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Diffstat (limited to 'src/Bindings/LuaWindow.cpp')
-rw-r--r-- | src/Bindings/LuaWindow.cpp | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp new file mode 100644 index 000000000..18d8b4467 --- /dev/null +++ b/src/Bindings/LuaWindow.cpp @@ -0,0 +1,185 @@ + +// LuaWindow.cpp + +// Implements the cLuaWindow class representing a virtual window that plugins may create and open for the player + +#include "Globals.h" +#include "LuaWindow.h" +#include "../UI/SlotArea.h" +#include "PluginLua.h" +#include "../Entities/Player.h" +#include "lua/src/lauxlib.h" // Needed for LUA_REFNIL + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cLuaWindow: + +cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) : + super(a_WindowType, a_Title), + m_Contents(a_SlotsX, a_SlotsY), + m_Plugin(NULL), + m_LuaRef(LUA_REFNIL), + m_OnClosingFnRef(LUA_REFNIL), + m_OnSlotChangedFnRef(LUA_REFNIL) +{ + m_Contents.AddListener(*this); + m_SlotAreas.push_back(new cSlotAreaItemGrid(m_Contents, *this)); + + // If appropriate, add an Armor slot area: + switch (a_WindowType) + { + case cWindow::wtInventory: + case cWindow::wtWorkbench: + { + m_SlotAreas.push_back(new cSlotAreaArmor(*this)); + break; + } + } + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + +cLuaWindow::~cLuaWindow() +{ + m_Contents.RemoveListener(*this); + + // Must delete slot areas now, because they are referencing this->m_Contents and would try to access it in cWindow's + // destructor, when the member is already gone. + for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) + { + delete *itr; + } + m_SlotAreas.clear(); + + ASSERT(m_OpenedBy.empty()); +} + + + + + +void cLuaWindow::SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef) +{ + // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object + ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); + ASSERT(m_LuaRef == LUA_REFNIL); + m_Plugin = a_Plugin; + m_LuaRef = a_LuaRef; +} + + + + + +bool cLuaWindow::IsLuaReferenced(void) const +{ + return ((m_Plugin != NULL) && (m_LuaRef != LUA_REFNIL)); +} + + + + + +void cLuaWindow::SetOnClosing(cPluginLua * a_Plugin, int a_FnRef) +{ + // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object + ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); + + // If there already was a function, unreference it first + if (m_OnClosingFnRef != LUA_REFNIL) + { + m_Plugin->Unreference(m_OnClosingFnRef); + } + + // Store the new reference + m_Plugin = a_Plugin; + m_OnClosingFnRef = a_FnRef; +} + + + + + +void cLuaWindow::SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef) +{ + // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object + ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); + + // If there already was a function, unreference it first + if (m_OnSlotChangedFnRef != LUA_REFNIL) + { + m_Plugin->Unreference(m_OnSlotChangedFnRef); + } + + // Store the new reference + m_Plugin = a_Plugin; + m_OnSlotChangedFnRef = a_FnRef; +} + + + + + +bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) +{ + // First notify the plugin through the registered callback: + if (m_OnClosingFnRef != LUA_REFNIL) + { + ASSERT(m_Plugin != NULL); + if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player, a_CanRefuse)) + { + // The callback disagrees (the higher levels check the CanRefuse flag compliance) + return false; + } + } + + return super::ClosedByPlayer(a_Player, a_CanRefuse); +} + + + + + +void cLuaWindow::Destroy(void) +{ + super::Destroy(); + + if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != NULL)) + { + // The object is referenced by Lua, un-reference it + m_Plugin->Unreference(m_LuaRef); + } + + // Lua will take care of this object, it will garbage-collect it, so we *must not* delete it! + m_IsDestroyed = false; +} + + + + + +void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) +{ + if (a_ItemGrid != &m_Contents) + { + ASSERT(!"Invalid ItemGrid in callback"); + return; + } + + // If an OnSlotChanged callback has been registered, call it: + if (m_OnSlotChangedFnRef != LUA_REFNIL) + { + m_Plugin->CallbackWindowSlotChanged(m_OnSlotChangedFnRef, *this, a_SlotNum); + } +} + + + + |