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-rw-r--r--source/AllToLua.pkg10
-rw-r--r--source/Bindings.cpp200
-rw-r--r--source/Bindings.h2
-rw-r--r--source/ClientHandle.cpp17
-rw-r--r--source/ClientHandle.h5
-rw-r--r--source/Mobs/Cavespider.cpp2
-rw-r--r--source/Mobs/Enderman.cpp5
-rw-r--r--source/Mobs/Monster.cpp4
-rw-r--r--source/Mobs/Skeleton.cpp7
-rw-r--r--source/Mobs/Zombie.cpp5
-rw-r--r--source/Mobs/Zombiepigman.cpp5
-rw-r--r--source/Pawn.cpp2
-rw-r--r--source/Pawn.h2
-rw-r--r--source/Player.cpp10
-rw-r--r--source/Protocol/Protocol.h2
-rw-r--r--source/Protocol/Protocol125.cpp5
-rw-r--r--source/Protocol/Protocol125.h2
-rw-r--r--source/Protocol/Protocol142.cpp11
-rw-r--r--source/Protocol/Protocol142.h2
-rw-r--r--source/Protocol/ProtocolRecognizer.cpp4
-rw-r--r--source/Protocol/ProtocolRecognizer.h2
-rw-r--r--source/World.cpp97
-rw-r--r--source/World.h61
23 files changed, 326 insertions, 136 deletions
diff --git a/source/AllToLua.pkg b/source/AllToLua.pkg
index 0913de9a2..dea5dc54f 100644
--- a/source/AllToLua.pkg
+++ b/source/AllToLua.pkg
@@ -3,6 +3,16 @@ $#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same acr
$#include "tolua_base.h"
+// Typedefs from Globals.h, so that we don't have to include that file:
+typedef long long Int64;
+typedef int Int32;
+typedef short Int16;
+
+typedef unsigned long long UInt64;
+typedef unsigned int UInt32;
+typedef unsigned short UInt16;
+
+
$cfile "ChunkDef.h"
$cfile "Torch.h"
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 3c1db8d54..40c5d719a 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 10/31/12 20:34:13.
+** Generated automatically by tolua++-1.0.92 on 11/01/12 22:24:07.
*/
#ifndef __cplusplus
@@ -11397,6 +11397,168 @@ static int tolua_AllToLua_cWorld_GetTime00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: GetWorldTime of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWorldTime00
+static int tolua_AllToLua_cWorld_GetWorldTime00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorldTime'", NULL);
+#endif
+ {
+ long long tolua_ret = (long long) self->GetWorldTime();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWorldTime'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWorldAge of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWorldAge00
+static int tolua_AllToLua_cWorld_GetWorldAge00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorldAge'", NULL);
+#endif
+ {
+ long long tolua_ret = ( long long) self->GetWorldAge();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWorldAge'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetTimeOfDay of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTimeOfDay00
+static int tolua_AllToLua_cWorld_GetTimeOfDay00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeOfDay'", NULL);
+#endif
+ {
+ long long tolua_ret = ( long long) self->GetTimeOfDay();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetTimeOfDay'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetTimeOfDay of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetTimeOfDay00
+static int tolua_AllToLua_cWorld_SetTimeOfDay00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ long long a_TimeOfDay = (( long long) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetTimeOfDay'", NULL);
+#endif
+ {
+ self->SetTimeOfDay(a_TimeOfDay);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetTimeOfDay'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetWorldTime of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWorldTime00
+static int tolua_AllToLua_cWorld_SetWorldTime00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ long long a_TimeOfDay = ((long long) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWorldTime'", NULL);
+#endif
+ {
+ self->SetWorldTime(a_TimeOfDay);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetWorldTime'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: GetGameMode of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGameMode00
static int tolua_AllToLua_cWorld_GetGameMode00(lua_State* tolua_S)
@@ -11461,34 +11623,33 @@ static int tolua_AllToLua_cWorld_IsPVPEnabled00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: SetWorldTime of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWorldTime00
-static int tolua_AllToLua_cWorld_SetWorldTime00(lua_State* tolua_S)
+/* method: IsDeepSnowEnabled of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsDeepSnowEnabled00
+static int tolua_AllToLua_cWorld_IsDeepSnowEnabled00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- long long a_WorldTime = ((long long) tolua_tonumber(tolua_S,2,0));
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWorldTime'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDeepSnowEnabled'", NULL);
#endif
{
- self->SetWorldTime(a_WorldTime);
+ bool tolua_ret = (bool) self->IsDeepSnowEnabled();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
- return 0;
+ return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetWorldTime'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'IsDeepSnowEnabled'.",&tolua_err);
return 0;
#endif
}
@@ -11511,13 +11672,13 @@ static int tolua_AllToLua_cWorld_GetHeight00(lua_State* tolua_S)
#endif
{
cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
#endif
{
- int tolua_ret = (int) self->GetHeight(a_X,a_Z);
+ int tolua_ret = (int) self->GetHeight(a_BlockX,a_BlockZ);
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
@@ -23031,9 +23192,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_cclass(tolua_S,"cWorld","cWorld","",NULL);
tolua_beginmodule(tolua_S,"cWorld");
tolua_function(tolua_S,"GetTime",tolua_AllToLua_cWorld_GetTime00);
+ tolua_function(tolua_S,"GetWorldTime",tolua_AllToLua_cWorld_GetWorldTime00);
+ tolua_function(tolua_S,"GetWorldAge",tolua_AllToLua_cWorld_GetWorldAge00);
+ tolua_function(tolua_S,"GetTimeOfDay",tolua_AllToLua_cWorld_GetTimeOfDay00);
+ tolua_function(tolua_S,"SetTimeOfDay",tolua_AllToLua_cWorld_SetTimeOfDay00);
+ tolua_function(tolua_S,"SetWorldTime",tolua_AllToLua_cWorld_SetWorldTime00);
tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00);
tolua_function(tolua_S,"IsPVPEnabled",tolua_AllToLua_cWorld_IsPVPEnabled00);
- tolua_function(tolua_S,"SetWorldTime",tolua_AllToLua_cWorld_SetWorldTime00);
+ tolua_function(tolua_S,"IsDeepSnowEnabled",tolua_AllToLua_cWorld_IsDeepSnowEnabled00);
tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00);
tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00);
tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cWorld_GetMaxPlayers00);
diff --git a/source/Bindings.h b/source/Bindings.h
index 16b1b02a6..42e495fe5 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 10/31/12 20:34:14.
+** Generated automatically by tolua++-1.0.92 on 11/01/12 22:24:07.
*/
/* Exported function */
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index a6e025f8c..24654d303 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -81,7 +81,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance)
, m_bDestroyed(false)
, m_Player(NULL)
, m_bKicking(false)
- , m_TimeLastPacket(cWorld::GetTime())
+ , m_TimeSinceLastPacket(0)
, m_bKeepThreadGoing(true)
, m_Ping(1000)
, m_PingID(1)
@@ -244,7 +244,7 @@ void cClientHandle::Authenticate(void)
}
// Send time
- m_Protocol->SendTimeUpdate(World->GetWorldTime());
+ m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay());
// Send inventory
m_Player->GetInventory().SendWholeInventory(*this);
@@ -1049,6 +1049,8 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
{
ASSERT(m_Player != NULL);
ASSERT(m_Player->GetWorld() != NULL);
+ /*
+ // TODO: _X 2012_11_01: This needs a total re-thinking and rewriting
int LastActionCnt = m_Player->GetLastBlockActionCnt();
if ((m_Player->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1)
{
@@ -1068,6 +1070,7 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
m_Player->SetLastBlockActionCnt(0); // Reset count
m_Player->SetLastBlockActionTime(); // Player tried to interact with a block. Reset last block interation time.
}
+ */
return true;
}
@@ -1077,8 +1080,8 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
void cClientHandle::Tick(float a_Dt)
{
- (void)a_Dt;
- if (cWorld::GetTime() - m_TimeLastPacket > 30.f) // 30 seconds time-out
+ m_TimeSinceLastPacket += a_Dt;
+ if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out
{
SendDisconnect("Nooooo!! You timed out! D: Come back!");
Destroy();
@@ -1459,9 +1462,9 @@ void cClientHandle::SendWeather(eWeather a_Weather)
-void cClientHandle::SendTimeUpdate(Int64 a_WorldTime)
+void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
- m_Protocol->SendTimeUpdate(a_WorldTime);
+ m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
}
@@ -1704,7 +1707,7 @@ void cClientHandle::DataReceived(const char * a_Data, int a_Size)
{
// Data is received from the client, hand it off to the protocol:
m_Protocol->DataReceived(a_Data, a_Size);
- m_TimeLastPacket = cWorld::GetTime();
+ m_TimeSinceLastPacket = 0;
}
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index c3b8ec731..a9a372186 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -110,7 +110,7 @@ public:
void SendSpawnMob (const cMonster & a_Mob);
void SendTeleportEntity (const cEntity & a_Entity);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendTimeUpdate (Int64 a_WorldTime);
+ void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay);
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
void SendWeather (eWeather a_Weather);
@@ -207,7 +207,8 @@ private:
int m_LastStreamedChunkX;
int m_LastStreamedChunkZ;
- float m_TimeLastPacket;
+ /// Seconds since the last packet data was received (updated in Tick(), reset in DataReceived())
+ float m_TimeSinceLastPacket;
short m_Ping;
int m_PingID;
diff --git a/source/Mobs/Cavespider.cpp b/source/Mobs/Cavespider.cpp
index b2188da3d..6c7ed0a7a 100644
--- a/source/Mobs/Cavespider.cpp
+++ b/source/Mobs/Cavespider.cpp
@@ -38,7 +38,7 @@ bool cCavespider::IsA( const char* a_EntityType )
void cCavespider::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
- m_EMPersonality = (GetWorld()->GetWorldTime() < (12000 + 1000) ) ? PASSIVE : AGGRESSIVE;
+ m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}
diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp
index 36ee975b1..216fab85f 100644
--- a/source/Mobs/Enderman.cpp
+++ b/source/Mobs/Enderman.cpp
@@ -39,8 +39,9 @@ void cEnderman::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
- //TODO Same as stated in cSkeleton
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
+ // TODO Same as stated in cSkeleton
+ if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
+ {
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
index 6a5a2d667..82d69df57 100644
--- a/source/Mobs/Monster.cpp
+++ b/source/Mobs/Monster.cpp
@@ -217,12 +217,12 @@ void cMonster::ReplicateMovement()
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
if (
(SqrDist > 4 * 4) // 4 blocks is max Relative Move
- || (cWorld::GetTime() - m_TimeLastTeleportPacket > 2) // Send an absolute position every 2 seconds
+ || (m_World->GetWorldAge() - m_TimeLastTeleportPacket > 40) // Send an absolute position every 2 seconds
)
{
// LOGD("Teleported %f", sqrtf(SqrDist) );
m_World->BroadcastTeleportEntity(*this);
- m_TimeLastTeleportPacket = cWorld::GetTime();
+ m_TimeLastTeleportPacket = m_World->GetWorldAge();
}
else
{
diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp
index 56bbb9310..b35cdb68e 100644
--- a/source/Mobs/Skeleton.cpp
+++ b/source/Mobs/Skeleton.cpp
@@ -39,9 +39,10 @@ void cSkeleton::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
- //TODO Outsource
- //TODO should do lightcheck, not daylight -> mobs in the dark donīt burn
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
+ // TODO Outsource
+ // TODO should do SkyLight check, mobs in the dark donīt burn
+ if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
+ {
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp
index b51931904..b0a429f25 100644
--- a/source/Mobs/Zombie.cpp
+++ b/source/Mobs/Zombie.cpp
@@ -39,8 +39,9 @@ void cZombie::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
- //TODO Same as in cSkeleton :D
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
+ // TODO Same as in cSkeleton :D
+ if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
+ {
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp
index 65293cfce..a33d78efa 100644
--- a/source/Mobs/Zombiepigman.cpp
+++ b/source/Mobs/Zombiepigman.cpp
@@ -39,8 +39,9 @@ void cZombiepigman::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
- //TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
+ // TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
+ if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
+ {
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
diff --git a/source/Pawn.cpp b/source/Pawn.cpp
index ae8133420..da878bf49 100644
--- a/source/Pawn.cpp
+++ b/source/Pawn.cpp
@@ -26,7 +26,7 @@ cPawn::cPawn()
, m_LastPosX( 0.0 )
, m_LastPosY( 0.0 )
, m_LastPosZ( 0.0 )
- , m_TimeLastTeleportPacket( 0.f )
+ , m_TimeLastTeleportPacket(0)
, m_bBurnable(true)
, m_MetaData(NORMAL)
{
diff --git a/source/Pawn.h b/source/Pawn.h
index 9cc106cc1..cb3381644 100644
--- a/source/Pawn.h
+++ b/source/Pawn.h
@@ -58,7 +58,7 @@ protected:
MetaData m_MetaData;
double m_LastPosX, m_LastPosY, m_LastPosZ;
- float m_TimeLastTeleportPacket;
+ Int64 m_TimeLastTeleportPacket; // In ticks
}; //tolua_export
diff --git a/source/Player.cpp b/source/Player.cpp
index 708eca9f4..cf9e4be99 100644
--- a/source/Player.cpp
+++ b/source/Player.cpp
@@ -79,8 +79,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
cTimer t1;
m_LastPlayerListTime = t1.GetNowTime();
- m_TimeLastTeleportPacket = cWorld::GetTime();
- m_TimeLastPickupCheck = cWorld::GetTime();
+ m_TimeLastTeleportPacket = 0;
+ m_TimeLastPickupCheck = 0;
m_PlayerName = a_PlayerName;
m_bDirtyPosition = true; // So chunks are streamed to player at spawn
@@ -189,12 +189,12 @@ void cPlayer::Tick(float a_Dt)
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
if (
(SqrDist > 4 * 4) || // 4 blocks is max Relative Move
- (cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
+ (m_World->GetWorldAge() - m_TimeLastTeleportPacket > 40) // Send an absolute position every 2 seconds
)
{
// LOG("Teleported %f", sqrtf(SqrDist) );
m_World->BroadcastTeleportEntity(*this, m_ClientHandle);
- m_TimeLastTeleportPacket = cWorld::GetTime();
+ m_TimeLastTeleportPacket = m_World->GetWorldAge();
}
else
{
@@ -474,7 +474,7 @@ void cPlayer::SetLastBlockActionTime()
{
if (m_World != NULL)
{
- m_LastBlockActionTime = m_World->GetTime();
+ m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f;
}
}
diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h
index 50ee2cc51..b2423c6a2 100644
--- a/source/Protocol/Protocol.h
+++ b/source/Protocol/Protocol.h
@@ -78,7 +78,7 @@ public:
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void SendTimeUpdate (Int64 a_WorldTime) = 0;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index 44c97993d..58afcdcae 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -685,11 +685,12 @@ void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-void cProtocol125::SendTimeUpdate(Int64 a_WorldTime)
+void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
- WriteInt64(a_WorldTime);
+ // Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day:
+ WriteInt64((24000 * (a_WorldAge / 24000)) + (a_TimeOfDay % 24000));
Flush();
}
diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h
index 991b28dac..a9c85ae4d 100644
--- a/source/Protocol/Protocol125.h
+++ b/source/Protocol/Protocol125.h
@@ -62,7 +62,7 @@ public:
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldTime) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
diff --git a/source/Protocol/Protocol142.cpp b/source/Protocol/Protocol142.cpp
index b4b2b66c1..17501169d 100644
--- a/source/Protocol/Protocol142.cpp
+++ b/source/Protocol/Protocol142.cpp
@@ -91,10 +91,7 @@ void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
- WriteShort (a_Pickup.GetItem()->m_ItemType);
- WriteByte (a_Pickup.GetItem()->m_ItemCount);
- WriteShort (a_Pickup.GetItem()->m_ItemDamage);
- WriteShort (-1); //TODO: Implement item metadata
+ WriteItem (*(a_Pickup.GetItem()));
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
@@ -123,11 +120,11 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
-void cProtocol142::SendTimeUpdate(Int64 a_WorldTime)
+void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
- WriteInt64(1);
- WriteInt64(a_WorldTime);
+ WriteInt64(a_WorldAge);
+ WriteInt64(a_TimeOfDay);
Flush();
} \ No newline at end of file
diff --git a/source/Protocol/Protocol142.h b/source/Protocol/Protocol142.h
index 8b2205e44..96256044f 100644
--- a/source/Protocol/Protocol142.h
+++ b/source/Protocol/Protocol142.h
@@ -27,7 +27,7 @@ public:
// Sending commands (alphabetically sorted):
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendTimeUpdate (Int64 a_WorldTime) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
// Specific packet parsers:
virtual int ParseLogin (void) override;
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp
index 5b266bd34..3d16b42e8 100644
--- a/source/Protocol/ProtocolRecognizer.cpp
+++ b/source/Protocol/ProtocolRecognizer.cpp
@@ -428,10 +428,10 @@ void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_Bloc
-void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldTime)
+void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendTimeUpdate(a_WorldTime);
+ m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
}
diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h
index fb82502f4..4b7877311 100644
--- a/source/Protocol/ProtocolRecognizer.h
+++ b/source/Protocol/ProtocolRecognizer.h
@@ -80,7 +80,7 @@ public:
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldTime) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
diff --git a/source/World.cpp b/source/World.cpp
index 198f32395..29c4f7b5f 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -72,12 +72,6 @@ const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
-float cWorld::m_Time = 0.f;
-
-
-
-
-
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorldLoadProgress:
@@ -225,7 +219,12 @@ cWorld::~cWorld()
cWorld::cWorld(const AString & a_WorldName) :
- m_SpawnMonsterTime(0.f),
+ m_WorldAgeSecs(0),
+ m_TimeOfDaySecs(0),
+ m_WorldAge(0),
+ m_TimeOfDay(0),
+ m_LastTimeUpdate(0),
+ m_LastSpawnMonster(0),
m_RSList(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000) // Guaranteed 1 day of sunshine at server start :)
@@ -271,23 +270,22 @@ cWorld::cWorld(const AString & a_WorldName) :
m_Generator.Start(this, IniFile);
m_bAnimals = true;
- m_SpawnMonsterRate = 10;
+ m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
cIniFile IniFile2("settings.ini");
if (IniFile2.ReadFile())
{
m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true );
- m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10);
- SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 9001));
- m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - It's OVER 9000!").c_str();
+ m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
+
+ // TODO: Move this into cServer instead:
+ SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 100));
+ m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - In C++!").c_str();
}
m_ChunkMap = new cChunkMap(this );
m_ChunkSender.Start(this);
- m_Time = 0;
- m_WorldTimeFraction = 0.f;
- m_WorldTime = 0;
m_LastSave = 0;
m_LastUnload = 0;
@@ -438,23 +436,24 @@ void cWorld::StopThreads(void)
void cWorld::Tick(float a_Dt)
{
- m_Time += a_Dt / 1000.f;
+ // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
+ m_WorldAgeSecs += (double)a_Dt / 1000.0;
+ m_TimeOfDaySecs += (double)a_Dt / 1000.0;
- CurrentTick++;
-
- bool bSendTime = false;
- m_WorldTimeFraction += a_Dt / 1000.f;
- while (m_WorldTimeFraction > 1.f)
+ // Wrap time of day each 20 minutes (1200 seconds)
+ if (m_TimeOfDaySecs > 1200.0)
{
- m_WorldTimeFraction -= 1.f;
- m_WorldTime += 20;
- bSendTime = true;
+ m_TimeOfDaySecs -= 1200.0;
}
- m_WorldTime %= 24000; // 24000 units in a day
-
- if (bSendTime)
+
+ m_WorldAge = (Int64)(m_WorldAgeSecs / 20.0);
+ m_TimeOfDay = (Int64)(m_TimeOfDaySecs / 20.0);
+
+ // Broadcase time update every 40 ticks (2 seconds)
+ if (m_LastTimeUpdate < m_WorldAge - 40)
{
BroadcastTimeUpdate();
+ m_LastTimeUpdate = m_WorldAge;
}
{
@@ -496,12 +495,12 @@ void cWorld::Tick(float a_Dt)
m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy);
}
- if( m_Time - m_LastSave > 60 * 5 ) // Save each 5 minutes
+ if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes
{
SaveAllChunks();
}
- if( m_Time - m_LastUnload > 10 ) // Unload every 10 seconds
+ if (m_WorldAge - m_LastUnload > 10 * 20 ) // Unload every 10 seconds
{
UnloadUnusedChunks();
}
@@ -639,12 +638,12 @@ void cWorld::TickWeather(float a_Dt)
void cWorld::TickSpawnMobs(float a_Dt)
{
- if (!m_bAnimals || (m_Time - m_SpawnMonsterTime <= m_SpawnMonsterRate))
+ if (!m_bAnimals || (m_WorldAge - m_LastSpawnMonster <= m_SpawnMonsterRate))
{
return;
}
- m_SpawnMonsterTime = m_Time;
+ m_LastSpawnMonster = m_WorldAge;
Vector3d SpawnPos;
{
cCSLock Lock(m_CSPlayers);
@@ -668,7 +667,7 @@ void cWorld::TickSpawnMobs(float a_Dt)
SpawnPos += Vector3d( (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32 );
int Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
- if (m_WorldTime >= 12000 + 1000)
+ if (m_TimeOfDay >= 12000 + 1000)
{
if (GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z) == biHell) // Spawn nether mobs
{
@@ -796,10 +795,10 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta)
sSetBlockVector Logs, Other;
switch (a_SaplingMeta & 0x07)
{
- case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
- case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
- case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
- case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
+ case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
+ case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
+ case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
+ case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
}
Other.insert(Other.begin(), Logs.begin(), Logs.end());
Logs.clear();
@@ -814,7 +813,7 @@ void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
{
cNoise Noise(m_Generator.GetSeed());
sSetBlockVector Logs, Other;
- GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
+ GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
Other.insert(Other.begin(), Logs.begin(), Logs.end());
Logs.clear();
GrowTreeImage(Other);
@@ -1440,7 +1439,7 @@ void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
{
continue;
}
- ch->SendTimeUpdate(m_WorldTime);
+ ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay);
}
}
@@ -1661,7 +1660,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
void cWorld::UnloadUnusedChunks(void )
{
- m_LastUnload = m_Time;
+ m_LastUnload = m_WorldAge;
m_ChunkMap->UnloadUnusedChunks();
}
@@ -2070,7 +2069,7 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk
void cWorld::SaveAllChunks(void)
{
LOGINFO("Saving all chunks...");
- m_LastSave = m_Time;
+ m_LastSave = m_WorldAge;
m_ChunkMap->SaveAllChunks();
m_Storage.QueueSavedMessage();
}
@@ -2079,23 +2078,7 @@ void cWorld::SaveAllChunks(void)
-/************************************************************************/
-/* Get and set */
-/************************************************************************/
-// void cWorld::AddClient( cClientHandle* a_Client )
-// {
-// m_m_Clients.push_back( a_Client );
-// }
-// cWorld::ClientList & cWorld::GetClients()
-// {
-// return m_m_Clients;
-// }
-
-
-
-
-
-void cWorld::AddEntity( cEntity* a_Entity )
+void cWorld::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSEntities);
m_AllEntities.push_back( a_Entity );
@@ -2105,7 +2088,7 @@ void cWorld::AddEntity( cEntity* a_Entity )
-unsigned int cWorld::GetNumPlayers()
+unsigned int cWorld::GetNumPlayers(void)
{
cCSLock Lock(m_CSPlayers);
return m_Players.size();
diff --git a/source/World.h b/source/World.h
index 7d4b68f23..3b5f45276 100644
--- a/source/World.h
+++ b/source/World.h
@@ -59,20 +59,43 @@ public:
OBSOLETE static cWorld * GetWorld();
- // Return time in seconds
- inline static float GetTime() //tolua_export
+ // tolua_begin
+
+ /// Return time in seconds
+ inline static float GetTime(void)
{
- return m_Time;
+ LOGWARNING("cWorld:GetTime() is obsolete, use GetWorldAge() or GetTimeOfDay() for a specific world instead.");
+ return 0;
}
- long long GetWorldTime(void) const { return m_WorldTime; } //tolua_export
-
- eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export
- bool IsPVPEnabled(void) const { return m_bEnabledPVP; } //tolua_export
+
+ long long GetWorldTime(void) const // OBSOLETE, use GetWorldAge() instead!
+ {
+ LOGWARNING("cWorld:GetWorldTime() is obsolete, use GetWorldAge() or GetTimeOfDay() instead");
+ return m_WorldAge;
+ }
+ Int64 GetWorldAge(void) const { return m_WorldAge; }
+ Int64 GetTimeOfDay(void) const { return m_TimeOfDay; }
+
+ void SetTimeOfDay(Int64 a_TimeOfDay)
+ {
+ m_TimeOfDay = a_TimeOfDay;
+ m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
+ BroadcastTimeUpdate();
+ }
+
+ void SetWorldTime(Int64 a_TimeOfDay)
+ {
+ LOGWARNING("cWorld:SetWorldTime() is obsolete, use SetTimeOfDay() instead");
+ SetTimeOfDay(a_TimeOfDay);
+ }
+
+ eGameMode GetGameMode(void) const { return m_GameMode; }
+ bool IsPVPEnabled(void) const { return m_bEnabledPVP; }
bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; }
- void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export
-
- int GetHeight( int a_X, int a_Z ); //tolua_export
+ int GetHeight(int a_BlockX, int a_BlockZ);
+
+ // tolua_end
void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL);
void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
@@ -422,15 +445,18 @@ private:
double m_SpawnY;
double m_SpawnZ;
- float m_LastUnload;
- float m_LastSave;
- static float m_Time; // Time in seconds
- long long m_WorldTime; // Time in seconds*20, this is sent to clients (is wrapped)
- unsigned long long CurrentTick;
+ double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins.
+ double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day.
+ Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs
+ Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs
+ Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent.
+ Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
+ Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
+ Int64 m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned
+
eGameMode m_GameMode;
bool m_bEnabledPVP;
bool m_IsDeepSnowEnabled;
- float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20
// The cRedstone class simulates redstone and needs access to m_RSList
friend class cRedstone;
@@ -459,8 +485,7 @@ private:
cChunkMap * m_ChunkMap;
bool m_bAnimals;
- float m_SpawnMonsterTime;
- float m_SpawnMonsterRate;
+ Int64 m_SpawnMonsterRate;
eWeather m_Weather;
int m_WeatherInterval;