diff options
Diffstat (limited to 'src/Bindings/LuaState.h')
-rw-r--r-- | src/Bindings/LuaState.h | 680 |
1 files changed, 37 insertions, 643 deletions
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index b9ca2f29b..afac77ce8 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -9,10 +9,11 @@ Owned lua_State is created by calling Create() and the cLuaState automatically c Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state Attaching a state will automatically close an owned state. -Calling a Lua function is done by pushing the function, either by PushFunction() or PushFunctionFromRegistry(), -then pushing the arguments (PushString(), PushNumber(), PushUserData() etc.) and finally -executing CallFunction(). cLuaState automatically keeps track of the number of arguments and the name of the -function (for logging purposes), which makes the call less error-prone. +Calling a Lua function is done internally by pushing the function using PushFunction(), then pushing the +arguments and finally executing CallFunction(). cLuaState automatically keeps track of the number of +arguments and the name of the function (for logging purposes). After the call the return values are read from +the stack using GetStackValue(). All of this is wrapped in a templated function overloads cLuaState::Call(), +which is generated automatically by gen_LuaState_Call.lua script file into the LuaState_Call.inc file. Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with @@ -30,6 +31,7 @@ extern "C" } #include "../Vector3.h" +#include "../Defines.h" @@ -126,7 +128,7 @@ public: /** Creates a new instance. The LuaState is not initialized. - a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins, + a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins, or "LuaScript" for the cLuaScript template */ cLuaState(const AString & a_SubsystemName); @@ -173,38 +175,42 @@ public: /** Returns true if a_FunctionName is a valid Lua function that can be called */ bool HasFunction(const char * a_FunctionName); - // Push a value onto the stack + // Push a const value onto the stack (keep alpha-sorted): void Push(const AString & a_String); void Push(const AStringVector & a_Vector); - void Push(int a_Value); - void Push(double a_Value); + void Push(const cCraftingGrid * a_Grid); + void Push(const cCraftingRecipe * a_Recipe); void Push(const char * a_Value); - void Push(bool a_Value); - void Push(cWorld * a_World); - void Push(cPlayer * a_Player); + void Push(const cItems & a_Items); void Push(const cPlayer * a_Player); + void Push(const HTTPRequest * a_Request); + void Push(const HTTPTemplateRequest * a_Request); + void Push(const Vector3d & a_Vector); + + // Push a value onto the stack (keep alpha-sorted): + void Push(bool a_Value); + void Push(cBlockEntity * a_BlockEntity); + void Push(cChunkDesc * a_ChunkDesc); + void Push(cClientHandle * a_ClientHandle); void Push(cEntity * a_Entity); - void Push(cProjectileEntity * a_ProjectileEntity); - void Push(cMonster * a_Monster); + void Push(cHopperEntity * a_Hopper); void Push(cItem * a_Item); void Push(cItems * a_Items); - void Push(const cItems & a_Items); - void Push(cClientHandle * a_ClientHandle); + void Push(cMonster * a_Monster); void Push(cPickup * a_Pickup); - void Push(cChunkDesc * a_ChunkDesc); - void Push(const cCraftingGrid * a_Grid); - void Push(const cCraftingRecipe * a_Recipe); - void Push(TakeDamageInfo * a_TDI); - void Push(cWindow * a_Window); + void Push(cPlayer * a_Player); void Push(cPluginLua * a_Plugin); - void Push(const HTTPRequest * a_Request); - void Push(cWebAdmin * a_WebAdmin); - void Push(const HTTPTemplateRequest * a_Request); + void Push(cProjectileEntity * a_ProjectileEntity); void Push(cTNTEntity * a_TNTEntity); + void Push(cWebAdmin * a_WebAdmin); + void Push(cWindow * a_Window); + void Push(cWorld * a_World); + void Push(double a_Value); + void Push(int a_Value); + void Push(TakeDamageInfo * a_TDI); + void Push(Vector3d * a_Vector); void Push(Vector3i * a_Vector); void Push(void * a_Ptr); - void Push(cHopperEntity * a_Hopper); - void Push(cBlockEntity * a_BlockEntity); /** Retrieve value at a_StackPos, if it is a valid bool. If not, a_Value is unchanged */ void GetStackValue(int a_StackPos, bool & a_Value); @@ -218,625 +224,13 @@ public: /** Retrieve value at a_StackPos, if it is a valid number. If not, a_Value is unchanged */ void GetStackValue(int a_StackPos, double & a_Value); + /** Retrieve value at a_StackPos, if it is a valid number, converting and clamping it to eWeather. + If not, a_Value is unchanged. */ + void GetStackValue(int a_StackPos, eWeather & a_Value); + - /** Call any 0-param 0-return Lua function in a single line: */ - template <typename FnT> - bool Call(FnT a_FnName) - { - if (!PushFunction(a_FnName)) - { - return false; - } - return CallFunction(0); - } - - /** Call any 1-param 0-return Lua function in a single line: */ - template< - typename FnT, - typename ArgT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - return CallFunction(0); - } - - /** Call any 2-param 0-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - return CallFunction(0); - } - - /** Call any 3-param 0-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - return CallFunction(0); - } - - /** Call any 0-param 1-return Lua function in a single line: */ - template< - typename FnT, typename RetT1 - > - bool Call(FnT a_FnName, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 1-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1) - { - int InitialTop = lua_gettop(m_LuaState); - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - ASSERT(InitialTop == lua_gettop(m_LuaState)); - return true; - } - - /** Call any 2-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 3-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 4-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 5-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 6-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 7-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 8-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 9-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename ArgT9, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 10-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename ArgT9, typename ArgT10, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - Push(a_Arg10); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 1-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 2-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 3-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 4-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 5-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 6-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 7-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 7-param 3-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, - typename RetT1, typename RetT2, typename RetT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(3)) - { - return false; - } - GetStackValue(-3, a_Ret1); - GetStackValue(-2, a_Ret2); - GetStackValue(-1, a_Ret3); - lua_pop(m_LuaState, 3); - return true; - } - - /** Call any 8-param 3-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, typename ArgT8, - typename RetT1, typename RetT2, typename RetT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - if (!CallFunction(3)) - { - return false; - } - GetStackValue(-3, a_Ret1); - GetStackValue(-2, a_Ret2); - GetStackValue(-1, a_Ret3); - lua_pop(m_LuaState, 3); - return true; - } - - /** Call any 9-param 5-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, typename ArgT8, typename ArgT9, - typename RetT1, typename RetT2, typename RetT3, typename RetT4, typename RetT5 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - if (!CallFunction(5)) - { - return false; - } - GetStackValue(-5, a_Ret1); - GetStackValue(-4, a_Ret2); - GetStackValue(-3, a_Ret3); - GetStackValue(-2, a_Ret4); - GetStackValue(-1, a_Ret5); - lua_pop(m_LuaState, 5); - return true; - } + // Include the cLuaState::Call() overload implementation that is generated by the gen_LuaState_Call.lua script: + #include "LuaState_Call.inc" /** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */ |