diff options
Diffstat (limited to '')
-rw-r--r-- | src/Bindings/Plugin.h | 99 |
1 files changed, 56 insertions, 43 deletions
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index 3f9fa7655..1330bca0d 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -1,30 +1,16 @@ -#pragma once - -#include "Defines.h" +// Plugin.h -class cCommandOutputCallback; -class cItems; -class cHopperEntity; +// Declares the cPlugin class representing an interface that a plugin implementation needs to expose, with some helping functions -class cBlockEntityWithItems; -class cClientHandle; -class cPickup; -class cPlayer; -class cProjectileEntity; -class cEntity; -class cMonster; -class cWorld; -class cChunkDesc; -struct TakeDamageInfo; -// fwd: CraftingRecipes.h -class cCraftingGrid; -class cCraftingRecipe; +#pragma once +#include "Defines.h" +#include "PluginManager.h" @@ -35,11 +21,23 @@ class cPlugin public: // tolua_end - cPlugin( const AString & a_PluginDirectory); + /** Creates a new instance. + a_FolderName is the name of the folder (in the Plugins folder) from which the plugin is loaded. + The plugin's name defaults to the folder name. */ + cPlugin(const AString & a_FolderName); + virtual ~cPlugin(); + /** Called as the last call into the plugin before it is unloaded. */ virtual void OnDisable(void) {} - virtual bool Initialize(void) = 0; + + /** Loads and initializes the plugin. Sets m_Status to psLoaded or psError accordingly. + Returns true if the initialization succeeded, false otherwise. */ + virtual bool Load(void) = 0; + + /** Unloads the plugin. Sets m_Status to psDisabled. + The default implementation removes the plugin's associations with cPluginManager, descendants should call it as well. */ + virtual void Unload(void); // Called each tick virtual void Tick(float a_Dt) = 0; @@ -58,7 +56,9 @@ public: virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0; virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0; virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) = 0; - virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0; + virtual bool OnEntityChangingWorld (cEntity & a_Entity, cWorld & a_World) = 0; + virtual bool OnEntityChangedWorld (cEntity & a_Entity, cWorld & a_World) = 0; + virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result) = 0; virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; virtual bool OnHandshake (cClientHandle & a_Client, const AString & a_Username) = 0; @@ -109,19 +109,17 @@ public: /** Handles the command split into a_Split, issued by player a_Player. Command permissions have already been checked. - Returns true if command handled successfully - */ + Returns true if command handled successfully. */ virtual bool HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand) = 0; /** Handles the console command split into a_Split. - Returns true if command handled successfully. Output is to be sent to the a_Output callback. - */ + Returns true if command handled successfully. Output is to be sent to the a_Output callback. */ virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand) = 0; - /// All bound commands are to be removed, do any language-dependent cleanup here + /** All bound commands are to be removed, do any language-dependent cleanup here */ virtual void ClearCommands(void) {} - /// All bound console commands are to be removed, do any language-dependent cleanup here + /** All bound console commands are to be removed, do any language-dependent cleanup here */ virtual void ClearConsoleCommands(void) {} // tolua_begin @@ -131,28 +129,43 @@ public: int GetVersion(void) const { return m_Version; } void SetVersion(int a_Version) { m_Version = a_Version; } - const AString & GetDirectory(void) const {return m_Directory; } - AString GetLocalDirectory(void) const {return GetLocalFolder(); } // OBSOLETE, use GetLocalFolder() instead + /** Returns the name of the folder (in the Plugins folder) from which the plugin is loaded. */ + const AString & GetFolderName(void) const {return m_FolderName; } + + /** Returns the folder relative to the MCS Executable, from which the plugin is loaded. */ AString GetLocalFolder(void) const; + + /** Returns the error encountered while loading the plugin. Only valid if m_Status == psError. */ + const AString & GetLoadError(void) const { return m_LoadError; } + + cPluginManager::ePluginStatus GetStatus(void) const { return m_Status; } + + bool IsLoaded(void) const { return (m_Status == cPluginManager::psLoaded); } // tolua_end + // Needed for ManualBindings' tolua_ForEach<> + static const char * GetClassStatic(void) { return "cPlugin"; } + +protected: + friend class cPluginManager; + + cPluginManager::ePluginStatus m_Status; - /* This should not be exposed to scripting languages */ - enum PluginLanguage - { - E_CPP, - E_LUA, - E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history - }; - PluginLanguage GetLanguage() { return m_Language; } - void SetLanguage( PluginLanguage a_Language) { m_Language = a_Language; } - -private: - PluginLanguage m_Language; + /** The name of the plugin, used to identify the plugin in the system and for inter-plugin calls. */ AString m_Name; + int m_Version; - AString m_Directory; + /** Name of the folder (in the Plugins folder) from which the plugin is loaded. */ + AString m_FolderName; + + /** The error encountered while loading the plugin. + Only valid if m_Status == psError. */ + AString m_LoadError; + + + /** Sets m_LoadError to the specified string and m_Status to psError. */ + void SetLoadError(const AString & a_LoadError); }; // tolua_export |