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-rw-r--r--src/Bindings/ManualBindings_World.cpp291
1 files changed, 266 insertions, 25 deletions
diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp
index 0a748c55d..db797483d 100644
--- a/src/Bindings/ManualBindings_World.cpp
+++ b/src/Bindings/ManualBindings_World.cpp
@@ -12,6 +12,23 @@
#include "PluginLua.h"
#include "LuaChunkStay.h"
+#include "BlockEntities/BeaconEntity.h"
+#include "BlockEntities/BedEntity.h"
+#include "BlockEntities/BrewingstandEntity.h"
+#include "BlockEntities/ChestEntity.h"
+#include "BlockEntities/CommandBlockEntity.h"
+#include "BlockEntities/DispenserEntity.h"
+#include "BlockEntities/DropSpenserEntity.h"
+#include "BlockEntities/DropperEntity.h"
+#include "BlockEntities/FlowerPotEntity.h"
+#include "BlockEntities/FurnaceEntity.h"
+#include "BlockEntities/HopperEntity.h"
+#include "BlockEntities/MobHeadEntity.h"
+#include "BlockEntities/NoteEntity.h"
+
+
+
+
/** Check that a Lua parameter is either a vector or 3 numbers in sequence
\param L The Lua state
@@ -50,6 +67,183 @@ static bool GetStackVectorOr3Numbers(cLuaState & L, int a_Index, Vector3<T> & a_
+/** Template for the bindings for the DoWithXYZAt(X, Y, Z) functions that don't need to check their coords. */
+template <class BlockEntityType, BLOCKTYPE... BlockTypes>
+static int DoWithBlockEntityAt(lua_State * tolua_S)
+{
+ cLuaState L(tolua_S);
+ int OffsetIndex;
+
+ // Check params:
+ if (
+ !L.CheckParamSelf("cWorld") ||
+ !CheckParamVectorOr3Numbers(L, "Vector3<int>", 2, OffsetIndex) ||
+ !L.CheckParamFunction(OffsetIndex) ||
+ !L.CheckParamEnd(OffsetIndex + 1)
+ )
+ {
+ return 0;
+ }
+
+ cWorld * Self = nullptr;
+ Vector3i Position;
+ cLuaState::cRef FnRef;
+
+ // Get parameters:
+ if (
+ !L.GetStackValues(1, Self) ||
+ !GetStackVectorOr3Numbers(L, 2, Position) ||
+ !L.GetStackValues(OffsetIndex, FnRef)
+ )
+ {
+ return 0;
+ }
+
+ if (Self == nullptr)
+ {
+ return L.ApiParamError("Invalid 'self'");
+ }
+ if (!FnRef.IsValid())
+ {
+ return L.ApiParamError("Expected a valid callback function for parameter %i", OffsetIndex);
+ }
+
+ // Call the DoWith function:
+ bool res = Self->DoWithBlockEntityAt(Position, [&L, &FnRef](cBlockEntity & a_BlockEntity)
+ {
+ if constexpr (sizeof...(BlockTypes) != 0)
+ {
+ if (((a_BlockEntity.GetBlockType() != BlockTypes) && ...))
+ {
+ return false;
+ }
+ }
+
+ bool ret = false;
+ L.Call(FnRef, static_cast<BlockEntityType *>(&a_BlockEntity), cLuaState::Return, ret);
+ return ret;
+ });
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+}
+
+
+
+
+
+template <
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*ForEachFn)(const cBoundingBox &, cFunctionRef<bool(Ty2 &)>)
+>
+static int ForEachInBox(lua_State * tolua_S)
+{
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamUserType(2, "cBoundingBox") ||
+ !L.CheckParamFunction(3) ||
+ !L.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ Ty1 * Self = nullptr;
+ cBoundingBox * Box = nullptr;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, Box, FnRef);
+ if ((Self == nullptr) || (Box == nullptr))
+ {
+ return L.ApiParamError("Invalid world (%p) or boundingbox (%p)", static_cast<void *>(Self), static_cast<void *>(Box));
+ }
+ if (!FnRef.IsValid())
+ {
+ return L.ApiParamError("Expected a valid callback function for parameter #2");
+ }
+
+ bool res = (Self->*ForEachFn)(*Box, [&](Ty2 & a_Item)
+ {
+ bool ret = false;
+ if (!L.Call(FnRef, &a_Item, cLuaState::Return, ret))
+ {
+ LOGWARNING("Failed to call Lua callback");
+ L.LogStackTrace();
+ return true; // Abort enumeration
+ }
+
+ return ret;
+ }
+ );
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+}
+
+
+
+
+
+template <class BlockEntityType, BLOCKTYPE... BlockTypes>
+static int ForEachBlockEntityInChunk(lua_State * tolua_S)
+{
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamSelf("cWorld") ||
+ !L.CheckParamNumber(2, 3) ||
+ !L.CheckParamFunction(4) ||
+ !L.CheckParamEnd(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get parameters:
+ cWorld * Self = nullptr;
+ int ChunkX = 0;
+ int ChunkZ = 0;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, ChunkX, ChunkZ, FnRef);
+ if (Self == nullptr)
+ {
+ return L.ApiParamError("Error in function call '#funcname#': Invalid 'self'");
+ }
+ if (!FnRef.IsValid())
+ {
+ return L.ApiParamError("Expected a valid callback function for parameter #4");
+ }
+
+ // Call the ForEach function:
+ bool res = Self->ForEachBlockEntityInChunk(ChunkX, ChunkZ, [&L, &FnRef](cBlockEntity & a_BlockEntity)
+ {
+ if constexpr (sizeof...(BlockTypes) != 0)
+ {
+ if (((a_BlockEntity.GetBlockType() != BlockTypes) && ...))
+ {
+ return false;
+ }
+ }
+
+ bool ret = false;
+ L.Call(FnRef, static_cast<BlockEntityType *>(&a_BlockEntity), cLuaState::Return, ret);
+ return ret;
+ });
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+}
+
+
+
+
+
static int tolua_cWorld_BroadcastBlockAction(lua_State * tolua_S)
{
/* Function signature:
@@ -566,6 +760,53 @@ static int tolua_cWorld_FastSetBlock(lua_State * tolua_S)
+static int tolua_cWorld_ForEachEntityInChunk(lua_State * tolua_S)
+{
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamNumber(2, 3) ||
+ !L.CheckParamFunction(4) ||
+ !L.CheckParamEnd(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get parameters:
+ cWorld * Self = nullptr;
+ int ChunkX = 0;
+ int ChunkZ = 0;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, ChunkX, ChunkZ, FnRef);
+ if (Self == nullptr)
+ {
+ return L.ApiParamError("Invalid 'self'");
+ }
+ if (!FnRef.IsValid())
+ {
+ return L.ApiParamError("Expected a valid callback function for parameter #4");
+ }
+
+ // Call the DoWith function:
+ bool res = Self->ForEachEntityInChunk(ChunkX, ChunkZ, [&](cEntity & a_Item)
+ {
+ bool ret = false;
+ L.Call(FnRef, &a_Item, cLuaState::Return, ret);
+ return ret;
+ }
+ );
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+}
+
+
+
+
+
static int tolua_cWorld_ForEachLoadedChunk(lua_State * tolua_S)
{
// Exported manually, because tolua doesn't support converting functions to functor types.
@@ -1347,35 +1588,35 @@ void cManualBindings::BindWorld(lua_State * tolua_S)
tolua_function(tolua_S, "BroadcastParticleEffect", tolua_cWorld_BroadcastParticleEffect);
tolua_function(tolua_S, "ChunkStay", tolua_cWorld_ChunkStay);
tolua_function(tolua_S, "DoExplosionAt", tolua_cWorld_DoExplosionAt);
- tolua_function(tolua_S, "DoWithBeaconAt", DoWithXYZ<cWorld, cBeaconEntity, &cWorld::DoWithBeaconAt>);
- tolua_function(tolua_S, "DoWithBedAt", DoWithXYZ<cWorld, cBedEntity, &cWorld::DoWithBedAt>);
- tolua_function(tolua_S, "DoWithBlockEntityAt", DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>);
- tolua_function(tolua_S, "DoWithBrewingstandAt", DoWithXYZ<cWorld, cBrewingstandEntity, &cWorld::DoWithBrewingstandAt>);
- tolua_function(tolua_S, "DoWithChestAt", DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
- tolua_function(tolua_S, "DoWithCommandBlockAt", DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
- tolua_function(tolua_S, "DoWithDispenserAt", DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
- tolua_function(tolua_S, "DoWithDropSpenserAt", DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
- tolua_function(tolua_S, "DoWithDropperAt", DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
- tolua_function(tolua_S, "DoWithEntityByID", DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
- tolua_function(tolua_S, "DoWithFlowerPotAt", DoWithXYZ<cWorld, cFlowerPotEntity, &cWorld::DoWithFlowerPotAt>);
- tolua_function(tolua_S, "DoWithFurnaceAt", DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
- tolua_function(tolua_S, "DoWithHopperAt", DoWithXYZ<cWorld, cHopperEntity, &cWorld::DoWithHopperAt>);
- tolua_function(tolua_S, "DoWithMobHeadAt", DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadAt>);
+ tolua_function(tolua_S, "DoWithBeaconAt", DoWithBlockEntityAt<cBeaconEntity, E_BLOCK_BEACON>);
+ tolua_function(tolua_S, "DoWithBedAt", DoWithBlockEntityAt<cBedEntity, E_BLOCK_BED>);
+ tolua_function(tolua_S, "DoWithBlockEntityAt", DoWithBlockEntityAt<cBlockEntity>);
+ tolua_function(tolua_S, "DoWithBrewingstandAt", DoWithBlockEntityAt<cBrewingstandEntity, E_BLOCK_BREWING_STAND>);
+ tolua_function(tolua_S, "DoWithChestAt", DoWithBlockEntityAt<cChestEntity, E_BLOCK_CHEST, E_BLOCK_TRAPPED_CHEST>);
+ tolua_function(tolua_S, "DoWithCommandBlockAt", DoWithBlockEntityAt<cCommandBlockEntity, E_BLOCK_COMMAND_BLOCK>);
+ tolua_function(tolua_S, "DoWithDispenserAt", DoWithBlockEntityAt<cDispenserEntity, E_BLOCK_DISPENSER>);
+ tolua_function(tolua_S, "DoWithDropSpenserAt", DoWithBlockEntityAt<cDropSpenserEntity, E_BLOCK_DISPENSER, E_BLOCK_DROPPER>);
+ tolua_function(tolua_S, "DoWithDropperAt", DoWithBlockEntityAt<cDropperEntity, E_BLOCK_DROPPER>);
+ tolua_function(tolua_S, "DoWithEntityByID", DoWithID<cWorld, cEntity, &cWorld::DoWithEntityByID>);
+ tolua_function(tolua_S, "DoWithFlowerPotAt", DoWithBlockEntityAt<cFlowerPotEntity, E_BLOCK_FLOWER_POT>);
+ tolua_function(tolua_S, "DoWithFurnaceAt", DoWithBlockEntityAt<cFurnaceEntity, E_BLOCK_FURNACE, E_BLOCK_LIT_FURNACE>);
+ tolua_function(tolua_S, "DoWithHopperAt", DoWithBlockEntityAt<cHopperEntity, E_BLOCK_HOPPER>);
+ tolua_function(tolua_S, "DoWithMobHeadAt", DoWithBlockEntityAt<cMobHeadEntity, E_BLOCK_HEAD>);
tolua_function(tolua_S, "DoWithNearestPlayer", tolua_cWorld_DoWithNearestPlayer);
- tolua_function(tolua_S, "DoWithNoteBlockAt", DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
- tolua_function(tolua_S, "DoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
+ tolua_function(tolua_S, "DoWithNoteBlockAt", DoWithBlockEntityAt<cNoteEntity, E_BLOCK_NOTE_BLOCK>);
+ tolua_function(tolua_S, "DoWithPlayer", DoWith<cWorld, cPlayer, &cWorld::DoWithPlayer>);
tolua_function(tolua_S, "DoWithPlayerByUUID", tolua_cWorld_DoWithPlayerByUUID);
tolua_function(tolua_S, "FastSetBlock", tolua_cWorld_FastSetBlock);
- tolua_function(tolua_S, "FindAndDoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
- tolua_function(tolua_S, "ForEachBlockEntityInChunk", ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
- tolua_function(tolua_S, "ForEachBrewingstandInChunk", ForEachInChunk<cWorld, cBrewingstandEntity, &cWorld::ForEachBrewingstandInChunk>);
- tolua_function(tolua_S, "ForEachChestInChunk", ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
- tolua_function(tolua_S, "ForEachEntity", ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
- tolua_function(tolua_S, "ForEachEntityInBox", ForEachInBox< cWorld, cEntity, &cWorld::ForEachEntityInBox>);
- tolua_function(tolua_S, "ForEachEntityInChunk", ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
- tolua_function(tolua_S, "ForEachFurnaceInChunk", ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
+ tolua_function(tolua_S, "FindAndDoWithPlayer", DoWith<cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
+ tolua_function(tolua_S, "ForEachBlockEntityInChunk", ForEachBlockEntityInChunk<cBlockEntity>);
+ tolua_function(tolua_S, "ForEachBrewingstandInChunk", ForEachBlockEntityInChunk<cBrewingstandEntity, E_BLOCK_BREWING_STAND>);
+ tolua_function(tolua_S, "ForEachChestInChunk", ForEachBlockEntityInChunk<cChestEntity, E_BLOCK_CHEST, E_BLOCK_TRAPPED_CHEST>);
+ tolua_function(tolua_S, "ForEachEntity", ForEach<cWorld, cEntity, &cWorld::ForEachEntity>);
+ tolua_function(tolua_S, "ForEachEntityInBox", ForEachInBox<cWorld, cEntity, &cWorld::ForEachEntityInBox>);
+ tolua_function(tolua_S, "ForEachEntityInChunk", tolua_cWorld_ForEachEntityInChunk);
+ tolua_function(tolua_S, "ForEachFurnaceInChunk", ForEachBlockEntityInChunk<cFurnaceEntity, E_BLOCK_FURNACE, E_BLOCK_LIT_FURNACE>);
tolua_function(tolua_S, "ForEachLoadedChunk", tolua_cWorld_ForEachLoadedChunk);
- tolua_function(tolua_S, "ForEachPlayer", ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
+ tolua_function(tolua_S, "ForEachPlayer", ForEach<cWorld, cPlayer, &cWorld::ForEachPlayer>);
tolua_function(tolua_S, "GetBlock", tolua_cWorld_GetBlock);
tolua_function(tolua_S, "GetBlockBlockLight", tolua_cWorld_GetBlockBlockLight);
tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo);