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-rw-r--r--source/Entities/Entity.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp
index 4d7206965..2443b1810 100644
--- a/source/Entities/Entity.cpp
+++ b/source/Entities/Entity.cpp
@@ -607,19 +607,19 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
switch(WaterDir)
{
case X_PLUS:
- m_WaterSpeed.x = 1.f;
+ m_WaterSpeed.x = 0.2f;
m_bOnGround = false;
break;
case X_MINUS:
- m_WaterSpeed.x = -1.f;
+ m_WaterSpeed.x = -0.2f;
m_bOnGround = false;
break;
case Z_PLUS:
- m_WaterSpeed.z = 1.f;
+ m_WaterSpeed.z = 0.2f;
m_bOnGround = false;
break;
case Z_MINUS:
- m_WaterSpeed.z = -1.f;
+ m_WaterSpeed.z = -0.2f;
m_bOnGround = false;
break;
@@ -650,7 +650,6 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
if( Ret == 1 )
{
-
if( Tracer.HitNormal.x != 0.f ) NextSpeed.x = 0.f;
if( Tracer.HitNormal.y != 0.f ) NextSpeed.y = 0.f;
if( Tracer.HitNormal.z != 0.f ) NextSpeed.z = 0.f;
@@ -666,7 +665,9 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
NextPos.z += Tracer.HitNormal.z * 0.3f;
}
else
+ {
NextPos += (NextSpeed * a_Dt);
+ }
}
else
{