpp
+++ b/source/Pickup.cpp
@@ -27,11 +27,12 @@
cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
: cEntity(etPickup, ((double)(a_MicroPosX)) / 32, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2)
- , m_Health(5)
, m_Timer( 0.f )
, m_Item(a_Item)
, m_bCollected( false )
{
+ m_MaxHealth = 1;
+ m_Health = 1;
SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
m_Gravity = -3.0;
}
diff --git a/source/Pickup.h b/source/Pickup.h
index 74dceae4b..f37618d2d 100644
--- a/source/Pickup.h
+++ b/source/Pickup.h
@@ -43,8 +43,6 @@ public:
short GetAge(void) const { return (short)(m_Timer / 50); }
private:
- short m_Health;
-
Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
Vector3d m_WaterSpeed;
diff --git a/source/World.cpp b/source/World.cpp
index 53c60bb69..b632fe7f9 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -2354,6 +2354,7 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy
}
}
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
+ Monster->SetHealth(Monster->GetMaxHealth());
Monster->Initialize(this);
BroadcastSpawnEntity(*Monster);
return Monster->GetUniqueID();