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-rw-r--r--source/Bindings.cpp35
-rw-r--r--source/Bindings.h2
-rw-r--r--source/Entities/ProjectileEntity.h2
-rw-r--r--source/Item.cpp9
-rw-r--r--source/Item.h3
-rw-r--r--source/Mobs/Monster.cpp74
-rw-r--r--source/Mobs/Sheep.cpp15
-rw-r--r--source/Mobs/Wolf.cpp133
-rw-r--r--source/Mobs/Wolf.h40
-rw-r--r--source/Protocol/Protocol17x.cpp6
-rw-r--r--source/Root.cpp4
-rw-r--r--source/Simulator/FloodyFluidSimulator.cpp2
-rw-r--r--source/UI/SlotArea.cpp90
-rw-r--r--source/UI/SlotArea.h12
-rw-r--r--source/UI/Window.cpp49
-rw-r--r--source/UI/Window.h6
16 files changed, 402 insertions, 80 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index bc96bd098..5e1fc4c8e 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/09/13 19:50:08.
+** Generated automatically by tolua++-1.0.92 on 11/10/13 18:40:47.
*/
#ifndef __cplusplus
@@ -15845,6 +15845,38 @@ static int tolua_AllToLua_cItem_IsFullStack00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: GetMaxStackSize of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxStackSize00
+static int tolua_AllToLua_cItem_GetMaxStackSize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxStackSize'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetMaxStackSize();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxStackSize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* get function: m_ItemType of class cItem */
#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemType
static int tolua_get_cItem_m_ItemType(lua_State* tolua_S)
@@ -30521,6 +30553,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"IsDamageable",tolua_AllToLua_cItem_IsDamageable00);
tolua_function(tolua_S,"IsStackableWith",tolua_AllToLua_cItem_IsStackableWith00);
tolua_function(tolua_S,"IsFullStack",tolua_AllToLua_cItem_IsFullStack00);
+ tolua_function(tolua_S,"GetMaxStackSize",tolua_AllToLua_cItem_GetMaxStackSize00);
tolua_variable(tolua_S,"m_ItemType",tolua_get_cItem_m_ItemType,tolua_set_cItem_m_ItemType);
tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount);
tolua_variable(tolua_S,"m_ItemDamage",tolua_get_cItem_m_ItemDamage,tolua_set_cItem_m_ItemDamage);
diff --git a/source/Bindings.h b/source/Bindings.h
index b1c0d55cb..c0e1f288c 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/09/13 19:50:08.
+** Generated automatically by tolua++-1.0.92 on 11/10/13 18:40:47.
*/
/* Exported function */
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h
index 359b0241b..28dd76935 100644
--- a/source/Entities/ProjectileEntity.h
+++ b/source/Entities/ProjectileEntity.h
@@ -83,7 +83,7 @@ protected:
/// True if the projectile has hit the ground and is stuck there
bool m_IsInGround;
-
+
// cEntity overrides:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
diff --git a/source/Item.cpp b/source/Item.cpp
index 5e0beb028..25664e4df 100644
--- a/source/Item.cpp
+++ b/source/Item.cpp
@@ -122,6 +122,15 @@ bool cItem::IsFullStack(void) const
+char cItem::GetMaxStackSize(void) const
+{
+ return ItemHandler(m_ItemType)->GetMaxStackSize();
+}
+
+
+
+
+
/// Returns the cItemHandler responsible for this item type
cItemHandler * cItem::GetHandler(void) const
{
diff --git a/source/Item.h b/source/Item.h
index fee861050..c60d0542c 100644
--- a/source/Item.h
+++ b/source/Item.h
@@ -132,6 +132,9 @@ public:
/// Returns true if the item is stacked up to its maximum stacking.
bool IsFullStack(void) const;
+
+ /// Returns the maximum amount of stacked items of this type.
+ char GetMaxStackSize(void) const;
// tolua_end
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
index 167a07486..8a5717e27 100644
--- a/source/Mobs/Monster.cpp
+++ b/source/Mobs/Monster.cpp
@@ -624,61 +624,73 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
{
+ cFastRandom Random;
cMonster * toReturn = NULL;
- cFastRandom RandomDerps;
// Create the mob entity
switch (a_MobType)
{
case mtMagmaCube:
- case mtSlime: toReturn = new cSlime (RandomDerps.NextInt(2) + 1); break; // Size parameter
- case mtSheep: toReturn = new cSheep (RandomDerps.NextInt(15)); break; // Colour parameter
- case mtZombie: toReturn = new cZombie (false); break; // TODO: Infected zombie parameter
+ case mtSlime:
+ {
+ toReturn = new cSlime (Random.NextInt(2) + 1);
+ break;
+ }
case mtSkeleton:
{
// TODO: Actual detection of spawning in Nether
- toReturn = new cSkeleton(RandomDerps.NextInt(1) == 0 ? false : true);
+ toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true);
break;
}
case mtVillager:
{
- int VilType = RandomDerps.NextInt(6);
- if (VilType == 6) { VilType = 0; } // Give farmers a better chance of spawning
+ int VillagerType = Random.NextInt(6);
+ if (VillagerType == 6)
+ {
+ // Give farmers a better chance of spawning
+ VillagerType = 0;
+ }
- toReturn = new cVillager(cVillager::eVillagerType(VilType)); // Type (blacksmith, butcher, etc.) parameter
+ toReturn = new cVillager((cVillager::eVillagerType)VillagerType);
break;
}
case mtHorse:
{
// Horses take a type (species), a colour, and a style (dots, stripes, etc.)
- int HseType = RandomDerps.NextInt(7);
- int HseColor = RandomDerps.NextInt(6);
- int HseStyle = RandomDerps.NextInt(6);
- int HseTameTimes = RandomDerps.NextInt(6) + 1;
+ int HorseType = Random.NextInt(7);
+ int HorseColor = Random.NextInt(6);
+ int HorseStyle = Random.NextInt(6);
+ int HorseTameTimes = Random.NextInt(6) + 1;
- if ((HseType == 5) || (HseType == 6) || (HseType == 7)) { HseType = 0; } // Increase chances of normal horse (zero)
+ if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7))
+ {
+ // Increase chances of normal horse (zero)
+ HorseType = 0;
+ }
- toReturn = new cHorse(HseType, HseColor, HseStyle, HseTameTimes);
+ toReturn = new cHorse(HorseType, HorseColor, HorseStyle, HorseTameTimes);
break;
}
- case mtBat: toReturn = new cBat(); break;
- case mtBlaze: toReturn = new cBlaze(); break;
- case mtCaveSpider: toReturn = new cCavespider(); break;
- case mtChicken: toReturn = new cChicken(); break;
- case mtCow: toReturn = new cCow(); break;
- case mtCreeper: toReturn = new cCreeper(); break;
- case mtEnderman: toReturn = new cEnderman(); break;
- case mtGhast: toReturn = new cGhast(); break;
- case mtMooshroom: toReturn = new cMooshroom(); break;
- case mtOcelot: toReturn = new cOcelot(); break;
- case mtPig: toReturn = new cPig(); break;
- case mtSilverfish: toReturn = new cSilverfish(); break;
- case mtSpider: toReturn = new cSpider(); break;
- case mtSquid: toReturn = new cSquid(); break;
- case mtWitch: toReturn = new cWitch(); break;
- case mtWolf: toReturn = new cWolf(); break;
- case mtZombiePigman: toReturn = new cZombiePigman(); break;
+ case mtBat: toReturn = new cBat(); break;
+ case mtBlaze: toReturn = new cBlaze(); break;
+ case mtCaveSpider: toReturn = new cCavespider(); break;
+ case mtChicken: toReturn = new cChicken(); break;
+ case mtCow: toReturn = new cCow(); break;
+ case mtCreeper: toReturn = new cCreeper(); break;
+ case mtEnderman: toReturn = new cEnderman(); break;
+ case mtGhast: toReturn = new cGhast(); break;
+ case mtMooshroom: toReturn = new cMooshroom(); break;
+ case mtOcelot: toReturn = new cOcelot(); break;
+ case mtPig: toReturn = new cPig(); break;
+ case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter
+ case mtSilverfish: toReturn = new cSilverfish(); break;
+ case mtSpider: toReturn = new cSpider(); break;
+ case mtSquid: toReturn = new cSquid(); break;
+ case mtWitch: toReturn = new cWitch(); break;
+ case mtWolf: toReturn = new cWolf(); break;
+ case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter
+ case mtZombiePigman: toReturn = new cZombiePigman(); break;
default:
{
ASSERT(!"Unhandled mob type whilst trying to spawn mob!");
diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp
index 703482ddb..bda4ccff8 100644
--- a/source/Mobs/Sheep.cpp
+++ b/source/Mobs/Sheep.cpp
@@ -33,7 +33,6 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-
void cSheep::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
@@ -51,9 +50,13 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
+ if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
+ {
+ m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ m_World->BroadcastEntityMetadata(*this);
+ }
}
-
-
-
-
-
diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp
index 2baeb4b7b..b9db53c7f 100644
--- a/source/Mobs/Wolf.cpp
+++ b/source/Mobs/Wolf.cpp
@@ -11,10 +11,12 @@
cWolf::cWolf(void) :
super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
- m_bIsAngry(false),
- m_bIsTame(false),
- m_bIsSitting(false),
- m_bIsBegging(false)
+ m_IsAngry(false),
+ m_IsTame(false),
+ m_IsSitting(false),
+ m_IsBegging(false),
+ m_Owner(""),
+ m_CollarColor(14)
{
}
@@ -25,9 +27,9 @@ cWolf::cWolf(void) :
void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
- if (!m_bIsTame)
+ if (!m_IsTame)
{
- m_bIsAngry = true;
+ m_IsAngry = true;
}
m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
}
@@ -38,7 +40,7 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
void cWolf::OnRightClicked(cPlayer & a_Player)
{
- if ((!m_bIsTame) && (!m_bIsAngry))
+ if (!IsTame() && !IsAngry())
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
{
@@ -47,10 +49,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
a_Player.GetInventory().RemoveOneEquippedItem();
}
- if (m_World->GetTickRandomNumber(10) == 5)
+ if (m_World->GetTickRandomNumber(7) == 0)
{
SetMaxHealth(20);
- m_bIsTame = true;
+ SetIsTame(true);
+ SetOwner(a_Player.GetName());
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
}
else
@@ -59,19 +62,119 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
}
}
}
- else if (m_bIsTame)
+ else if (IsTame())
{
- if (m_bIsSitting)
+ if (a_Player.GetName() == m_Owner) // Is the player the owner of the dog?
{
- m_bIsSitting = false;
+ if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
+ {
+ m_CollarColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ }
+ else if (IsSitting())
+ {
+ SetIsSitting(false);
+ }
+ else
+ {
+ SetIsSitting(true);
+ }
}
- else
+ }
+
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (!IsAngry())
+ {
+ cMonster::Tick(a_Dt, a_Chunk);
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+
+ if (IsSitting())
+ {
+ m_bMovingToDestination = false;
+ }
+
+ cPlayer * a_Closest_Player = FindClosestPlayer();
+ if (a_Closest_Player != NULL)
+ {
+ switch (a_Closest_Player->GetEquippedItem().m_ItemType)
{
- m_bIsSitting = true;
+ case E_ITEM_BONE:
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_STEAK:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_ROTTEN_FLESH:
+ {
+ if (!IsBegging())
+ {
+ SetIsBegging(true);
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ Vector3f a_NewDestination = a_Closest_Player->GetPosition();
+ a_NewDestination.y = a_NewDestination.y + 1; // Look at the head of the player, not his feet.
+ m_Destination = Vector3f(a_NewDestination);
+ m_bMovingToDestination = false;
+ break;
+ }
+ default:
+ {
+ if (IsBegging())
+ {
+ SetIsBegging(false);
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ }
}
}
- m_World->BroadcastEntityMetadata(*this);
+ class cCallback :
+ public cPlayerListCallback
+ {
+ virtual bool Item(cPlayer * Player) override
+ {
+ OwnerCoords = Player->GetPosition();
+ return false;
+ }
+ public:
+ Vector3f OwnerCoords;
+ } Callback;
+ m_World->DoWithPlayer(m_Owner, Callback);
+ Vector3f OwnerCoords = Callback.OwnerCoords;
+
+ if (IsTame())
+ {
+ if (m_Owner != "")
+ {
+ double Distance = (OwnerCoords - GetPosition()).Length();
+ if (Distance < 3)
+ {
+ m_bMovingToDestination = false;
+ }
+ else if ((Distance > 30) && (!IsSitting()))
+ {
+ TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z);
+ }
+ else
+ {
+ m_Destination = OwnerCoords;
+ }
+ }
+ }
}
diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h
index 98074ba11..d51d4e78a 100644
--- a/source/Mobs/Wolf.h
+++ b/source/Mobs/Wolf.h
@@ -2,6 +2,7 @@
#pragma once
#include "PassiveAggressiveMonster.h"
+#include "../Entities/Entity.h"
@@ -19,19 +20,32 @@ public:
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
-
- bool IsSitting(void) const { return m_bIsSitting; }
- bool IsTame(void) const { return m_bIsTame; }
- bool IsBegging(void) const { return m_bIsBegging; }
- bool IsAngry(void) const { return m_bIsAngry; }
-
-private:
-
- bool m_bIsSitting;
- bool m_bIsTame;
- bool m_bIsBegging;
- bool m_bIsAngry;
-
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ // Get functions
+ bool IsSitting (void) const { return m_IsSitting; }
+ bool IsTame (void) const { return m_IsTame; }
+ bool IsBegging (void) const { return m_IsBegging; }
+ bool IsAngry (void) const { return m_IsAngry; }
+ AString GetOwner (void) const { return m_Owner; }
+ int GetCollarColor(void) const { return m_CollarColor; }
+
+ // Set functions
+ void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
+ void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
+ void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
+ void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
+ void SetOwner (AString a_NewOwner) { m_Owner = a_NewOwner; }
+ void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
+
+protected:
+
+ bool m_IsSitting;
+ bool m_IsTame;
+ bool m_IsBegging;
+ bool m_IsAngry;
+ AString m_Owner;
+ int m_CollarColor;
} ;
diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp
index 2ccf9230f..628b8e071 100644
--- a/source/Protocol/Protocol17x.cpp
+++ b/source/Protocol/Protocol17x.cpp
@@ -504,7 +504,7 @@ void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteString(a_Player.GetName());
Pkt.WriteBool(a_IsOnline);
- Pkt.WriteShort(a_Player.GetClientHandle()->GetPing());
+ Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
}
@@ -565,7 +565,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
- Pkt.WriteInt(a_Player.GetUniqueID());
+ Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID
Pkt.WriteString(a_Player.GetName());
Pkt.WriteFPInt(a_Player.GetPosX());
@@ -1788,6 +1788,8 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
WriteFloat((float)(a_Mob.GetHealth()));
WriteByte(0x13);
WriteByte(Wolf.IsBegging() ? 1 : 0);
+ WriteByte(0x14);
+ WriteByte(Wolf.GetCollarColor());
break;
}
diff --git a/source/Root.cpp b/source/Root.cpp
index 4760c3ef1..701832be7 100644
--- a/source/Root.cpp
+++ b/source/Root.cpp
@@ -547,9 +547,9 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
}
if (Rating == NameLength) // Perfect match
{
- return false;
+ return true;
}
- return true;
+ return false;
}
public:
diff --git a/source/Simulator/FloodyFluidSimulator.cpp b/source/Simulator/FloodyFluidSimulator.cpp
index 66954092d..d204a1f8b 100644
--- a/source/Simulator/FloodyFluidSimulator.cpp
+++ b/source/Simulator/FloodyFluidSimulator.cpp
@@ -224,7 +224,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
ItemTypeToString(NewBlock).c_str()
);
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
- m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
+ m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
return;
}
}
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 82e87e126..7fd7cd996 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -50,15 +50,20 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
return;
}
- if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
+ switch (a_ClickAction)
{
- if (!a_Player.IsDraggingItem())
+ case caShiftLeftClick:
+ case caShiftRightClick:
{
ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
return;
}
- LOGD("Shift clicked, but the player is dragging an item: %s", ItemToFullString(a_Player.GetDraggingItem()).c_str());
- return;
+
+ case caDblClick:
+ {
+ DblClicked(a_Player, a_SlotNum);
+ return;
+ }
}
cItem Slot(*GetSlot(a_SlotNum, a_Player));
@@ -182,6 +187,36 @@ void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_
+void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum)
+{
+ cItem & Dragging = a_Player.GetDraggingItem();
+ if (Dragging.IsEmpty())
+ {
+ // Move the item in the dblclicked slot into hand:
+ Dragging = *GetSlot(a_SlotNum, a_Player);
+ cItem EmptyItem;
+ SetSlot(a_SlotNum, a_Player, EmptyItem);
+ }
+ if (Dragging.IsEmpty())
+ {
+ LOGD("%s DblClicked with an empty hand over empty slot, ignoring", a_Player.GetName().c_str());
+ return;
+ }
+
+ // Add as many items from the surrounding area into hand as possible:
+ // First skip full stacks, then if there's still space, process full stacks as well:
+ if (!m_ParentWindow.CollectItemsToHand(Dragging, *this, a_Player, false))
+ {
+ m_ParentWindow.CollectItemsToHand(Dragging, *this, a_Player, true);
+ }
+
+ m_ParentWindow.BroadcastWholeWindow(); // We need to broadcast, in case the window was a chest opened by multiple players
+}
+
+
+
+
+
void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
{
for (int i = 0; i < m_NumSlots; i++)
@@ -220,6 +255,39 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_
+bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks)
+{
+ int NumSlots = GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ const cItem & SlotItem = *GetSlot(i, a_Player);
+ if (!SlotItem.IsStackableWith(a_Dragging))
+ {
+ continue;
+ }
+ int ToMove = a_Dragging.GetMaxStackSize() - a_Dragging.m_ItemCount;
+ if (ToMove > SlotItem.m_ItemCount)
+ {
+ ToMove = SlotItem.m_ItemCount;
+ }
+ a_Dragging.m_ItemCount += ToMove;
+ cItem NewSlot(SlotItem);
+ NewSlot.m_ItemCount -= ToMove;
+ SetSlot(i, a_Player, NewSlot);
+ if (!NewSlot.IsEmpty())
+ {
+ // There are leftovers in the slot, so a_Dragging must be full
+ return true;
+ }
+ } // for i - Slots[]
+ // a_Dragging may be full if there were exactly the number of items needed to fill it
+ return a_Dragging.IsFullStack();
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaChest:
@@ -336,6 +404,20 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction
+void cSlotAreaCrafting::DblClicked(cPlayer & a_Player, int a_SlotNum)
+{
+ if (a_SlotNum == 0)
+ {
+ // Dbl-clicking the crafting result slot shouldn't collect items to hand
+ return;
+ }
+ super::DblClicked(a_Player, a_SlotNum);
+}
+
+
+
+
+
void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
{
// Toss all items on the crafting grid:
diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h
index 943452feb..b1944d901 100644
--- a/source/UI/SlotArea.h
+++ b/source/UI/SlotArea.h
@@ -40,9 +40,12 @@ public:
/// Called when a player clicks in the window. Parameters taken from the click packet.
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem);
- /// Called from Clicked if it is a valid shiftclick
+ /// Called from Clicked when the action is a shiftclick (left or right)
virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem);
+ /// Called from Clicked when the action is a caDblClick
+ virtual void DblClicked(cPlayer & a_Player, int a_SlotNum);
+
/// Called when a new player opens the same parent window. The window already tracks the player. CS-locked.
virtual void OnPlayerAdded(cPlayer & a_Player) {} ;
@@ -57,6 +60,12 @@ public:
*/
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots);
+ /// Called on DblClicking to collect all stackable items into hand.
+ /// The items are accumulated in a_Dragging and removed from the slots immediately.
+ /// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting.
+ /// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill.
+ virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks);
+
protected:
int m_NumSlots;
cWindow & m_ParentWindow;
@@ -212,6 +221,7 @@ public:
// cSlotAreaTemporary overrides:
virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void DblClicked (cPlayer & a_Player, int a_SlotNum);
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
// Distributing items into this area is completely disabled
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp
index 1f023cb03..f5c62692f 100644
--- a/source/UI/Window.cpp
+++ b/source/UI/Window.cpp
@@ -386,6 +386,51 @@ void cWindow::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea
+bool cWindow::CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks)
+{
+ // First ask the slot areas from a_Area till the end of list:
+ bool ShouldCollect = false;
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ if (&a_Area == *itr)
+ {
+ ShouldCollect = true;
+ }
+ if (!ShouldCollect)
+ {
+ continue;
+ }
+ if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks))
+ {
+ // a_Dragging is full
+ return true;
+ }
+ }
+
+ // a_Dragging still not full, ask slot areas before a_Area in the list:
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ if (*itr == &a_Area)
+ {
+ // All areas processed
+ return false;
+ }
+ if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks))
+ {
+ // a_Dragging is full
+ return true;
+ }
+ }
+ // Shouldn't reach here
+ // a_Area is expected to be part of m_SlotAreas[], so the "return false" in the loop above should have returned already
+ ASSERT(!"This branch should not be reached");
+ return false;
+}
+
+
+
+
+
void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum)
{
int SlotBase = 0;
@@ -583,7 +628,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
// Modify the item at the slot
cItem AtSlot(*Area->GetSlot(LocalSlotNum, a_Player));
- int MaxStack = ItemHandler(AtSlot.m_ItemType)->GetMaxStackSize();
+ int MaxStack = AtSlot.GetMaxStackSize();
if (AtSlot.IsEmpty())
{
// Empty, just move all of it there:
@@ -592,7 +637,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
Area->SetSlot(LocalSlotNum, a_Player, ToStore);
NumDistributed += ToStore.m_ItemCount;
}
- else
+ else if (AtSlot.IsStackableWith(a_Item))
{
// Occupied, add and cap at MaxStack:
int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount);
diff --git a/source/UI/Window.h b/source/UI/Window.h
index 6927cd3ac..c44b900d7 100644
--- a/source/UI/Window.h
+++ b/source/UI/Window.h
@@ -156,6 +156,12 @@ public:
*/
void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply);
+ /// Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area.
+ /// The items are accumulated in a_Dragging and removed from the SlotAreas immediately.
+ /// If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting.
+ /// Returns true if full stack has been collected, false if there's space remaining to fill.
+ bool CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks);
+
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);