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-rw-r--r--source/WSSCompact.cpp10
-rw-r--r--source/WorldStorage.cpp28
-rw-r--r--source/WorldStorage.h4
-rw-r--r--source/cChunk.h14
-rw-r--r--source/cChunkGenerator.cpp28
-rw-r--r--source/cChunkGenerator.h10
-rw-r--r--source/cChunkMap.cpp30
-rw-r--r--source/cChunkMap.h12
-rw-r--r--source/cClientHandle.cpp28
-rw-r--r--source/cClientHandle.h2
-rw-r--r--source/cWorld.cpp2
11 files changed, 101 insertions, 67 deletions
diff --git a/source/WSSCompact.cpp b/source/WSSCompact.cpp
index 04fb45351..3b0f6c2cf 100644
--- a/source/WSSCompact.cpp
+++ b/source/WSSCompact.cpp
@@ -313,7 +313,7 @@ bool cWSSCompact::cPAKFile::LoadChunk(const cChunkCoords & a_Chunk, int a_Offset
}
}
- a_World->ChunkDataLoaded(a_Chunk.m_ChunkX, 0, a_Chunk.m_ChunkZ, UncompressedData.data(), Entities, BlockEntities);
+ a_World->ChunkDataLoaded(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, UncompressedData.data(), Entities, BlockEntities);
return true;
}
@@ -348,11 +348,11 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
{
// Serialize the chunk:
cJsonChunkSerializer Serializer;
- a_World->GetChunkData(a_Chunk.m_ChunkX, 0, a_Chunk.m_ChunkZ, &Serializer);
+ a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, &Serializer);
if (Serializer.GetBlockData().empty())
{
// Chunk not valid
- LOG("cWSSCompact: Trying to save chunk [%d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
return false;
}
@@ -371,7 +371,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
int errorcode = CompressString(Data.data(), Data.size(), CompressedData);
if ( errorcode != Z_OK )
{
- LOGERROR("Error %i compressing data for chunk [%d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
return false;
}
@@ -382,7 +382,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
sChunkHeader * Header = new sChunkHeader;
if (Header == NULL)
{
- LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
return false;
}
Header->m_CompressedSize = (int)CompressedData.size();
diff --git a/source/WorldStorage.cpp b/source/WorldStorage.cpp
index 73ad18f15..f6be97753 100644
--- a/source/WorldStorage.cpp
+++ b/source/WorldStorage.cpp
@@ -161,12 +161,12 @@ void cWorldStorage::WaitForFinish(void)
-void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ)
+void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// Queues the chunk for loading; if not loaded, the chunk will be generated
cCSLock Lock(m_CSLoadQueue);
- m_LoadQueue.remove (cChunkCoords(a_ChunkX, a_ChunkZ)); // Don't add twice
- m_LoadQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
+ m_LoadQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
+ m_LoadQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
m_Event.Set();
}
@@ -174,11 +174,11 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ)
-void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ)
+void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CSSaveQueue);
- m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkZ)); // Don't add twice
- m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
+ m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
+ m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
m_Event.Set();
}
@@ -268,7 +268,7 @@ void cWorldStorage::Execute(void)
bool cWorldStorage::LoadOneChunk(void)
{
- cChunkCoords ToLoad(0, 0);
+ cChunkCoords ToLoad(0, 0, 0);
bool HasMore;
bool ShouldLoad = false;
{
@@ -284,7 +284,7 @@ bool cWorldStorage::LoadOneChunk(void)
if (ShouldLoad && !LoadChunk(ToLoad))
{
// The chunk couldn't be loaded, generate it:
- m_World->GetGenerator().GenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
+ m_World->GetGenerator().GenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
}
return HasMore;
}
@@ -295,7 +295,7 @@ bool cWorldStorage::LoadOneChunk(void)
bool cWorldStorage::SaveOneChunk(void)
{
- cChunkCoords Save(0, 0);
+ cChunkCoords Save(0, 0, 0);
bool HasMore;
bool ShouldSave = false;
{
@@ -308,16 +308,16 @@ bool cWorldStorage::SaveOneChunk(void)
}
HasMore = (m_SaveQueue.size() > 0);
}
- if (ShouldSave)
+ if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ))
{
- m_World->MarkChunkSaving(Save.m_ChunkX, 0, Save.m_ChunkZ);
+ m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
if (m_SaveSchema->SaveChunk(Save))
{
- m_World->MarkChunkSaved(Save.m_ChunkX, 0, Save.m_ChunkZ);
+ m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
}
else
{
- LOGWARNING("Cannot save chunk [%d, %d]", Save.m_ChunkX, Save.m_ChunkZ);
+ LOGWARNING("Cannot save chunk [%d, %d, %d]", Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
}
}
return HasMore;
@@ -329,7 +329,7 @@ bool cWorldStorage::SaveOneChunk(void)
bool cWorldStorage::LoadChunk(const cChunkCoords & a_Chunk)
{
- if (m_World->IsChunkValid(a_Chunk.m_ChunkX, 0, a_Chunk.m_ChunkZ))
+ if (m_World->IsChunkValid(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ))
{
// Already loaded (can happen, since the queue is async)
return true;
diff --git a/source/WorldStorage.h b/source/WorldStorage.h
index 5de7f49fa..220585c57 100644
--- a/source/WorldStorage.h
+++ b/source/WorldStorage.h
@@ -97,8 +97,8 @@ public:
cWorldStorage(void);
~cWorldStorage();
- void QueueLoadChunk(int a_ChunkX, int a_ChunkZ); // Queues the chunk for loading; if not loaded, the chunk will be generated
- void QueueSaveChunk(int a_ChunkX, int a_ChunkZ);
+ void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Queues the chunk for loading; if not loaded, the chunk will be generated
+ void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void UnqueueLoad(const cChunkCoords & a_Chunk);
void UnqueueSave(const cChunkCoords & a_Chunk);
diff --git a/source/cChunk.h b/source/cChunk.h
index 66efa0d1e..b750e10db 100644
--- a/source/cChunk.h
+++ b/source/cChunk.h
@@ -20,6 +20,15 @@
+/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
+It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
+*/
+#define ZERO_CHUNK_Y 0
+
+
+
+
+
namespace Json
{
class Value;
@@ -238,13 +247,14 @@ class cChunkCoords
{
public:
int m_ChunkX;
+ int m_ChunkY;
int m_ChunkZ;
- cChunkCoords(int a_ChunkX, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ) {}
+ cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {}
bool operator == (const cChunkCoords & a_Other)
{
- return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ));
+ return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ));
}
} ;
diff --git a/source/cChunkGenerator.cpp b/source/cChunkGenerator.cpp
index 4d9aef421..5c8144f05 100644
--- a/source/cChunkGenerator.cpp
+++ b/source/cChunkGenerator.cpp
@@ -81,14 +81,14 @@ void cChunkGenerator::Stop(void)
-void cChunkGenerator::GenerateChunk(int a_ChunkX, int a_ChunkZ)
+void cChunkGenerator::GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CS);
// Check if it is already in the queue:
for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
{
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ))
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
{
// Already in the queue, bail out
return;
@@ -100,7 +100,7 @@ void cChunkGenerator::GenerateChunk(int a_ChunkX, int a_ChunkZ)
{
LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size());
}
- m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
+ m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
m_Event.Set();
}
@@ -130,24 +130,32 @@ void cChunkGenerator::Execute(void)
Lock.Unlock(); // Unlock ASAP
if (
- m_World->IsChunkValid(coords.m_ChunkX, 0, coords.m_ChunkZ) ||
- (SkipEnabled && m_World->HasChunkAnyClients(coords.m_ChunkX, 0, coords.m_ChunkZ))
+ m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ) ||
+ (SkipEnabled && m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ))
)
{
// Already generated / overload-skip, ignore request
continue;
}
- LOG("Generating chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
- m_pWorldGenerator->GenerateChunk(coords.m_ChunkX, 0, coords.m_ChunkZ);
+ LOG("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
+ DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
- // Chunk->SetValid();
-
// Save the chunk right after generating, so that we don't have to generate it again on next run
- m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkZ);
+ m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
} // while (!bStop)
}
+void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ // TODO: Convert this not to require the actual cChunkPtr (generate into raw char array)
+ // char BlockData[cChunk::c_BlockDataSize];
+ m_pWorldGenerator->GenerateChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
diff --git a/source/cChunkGenerator.h b/source/cChunkGenerator.h
index 5de056572..8b0efc9e8 100644
--- a/source/cChunkGenerator.h
+++ b/source/cChunkGenerator.h
@@ -42,19 +42,21 @@ public:
bool Start(cWorld * a_World, const AString & a_WorldGeneratorName);
void Stop(void);
- void GenerateChunk(int a_ChunkX, int a_ChunkZ); // Queues the chunk for generation; removes duplicate requests
+ void GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Queues the chunk for generation; removes duplicate requests
private:
- // cIsThread override:
- virtual void Execute(void) override;
-
cWorld * m_World;
cWorldGenerator * m_pWorldGenerator;
cCriticalSection m_CS;
cChunkCoordsList m_Queue;
cEvent m_Event; // Set when an item is added to the queue or the thread should terminate
+
+ // cIsThread override:
+ virtual void Execute(void) override;
+
+ void DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
};
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp
index dbe6607fc..7adaebf90 100644
--- a/source/cChunkMap.cpp
+++ b/source/cChunkMap.cpp
@@ -103,10 +103,10 @@ cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
return cChunkPtr();
}
- cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
+ cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
if (!(Chunk->IsValid()))
{
- m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
+ m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
}
return Chunk;
}
@@ -125,7 +125,7 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
return cChunkPtr();
}
- cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
+ cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
// TODO: Load, but do not generate, if not valid
@@ -341,7 +341,7 @@ cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Pa
-cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkZ )
+cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
@@ -371,7 +371,8 @@ void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand)
{
for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
- if ((m_Chunks[i] != NULL) && (m_Chunks[i]->IsValid()))
+ // Only tick chunks that are valid and have clients:
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
{
m_Chunks[i]->Tick(a_Dt, a_TickRand);
}
@@ -382,6 +383,23 @@ void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand)
+int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
+{
+ int NumChunks = 0;
+ for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
+ {
+ if (m_Chunks[i] != NULL)
+ {
+ NumChunks++;
+ }
+ } // for i - m_Chunks[]
+ return NumChunks;
+}
+
+
+
+
+
void cChunkMap::cChunkLayer::Save(void)
{
cWorld * World = m_Parent->GetWorld();
@@ -389,7 +407,7 @@ void cChunkMap::cChunkLayer::Save(void)
{
if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
{
- World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ());
+ World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ());
}
} // for i - m_Chunks[]
}
diff --git a/source/cChunkMap.h b/source/cChunkMap.h
index 0b3e79931..4ec7ef01d 100644
--- a/source/cChunkMap.h
+++ b/source/cChunkMap.h
@@ -89,18 +89,12 @@ private:
cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent);
/// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
- cChunkPtr GetChunk( int a_ChunkX, int a_ChunkZ );
+ cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
int GetX(void) const {return m_LayerX; }
int GetZ(void) const {return m_LayerZ; }
- int GetNumChunksLoaded(void) const
- {
- int NumChunks = 0;
- for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
- if( m_Chunks[i].get() )
- NumChunks++;
- return NumChunks;
- }
+
+ int GetNumChunksLoaded(void) const ;
void Save(void);
void UnloadUnusedChunks(void);
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index c8f8e82ed..6edddac6b 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -342,7 +342,7 @@ void cClientHandle::StreamChunks(void)
int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
if ((RelX > VIEWDISTANCE) || (RelX < -VIEWDISTANCE) || (RelZ > VIEWDISTANCE) || (RelZ < -VIEWDISTANCE))
{
- World->GetChunk((*itr).m_ChunkX, 0, (*itr).m_ChunkZ)->RemoveClient(this);
+ World->GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ)->RemoveClient(this);
itr = m_LoadedChunks.erase(itr);
}
else
@@ -372,13 +372,13 @@ void cClientHandle::StreamChunks(void)
// For each distance add chunks in a hollow square centered around current position:
for (int i = -d; i <= d; ++i)
{
- StreamChunk(ChunkPosX + d, ChunkPosZ + i);
- StreamChunk(ChunkPosX - d, ChunkPosZ + i);
+ StreamChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i);
+ StreamChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i);
} // for i
for (int i = -d + 1; i < d; ++i)
{
- StreamChunk(ChunkPosX + i, ChunkPosZ + d);
- StreamChunk(ChunkPosX + i, ChunkPosZ - d);
+ StreamChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d);
+ StreamChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d);
} // for i
} // for d
@@ -388,13 +388,13 @@ void cClientHandle::StreamChunks(void)
// For each distance touch chunks in a hollow square centered around current position:
for (int i = -d; i <= d; ++i)
{
- World->GetChunk(ChunkPosX + d, 0, ChunkPosZ + i);
- World->GetChunk(ChunkPosX - d, 0, ChunkPosZ + i);
+ World->GetChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i);
+ World->GetChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i);
} // for i
for (int i = -d + 1; i < d; ++i)
{
- World->GetChunk(ChunkPosX + i, 0, ChunkPosZ + d);
- World->GetChunk(ChunkPosX + i, 0, ChunkPosZ - d);
+ World->GetChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d);
+ World->GetChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d);
} // for i
} // for d
}
@@ -402,7 +402,7 @@ void cClientHandle::StreamChunks(void)
-void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
+void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cWorld * World = m_Player->GetWorld();
assert(World != NULL);
@@ -412,8 +412,8 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
{
Chunk->AddClient(this);
cCSLock Lock(m_CSChunkLists);
- m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
- m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
+ m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
}
}
@@ -430,7 +430,7 @@ void cClientHandle::RemoveFromAllChunks()
{
for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end(); ++itr)
{
- World->GetChunk(itr->m_ChunkX, 0, itr->m_ChunkZ)->RemoveClient(this);
+ World->GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ)->RemoveClient(this);
}
}
m_LoadedChunks.clear();
@@ -1656,7 +1656,7 @@ void cClientHandle::Tick(float a_Dt)
int NumSent = 0;
for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
{
- cChunkPtr Chunk = World->GetChunk(itr->m_ChunkX, 0, itr->m_ChunkZ);
+ cChunkPtr Chunk = World->GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
if (!Chunk->IsValid())
{
++itr;
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index f45cf5b7d..ffe25db2b 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -201,7 +201,7 @@ private:
void SendConfirmPosition(void);
/// Adds a single chunk to be streamed to the client; used by StreamChunks()
- void StreamChunk(int a_ChunkX, int a_ChunkZ);
+ void StreamChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
// cSocketThreads::cCallback overrides:
virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index ca435fe64..744780242 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -273,6 +273,8 @@ cWorld::cWorld( const AString & a_WorldName )
g_BlockTransparent[ E_BLOCK_TORCH ] = true;
g_BlockTransparent[ E_BLOCK_SIGN_POST ] = true;
g_BlockTransparent[ E_BLOCK_WALLSIGN ] = true;
+
+ // TODO: Also set flowers, mushrooms etc as transparent
// One hit break blocks
g_BlockOneHitDig[ E_BLOCK_SAPLING ] = true;