diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/Bindings.cpp | 2 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/cClientHandle.cpp | 2 | ||||
-rw-r--r-- | source/cPlayer.cpp | 16 | ||||
-rw-r--r-- | source/cPlayer.h | 1 |
5 files changed, 19 insertions, 4 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp index c4b6cb143..19cbf6651 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/10/11 10:15:41.
+** Generated automatically by tolua++-1.0.92 on 11/10/11 12:27:03.
*/
#ifndef __cplusplus
diff --git a/source/Bindings.h b/source/Bindings.h index fecc08b40..a566558e9 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/10/11 10:15:41.
+** Generated automatically by tolua++-1.0.92 on 11/10/11 12:27:03.
*/
/* Exported function */
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 8409fce66..655048180 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -1160,7 +1160,7 @@ void cClientHandle::Tick(float a_Dt) cWorld* World = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() ); // TODO - Get the correct world or better yet, move this to the main thread so we don't have to lock anything
if( !World ) World = cRoot::Get()->GetDefaultWorld();
World->LockEntities();
- m_Player->SetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
+ m_Player->LoginSetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
m_Player->SetIP ( m_pState->Socket.GetIPString() );
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index 706886d88..8238f327c 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -28,6 +28,7 @@ #include "packets/cPacket_DestroyEntity.h"
#include "packets/cPacket_Metadata.h"
#include "packets/cPacket_Chat.h"
+#include "packets/cPacket_NewInvalidState.h"
#include "Vector3d.h"
#include "Vector3f.h"
@@ -423,7 +424,20 @@ void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt ) void cPlayer::SetGameMode( int a_GameMode )
{
- m_GameMode = a_GameMode;
+ if ( (a_GameMode < 2) && (a_GameMode >= 0) ) {
+ if (m_GameMode != a_GameMode) {
+ m_GameMode = a_GameMode;
+ cPacket_NewInvalidState GameModePacket;
+ GameModePacket.m_Reason = 3; //GameModeChange
+ GameModePacket.m_GameMode = (char)a_GameMode; //GameModeChange
+ m_ClientHandle->Send ( GameModePacket );
+ }
+ }
+}
+
+void cPlayer::LoginSetGameMode( int a_GameMode )
+{
+ m_GameMode = a_GameMode;
}
void cPlayer::SetIP( std::string a_IP )
diff --git a/source/cPlayer.h b/source/cPlayer.h index adefd7fdc..195120fcd 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -38,6 +38,7 @@ public: void SetLastBlockActionCnt( int ); //tolua_export
void SetLastBlockActionTime(); //tolua_export
void SetGameMode( int a_GameMode ); //tolua_export
+ void LoginSetGameMode( int a_GameMode );
void SetIP( std::string a_IP );
// Tries to move to a new position, with collision checks and stuff
|