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Diffstat (limited to 'src/Bindings/LuaChunkStay.cpp')
-rw-r--r-- | src/Bindings/LuaChunkStay.cpp | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp new file mode 100644 index 000000000..0e982637f --- /dev/null +++ b/src/Bindings/LuaChunkStay.cpp @@ -0,0 +1,173 @@ + +// LuaChunkStay.cpp + +// Implements the cLuaChunkStay class representing a cChunkStay binding for plugins, used by cWorld:ChunkStay() Lua API + +#include "Globals.h" +#include "LuaChunkStay.h" +#include "PluginLua.h" +#include "../World.h" + + + + + +cLuaChunkStay::cLuaChunkStay(cPluginLua & a_Plugin) : + m_Plugin(a_Plugin), + m_LuaState(NULL) +{ +} + + + + + +bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos) +{ + // This function is expected to be called just once, with all the coords in a table + ASSERT(m_Chunks.empty()); + + cPluginLua::cOperation Op(m_Plugin); + cLuaState & L = Op(); + + // Check that we got a table: + if (!lua_istable(L, a_ChunkCoordTableStackPos)) + { + LOGWARNING("%s: The parameter is not a table of coords (got %s). Ignoring the call.", + __FUNCTION__, lua_typename(L, lua_type(L, a_ChunkCoordTableStackPos)) + ); + L.LogStackTrace(); + return false; + } + + // Add each set of coords: + int NumChunks = luaL_getn(L, a_ChunkCoordTableStackPos); + m_Chunks.reserve(NumChunks); + for (int idx = 1; idx <= NumChunks; idx++) + { + // Push the idx-th element of the array onto stack top, check that it's a table: + lua_rawgeti(L, a_ChunkCoordTableStackPos, idx); + if (!lua_istable(L, -1)) + { + LOGWARNING("%s: Element #%d is not a table (got %s). Ignoring the element.", + __FUNCTION__, idx, lua_typename(L, -1) + ); + L.LogStackTrace(); + lua_pop(L, 1); + continue; + } + AddChunkCoord(L, idx); + lua_pop(L, 1); + } + + // If there are no chunks, log a warning and return failure: + if (m_Chunks.empty()) + { + LOGWARNING("%s: Zero chunks to stay.", __FUNCTION__); + L.LogStackTrace(); + return false; + } + + // All ok + return true; +} + + + + + +void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index) +{ + // Check that the element has 2 coords: + int NumCoords = luaL_getn(L, -1); + if (NumCoords != 2) + { + LOGWARNING("%s: Element #%d doesn't contain 2 coords (got %d). Ignoring the element.", + __FUNCTION__, a_Index, NumCoords + ); + return; + } + + // Read the two coords from the element: + lua_rawgeti(L, -1, 1); + lua_rawgeti(L, -2, 2); + int ChunkX = luaL_checkint(L, -2); + int ChunkZ = luaL_checkint(L, -1); + lua_pop(L, 2); + + // Check that a coord is not yet present: + for (cChunkCoordsVector::iterator itr = m_Chunks.begin(), end = m_Chunks.end(); itr != end; ++itr) + { + if ((itr->m_ChunkX == ChunkX) && (itr->m_ChunkZ == ChunkZ)) + { + LOGWARNING("%s: Element #%d is a duplicate, ignoring it.", + __FUNCTION__, a_Index + ); + return; + } + } // for itr - m_Chunks[] + + m_Chunks.push_back(cChunkCoords(ChunkX, ZERO_CHUNK_Y, ChunkZ)); +} + + + + + +void cLuaChunkStay::Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPos, int a_OnAllChunksAvailableStackPos) +{ + // Get the references to the callback functions: + m_LuaState = &m_Plugin.GetLuaState(); + m_OnChunkAvailable.RefStack(*m_LuaState, a_OnChunkAvailableStackPos); + m_OnAllChunksAvailable.RefStack(*m_LuaState, a_OnAllChunksAvailableStackPos); + + // Enable the ChunkStay: + super::Enable(a_ChunkMap); +} + + + + + +void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ) +{ + // DEBUG: + LOGD("LuaChunkStay: Chunk [%d, %d] is now available, calling the callback...", a_ChunkX, a_ChunkZ); + + cPluginLua::cOperation Op(m_Plugin); + Op().Call((int)m_OnChunkAvailable, a_ChunkX, a_ChunkZ); +} + + + + + +bool cLuaChunkStay::OnAllChunksAvailable(void) +{ + { + // Call the callback: + cPluginLua::cOperation Op(m_Plugin); + Op().Call((int)m_OnAllChunksAvailable); + + // Remove the callback references - they won't be needed anymore + m_OnChunkAvailable.UnRef(); + m_OnAllChunksAvailable.UnRef(); + } + + // Disable the ChunkStay by returning true + return true; +} + + + + + +void cLuaChunkStay::OnDisabled(void) +{ + // This object is no longer needed, delete it + delete this; +} + + + + |