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-rw-r--r--src/Bindings/LuaState.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index 1a56c18ff..ac911557d 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -573,22 +573,16 @@ public:
}
// Push a const value onto the stack (keep alpha-sorted):
+ // Note that these functions will make a copy of the actual value, because Lua doesn't have the concept
+ // of "const", and there would be lifetime management problems if they didn't.
void Push(const AString & a_String);
void Push(const AStringMap & a_Dictionary);
void Push(const AStringVector & a_Vector);
- void Push(const cCraftingGrid * a_Grid);
- void Push(const cCraftingRecipe * a_Recipe);
void Push(const char * a_Value);
- void Push(const cItems & a_Items);
void Push(const cNil & a_Nil);
- void Push(const cPlayer * a_Player);
void Push(const cRef & a_Ref);
- void Push(const HTTPRequest * a_Request);
- void Push(const HTTPTemplateRequest * a_Request);
void Push(const Vector3d & a_Vector);
- void Push(const Vector3d * a_Vector);
void Push(const Vector3i & a_Vector);
- void Push(const Vector3i * a_Vector);
// Push a simple value onto the stack (keep alpha-sorted):
void Push(bool a_Value);