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-rw-r--r--src/Bindings/LuaState.h44
1 files changed, 24 insertions, 20 deletions
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index b9ca2f29b..066390e39 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -173,38 +173,42 @@ public:
/** Returns true if a_FunctionName is a valid Lua function that can be called */
bool HasFunction(const char * a_FunctionName);
- // Push a value onto the stack
+ // Push a const value onto the stack (keep alpha-sorted):
void Push(const AString & a_String);
void Push(const AStringVector & a_Vector);
- void Push(int a_Value);
- void Push(double a_Value);
+ void Push(const cCraftingGrid * a_Grid);
+ void Push(const cCraftingRecipe * a_Recipe);
void Push(const char * a_Value);
- void Push(bool a_Value);
- void Push(cWorld * a_World);
- void Push(cPlayer * a_Player);
+ void Push(const cItems & a_Items);
void Push(const cPlayer * a_Player);
+ void Push(const HTTPRequest * a_Request);
+ void Push(const HTTPTemplateRequest * a_Request);
+ void Push(const Vector3d & a_Vector);
+
+ // Push a value onto the stack (keep alpha-sorted):
+ void Push(bool a_Value);
+ void Push(cBlockEntity * a_BlockEntity);
+ void Push(cChunkDesc * a_ChunkDesc);
+ void Push(cClientHandle * a_ClientHandle);
void Push(cEntity * a_Entity);
- void Push(cProjectileEntity * a_ProjectileEntity);
- void Push(cMonster * a_Monster);
+ void Push(cHopperEntity * a_Hopper);
void Push(cItem * a_Item);
void Push(cItems * a_Items);
- void Push(const cItems & a_Items);
- void Push(cClientHandle * a_ClientHandle);
+ void Push(cMonster * a_Monster);
void Push(cPickup * a_Pickup);
- void Push(cChunkDesc * a_ChunkDesc);
- void Push(const cCraftingGrid * a_Grid);
- void Push(const cCraftingRecipe * a_Recipe);
- void Push(TakeDamageInfo * a_TDI);
- void Push(cWindow * a_Window);
+ void Push(cPlayer * a_Player);
void Push(cPluginLua * a_Plugin);
- void Push(const HTTPRequest * a_Request);
- void Push(cWebAdmin * a_WebAdmin);
- void Push(const HTTPTemplateRequest * a_Request);
+ void Push(cProjectileEntity * a_ProjectileEntity);
void Push(cTNTEntity * a_TNTEntity);
+ void Push(cWebAdmin * a_WebAdmin);
+ void Push(cWindow * a_Window);
+ void Push(cWorld * a_World);
+ void Push(double a_Value);
+ void Push(int a_Value);
+ void Push(TakeDamageInfo * a_TDI);
+ void Push(Vector3d * a_Vector);
void Push(Vector3i * a_Vector);
void Push(void * a_Ptr);
- void Push(cHopperEntity * a_Hopper);
- void Push(cBlockEntity * a_BlockEntity);
/** Retrieve value at a_StackPos, if it is a valid bool. If not, a_Value is unchanged */
void GetStackValue(int a_StackPos, bool & a_Value);