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-rw-r--r--source/Simulator/VaporizeFluidSimulator.cpp52
-rw-r--r--source/Simulator/VaporizeFluidSimulator.h34
-rw-r--r--source/World.cpp8
3 files changed, 94 insertions, 0 deletions
diff --git a/source/Simulator/VaporizeFluidSimulator.cpp b/source/Simulator/VaporizeFluidSimulator.cpp
new file mode 100644
index 000000000..10466c454
--- /dev/null
+++ b/source/Simulator/VaporizeFluidSimulator.cpp
@@ -0,0 +1,52 @@
+
+// VaporizeFluidSimulator.cpp
+
+// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
+
+#include "Globals.h"
+#include "VaporizeFluidSimulator.h"
+#include "../Chunk.h"
+
+
+
+
+
+cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
+ super(a_World, a_Fluid, a_StationaryFluid)
+{
+}
+
+
+
+
+
+void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+{
+ if (a_Chunk == NULL)
+ {
+ return;
+ }
+ int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+ BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
+ if (
+ (BlockType == m_FluidBlock) ||
+ (BlockType == m_StationaryFluidBlock)
+ )
+ {
+ a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
+ }
+}
+
+
+
+
+
+void cVaporizeFluidSimulator::Simulate(float a_Dt)
+{
+ // Nothing needed
+}
+
+
+
+
diff --git a/source/Simulator/VaporizeFluidSimulator.h b/source/Simulator/VaporizeFluidSimulator.h
new file mode 100644
index 000000000..c179c8ec4
--- /dev/null
+++ b/source/Simulator/VaporizeFluidSimulator.h
@@ -0,0 +1,34 @@
+
+// VaporizeFluidSimulator.h
+
+// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
+// Useful for water simulation in the Nether
+
+
+
+
+
+#pragma once
+
+#include "FluidSimulator.h"
+
+
+
+
+
+class cVaporizeFluidSimulator :
+ public cFluidSimulator
+{
+ typedef cFluidSimulator super;
+
+public:
+ cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
+
+ // cSimulator overrides:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void Simulate(float a_Dt) override;
+} ;
+
+
+
+
diff --git a/source/World.cpp b/source/World.cpp
index 70b70d1f1..a82b4078b 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -21,6 +21,7 @@
#include "Simulator/FireSimulator.h"
#include "Simulator/SandSimulator.h"
#include "Simulator/RedstoneSimulator.h"
+#include "Simulator/VaporizeFluidSimulator.h"
// Mobs:
#include "Mobs/Bat.h"
@@ -2244,6 +2245,13 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1);
res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource);
}
+ else if (
+ (NoCaseCompare(SimulatorName, "vaporize") == 0) ||
+ (NoCaseCompare(SimulatorName, "vaporise") == 0)
+ )
+ {
+ res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
+ }
else
{
if (NoCaseCompare(SimulatorName, "classic") != 0)