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-rw-r--r--source/Tracer.h56
1 files changed, 38 insertions, 18 deletions
diff --git a/source/Tracer.h b/source/Tracer.h
index bc348d955..6c2ab6792 100644
--- a/source/Tracer.h
+++ b/source/Tracer.h
@@ -1,20 +1,41 @@
+
#pragma once
#include "Vector3i.h"
#include "Vector3f.h"
+
+
+
+// fwd:
class cWorld;
-class cTracer // tolua_export
-{ // tolua_export
-public: // tolua_export
- Vector3f DotPos;
- Vector3f BoxOffset;
- cTracer( cWorld* a_World); // tolua_export
- ~cTracer(); // tolua_export
+
+
+
+
+
+// tolua_begin
+
+class cTracer
+{
+public:
+
+ /// Contains the position of the block that caused the collision
+ Vector3f BlockHitPosition;
+
+ /// Contains which face was hit
+ Vector3f HitNormal;
+
+ /// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block)
+ Vector3f RealHit;
+
+
+ cTracer(cWorld * a_World);
+ ~cTracer();
/// Determines if a collision occures along a line. Returns true if a collision occurs.
- bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) // tolua_export
+ bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
{
return Trace(a_Start, a_Direction, a_Distance, false);
}
@@ -22,16 +43,9 @@ public: // tolua_export
/// Determines if a collision occures along a line. Returns true if a collision occurs.
/// When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use
/// the rules for monster vision. E.g. Only water and air do not block vision.
- bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); // tolua_export
-
- /// Contains the position of the block that caused the collision
- Vector3f BlockHitPosition; // tolua_export
-
- /// Contains which face was hit
- Vector3f HitNormal; // tolua_export
+ /// a_Distance is the number of iterations (blocks hits) that are tested.
+ bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight);
- /// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block)
- Vector3f RealHit; // tolua_export
private:
/// Preps Tracer object for call of Trace function. Only used internally.
@@ -59,4 +73,10 @@ private:
Vector3i end1;
Vector3i step;
Vector3f tMax;
-}; // tolua_export
+};
+
+// tolua_end
+
+
+
+