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-rw-r--r--source/Bindings.cpp2
-rw-r--r--source/Bindings.h2
-rw-r--r--source/cClientHandle.cpp2
-rw-r--r--source/cPlayer.cpp16
-rw-r--r--source/cPlayer.h1
5 files changed, 19 insertions, 4 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index c4b6cb143..19cbf6651 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/10/11 10:15:41.
+** Generated automatically by tolua++-1.0.92 on 11/10/11 12:27:03.
*/
#ifndef __cplusplus
diff --git a/source/Bindings.h b/source/Bindings.h
index fecc08b40..a566558e9 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/10/11 10:15:41.
+** Generated automatically by tolua++-1.0.92 on 11/10/11 12:27:03.
*/
/* Exported function */
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 8409fce66..655048180 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -1160,7 +1160,7 @@ void cClientHandle::Tick(float a_Dt)
cWorld* World = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() ); // TODO - Get the correct world or better yet, move this to the main thread so we don't have to lock anything
if( !World ) World = cRoot::Get()->GetDefaultWorld();
World->LockEntities();
- m_Player->SetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
+ m_Player->LoginSetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
m_Player->SetIP ( m_pState->Socket.GetIPString() );
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp
index 706886d88..8238f327c 100644
--- a/source/cPlayer.cpp
+++ b/source/cPlayer.cpp
@@ -28,6 +28,7 @@
#include "packets/cPacket_DestroyEntity.h"
#include "packets/cPacket_Metadata.h"
#include "packets/cPacket_Chat.h"
+#include "packets/cPacket_NewInvalidState.h"
#include "Vector3d.h"
#include "Vector3f.h"
@@ -423,7 +424,20 @@ void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
void cPlayer::SetGameMode( int a_GameMode )
{
- m_GameMode = a_GameMode;
+ if ( (a_GameMode < 2) && (a_GameMode >= 0) ) {
+ if (m_GameMode != a_GameMode) {
+ m_GameMode = a_GameMode;
+ cPacket_NewInvalidState GameModePacket;
+ GameModePacket.m_Reason = 3; //GameModeChange
+ GameModePacket.m_GameMode = (char)a_GameMode; //GameModeChange
+ m_ClientHandle->Send ( GameModePacket );
+ }
+ }
+}
+
+void cPlayer::LoginSetGameMode( int a_GameMode )
+{
+ m_GameMode = a_GameMode;
}
void cPlayer::SetIP( std::string a_IP )
diff --git a/source/cPlayer.h b/source/cPlayer.h
index adefd7fdc..195120fcd 100644
--- a/source/cPlayer.h
+++ b/source/cPlayer.h
@@ -38,6 +38,7 @@ public:
void SetLastBlockActionCnt( int ); //tolua_export
void SetLastBlockActionTime(); //tolua_export
void SetGameMode( int a_GameMode ); //tolua_export
+ void LoginSetGameMode( int a_GameMode );
void SetIP( std::string a_IP );
// Tries to move to a new position, with collision checks and stuff