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-rw-r--r--source/World.cpp24
-rw-r--r--source/World.h6
2 files changed, 28 insertions, 2 deletions
diff --git a/source/World.cpp b/source/World.cpp
index 7a1ecb82e..59240c7da 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -817,6 +817,26 @@ void cWorld::TickClients(float a_Dt)
cClientHandleList RemoveClients;
{
cCSLock Lock(m_CSClients);
+
+ // Remove clients scheduled for removal:
+ for (cClientHandleList::iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
+ {
+ m_Clients.remove(*itr);
+ } // for itr - m_ClientsToRemove[]
+ m_ClientsToRemove.clear();
+
+ // Add clients scheduled for adding:
+ for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
+ {
+ if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end())
+ {
+ ASSERT(!"Adding a client that is already in the clientlist");
+ continue;
+ }
+ m_Clients.push_back(*itr);
+ } // for itr - m_ClientsToRemove[]
+ m_ClientsToAdd.clear();
+
// Tick the clients, take out those that have been destroyed into RemoveClients
for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
{
@@ -2018,7 +2038,7 @@ void cWorld::AddPlayer(cPlayer * a_Player)
if (a_Player->GetClientHandle() != NULL)
{
cCSLock Lock(m_CSClients);
- m_Clients.push_back(a_Player->GetClientHandle());
+ m_ClientsToAdd.push_back(a_Player->GetClientHandle());
}
// The player has already been added to the chunkmap as the entity, do NOT add again!
@@ -2040,7 +2060,7 @@ void cWorld::RemovePlayer(cPlayer * a_Player)
if (a_Player->GetClientHandle() != NULL)
{
cCSLock Lock(m_CSClients);
- m_Clients.remove(a_Player->GetClientHandle());
+ m_ClientsToRemove.push_back(a_Player->GetClientHandle());
}
}
diff --git a/source/World.h b/source/World.h
index 2c04c4cc6..4f1e942e4 100644
--- a/source/World.h
+++ b/source/World.h
@@ -666,6 +666,12 @@ private:
/// List of clients in this world, these will be ticked by this world
cClientHandleList m_Clients;
+
+ /// Clients that are scheduled for removal (ticked in another world), waiting for TickClients() to remove them
+ cClientHandleList m_ClientsToRemove;
+
+ /// Clients that are scheduled for adding, waiting for TickClients to add them
+ cClientHandleList m_ClientsToAdd;
cWorld(const AString & a_WorldName);