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-rw-r--r--source/Bindings.cpp69
-rw-r--r--source/Bindings.h2
-rw-r--r--source/BlockEntities/ChestEntity.cpp13
-rw-r--r--source/BlockEntities/ChestEntity.h8
-rw-r--r--source/ItemGrid.cpp25
-rw-r--r--source/ItemGrid.h6
6 files changed, 113 insertions, 10 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 02f8ce325..60d83b670 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 06/12/13 14:28:57.
+** Generated automatically by tolua++-1.0.92 on 06/13/13 08:12:33.
*/
#ifndef __cplusplus
@@ -15487,6 +15487,71 @@ tolua_lerror:
}
#endif //#ifndef TOLUA_DISABLE
+/* method: IsSlotEmpty of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_IsSlotEmpty00
+static int tolua_AllToLua_cItemGrid_IsSlotEmpty00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotEmpty'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSlotEmpty(a_SlotNum);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSlotEmpty'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsSlotEmpty of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_IsSlotEmpty01
+static int tolua_AllToLua_cItemGrid_IsSlotEmpty01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotEmpty'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsSlotEmpty(a_X,a_Y);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_IsSlotEmpty00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: Clear of class cItemGrid */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_Clear00
static int tolua_AllToLua_cItemGrid_Clear00(lua_State* tolua_S)
@@ -27698,6 +27763,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot03);
tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot00);
tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot01);
+ tolua_function(tolua_S,"IsSlotEmpty",tolua_AllToLua_cItemGrid_IsSlotEmpty00);
+ tolua_function(tolua_S,"IsSlotEmpty",tolua_AllToLua_cItemGrid_IsSlotEmpty01);
tolua_function(tolua_S,"Clear",tolua_AllToLua_cItemGrid_Clear00);
tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cItemGrid_HowManyCanFit00);
tolua_function(tolua_S,"AddItem",tolua_AllToLua_cItemGrid_AddItem00);
diff --git a/source/Bindings.h b/source/Bindings.h
index ec7581add..5d041895b 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 06/12/13 14:28:57.
+** Generated automatically by tolua++-1.0.92 on 06/13/13 08:12:34.
*/
/* Exported function */
diff --git a/source/BlockEntities/ChestEntity.cpp b/source/BlockEntities/ChestEntity.cpp
index cd2b15e2b..3e75d5100 100644
--- a/source/BlockEntities/ChestEntity.cpp
+++ b/source/BlockEntities/ChestEntity.cpp
@@ -101,15 +101,20 @@ void cChestEntity::SendTo(cClientHandle & a_Client)
void cChestEntity::UsedBy(cPlayer * a_Player)
{
- if (GetWindow() == NULL)
+ // If the window is not created, open it anew:
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
{
OpenNewWindow();
+ Window = GetWindow();
}
- if (GetWindow())
+
+ // Open the window for the player:
+ if (Window != NULL)
{
- if( a_Player->GetWindow() != GetWindow() )
+ if (a_Player->GetWindow() != Window)
{
- a_Player->OpenWindow( GetWindow() );
+ a_Player->OpenWindow(Window);
}
}
diff --git a/source/BlockEntities/ChestEntity.h b/source/BlockEntities/ChestEntity.h
index 86cb618d5..c6676894f 100644
--- a/source/BlockEntities/ChestEntity.h
+++ b/source/BlockEntities/ChestEntity.h
@@ -47,14 +47,14 @@ public:
static const char * GetClassStatic(void) { return "cChestEntity"; }
- bool LoadFromJson(const Json::Value& a_Value);
+ bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
- virtual void SaveToJson(Json::Value & a_Value ) override;
+ virtual void SaveToJson(Json::Value & a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
- virtual void UsedBy(cPlayer * a_Player);
+ virtual void UsedBy(cPlayer * a_Player) override;
- /// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
+ /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
void OpenNewWindow(void);
} ; // tolua_export
diff --git a/source/ItemGrid.cpp b/source/ItemGrid.cpp
index 5284f3ae1..c62ea6bcc 100644
--- a/source/ItemGrid.cpp
+++ b/source/ItemGrid.cpp
@@ -175,6 +175,31 @@ void cItemGrid::EmptySlot(int a_SlotNum)
+bool cItemGrid::IsSlotEmpty(int a_SlotNum) const
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number %d out of %d slots",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return true;
+ }
+ return m_Slots[a_SlotNum].IsEmpty();
+}
+
+
+
+
+
+bool cItemGrid::IsSlotEmpty(int a_X, int a_Y) const
+{
+ return IsSlotEmpty(GetSlotNum(a_X, a_Y));
+}
+
+
+
+
+
void cItemGrid::Clear(void)
{
for (int i = 0; i < m_NumSlots; i++)
diff --git a/source/ItemGrid.h b/source/ItemGrid.h
index 72b7d3b03..6b2713c45 100644
--- a/source/ItemGrid.h
+++ b/source/ItemGrid.h
@@ -62,6 +62,12 @@ public:
void EmptySlot(int a_X, int a_Y);
void EmptySlot(int a_SlotNum);
+ /// Returns true if the specified slot is empty or the slot doesn't exist
+ bool IsSlotEmpty(int a_SlotNum) const;
+
+ /// Returns true if the specified slot is empty or the slot doesn't exist
+ bool IsSlotEmpty(int a_X, int a_Y) const;
+
/// Sets all items as empty
void Clear(void);