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-rw-r--r--source/ManualBindings.cpp187
1 files changed, 95 insertions, 92 deletions
diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp
index c1db27be4..f01fea278 100644
--- a/source/ManualBindings.cpp
+++ b/source/ManualBindings.cpp
@@ -102,96 +102,97 @@ static int tolua_LOGERROR(lua_State* tolua_S)
-static int tolua_cWorld_ForEachEntityInChunk(lua_State * tolua_S)
-{
- int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if ((NumArgs != 3) && (NumArgs != 4))
- {
- LOGWARN("Error in function call 'ForEachEntityInChunk': Requires 3 or 4 arguments, got %i", NumArgs);
- return 0;
- }
-
- cWorld * self = (cWorld *) tolua_tousertype(tolua_S, 1, 0);
- if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3))
- {
- LOGWARN("Errorin function call 'ForEachEntityInChunk': Expected a number for parameters #1 and #2");
- return 0;
- }
-
- int ChunkX = ((int)tolua_tonumber(tolua_S, 2, 0));
- int ChunkZ = ((int)tolua_tonumber(tolua_S, 3, 0));
-
- if (!lua_isfunction( tolua_S, 4))
- {
- LOGWARN("Error in function call 'ForEachEntityInChunk': Expected a function for parameter #3");
- return 0;
- }
-
- /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
- int TableRef = LUA_REFNIL;
- if (NumArgs == 4)
- {
- TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (TableRef == LUA_REFNIL)
- {
- LOGWARN("Error in function call 'ForEachEntityInChunk': Could not get value reference of parameter #4");
- return 0;
- }
- }
-
- /* table value is popped, and now function is on top of the stack */
- int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (FuncRef == LUA_REFNIL)
- {
- LOGWARN("Error in function call 'ForEachEntityInChunk': Could not get function reference of parameter #3");
- return 0;
- }
-
- class cLuaPlayerCallback : public cItemCallback<cEntity>
- {
- public:
- cLuaPlayerCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
- {}
-
- private:
- virtual bool Item(cEntity * a_Item) override
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
- tolua_pushusertype(LuaState, a_Item, "cEntity");
- if (TableRef != LUA_REFNIL)
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
- }
-
- int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
- if (report_errors(LuaState, s))
- {
- return true; /* Abort enumeration */
- }
-
- if (lua_isboolean(LuaState, -1))
- {
- return (tolua_toboolean( LuaState, -1, 0) > 0);
- }
- return false; /* Continue enumeration */
- }
- lua_State * LuaState;
- int FuncRef;
- int TableRef;
- } Callback(tolua_S, FuncRef, TableRef);
-
- bool bRetVal = self->ForEachEntityInChunk(ChunkX, ChunkZ, Callback);
-
- /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
-
- /* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
- return 1;
+#define DEFINE_LUA_FOREACHINCHUNK(CONTAINER,ITEM,FOREACH,FNNAME) \
+static int FNNAME(lua_State * tolua_S) \
+{ \
+ int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ \
+ if ((NumArgs != 3) && (NumArgs != 4)) \
+ { \
+ LOGWARN("Error in function call '" #FOREACH "': Requires 3 or 4 arguments, got %i", NumArgs); \
+ return 0; \
+ } \
+ \
+ CONTAINER * self = (CONTAINER *) tolua_tousertype(tolua_S, 1, 0); \
+ if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3)) \
+ { \
+ LOGWARN("Errorin function call '" #FOREACH "': Expected a number for parameters #1 and #2"); \
+ return 0; \
+ } \
+ \
+ int ChunkX = ((int)tolua_tonumber(tolua_S, 2, 0)); \
+ int ChunkZ = ((int)tolua_tonumber(tolua_S, 3, 0)); \
+ \
+ if (!lua_isfunction( tolua_S, 4)) \
+ { \
+ LOGWARN("Error in function call '" #FOREACH "': Expected a function for parameter #3"); \
+ return 0; \
+ } \
+ \
+ /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ \
+ int TableRef = LUA_REFNIL; \
+ if (NumArgs == 4) \
+ { \
+ TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
+ if (TableRef == LUA_REFNIL) \
+ { \
+ LOGWARN("Error in function call '" #FOREACH "': Could not get value reference of parameter #4"); \
+ return 0; \
+ } \
+ } \
+ \
+ /* table value is popped, and now function is on top of the stack */ \
+ int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
+ if (FuncRef == LUA_REFNIL) \
+ { \
+ LOGWARN("Error in function call '" #FOREACH "': Could not get function reference of parameter #3"); \
+ return 0; \
+ } \
+ \
+ class cLuaCallback : public cItemCallback<ITEM> \
+ { \
+ public: \
+ cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
+ : LuaState( a_LuaState ) \
+ , FuncRef( a_FuncRef ) \
+ , TableRef( a_TableRef ) \
+ {} \
+ \
+ private: \
+ virtual bool Item(cEntity * a_Item) override \
+ { \
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ \
+ tolua_pushusertype(LuaState, a_Item, "cEntity"); \
+ if (TableRef != LUA_REFNIL) \
+ { \
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ \
+ } \
+ \
+ int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); \
+ if (report_errors(LuaState, s)) \
+ { \
+ return true; /* Abort enumeration */ \
+ } \
+ \
+ if (lua_isboolean(LuaState, -1)) \
+ { \
+ return (tolua_toboolean( LuaState, -1, 0) > 0); \
+ } \
+ return false; /* Continue enumeration */ \
+ } \
+ lua_State * LuaState; \
+ int FuncRef; \
+ int TableRef; \
+ } Callback(tolua_S, FuncRef, TableRef); \
+ \
+ bool bRetVal = self->FOREACH(ChunkX, ChunkZ, Callback); \
+ \
+ /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ \
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); \
+ luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); \
+ \
+ /* Push return value on stack */ \
+ tolua_pushboolean(tolua_S, bRetVal ); \
+ return 1; \
}
@@ -236,10 +237,10 @@ static int FNNAME(lua_State * tolua_S) \
return 0; \
} \
\
- class cLuaPlayerCallback : public cItemCallback<ITEM> \
+ class cLuaCallback : public cItemCallback<ITEM> \
{ \
public: \
- cLuaPlayerCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
+ cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
: LuaState( a_LuaState ) \
, FuncRef( a_FuncRef ) \
, TableRef( a_TableRef ) \
@@ -291,6 +292,8 @@ DEFINE_LUA_FOREACH(cWorld, cPlayer, ForEachPlayer, tolua_cWorld_ForEachPlayer);
DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld);
DEFINE_LUA_FOREACH(cWorld, cEntity, ForEachEntity, tolua_cWorld_ForEachEntity);
+DEFINE_LUA_FOREACHINCHUNK(cWorld, cEntity, ForEachEntityInChunk, tolua_cWorld_ForEachEntityInChunk);
+