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-rw-r--r--src/Bindings/PluginLua.cpp90
1 files changed, 38 insertions, 52 deletions
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index fd3e8bc69..04ea76f0a 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -45,7 +45,6 @@ cPluginLua::cPluginLua(const AString & a_PluginDirectory) :
cPluginLua::~cPluginLua()
{
- cCSLock Lock(m_CriticalSection);
Close();
}
@@ -55,10 +54,9 @@ cPluginLua::~cPluginLua()
void cPluginLua::Close(void)
{
- cCSLock Lock(m_CriticalSection);
-
+ cOperation op(*this);
// If already closed, bail out:
- if (!m_LuaState.IsValid())
+ if (!op().IsValid())
{
ASSERT(m_HookMap.empty());
return;
@@ -73,7 +71,7 @@ void cPluginLua::Close(void)
m_HookMap.clear();
// Close the Lua engine:
- m_LuaState.Close();
+ op().Close();
}
@@ -82,8 +80,8 @@ void cPluginLua::Close(void)
bool cPluginLua::Load(void)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
m_LuaState.Create();
m_LuaState.RegisterAPILibs();
@@ -198,12 +196,12 @@ void cPluginLua::Unload(void)
void cPluginLua::OnDisable(void)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.HasFunction("OnDisable"))
+ cOperation op(*this);
+ if (!op().HasFunction("OnDisable"))
{
return;
}
- m_LuaState.Call("OnDisable");
+ op().Call("OnDisable");
}
@@ -257,8 +255,8 @@ bool cPluginLua::OnBrewingCompleting(cWorld & a_World, cBrewingstandEntity & a_B
bool cPluginLua::OnChat(cPlayer & a_Player, AString & a_Message)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -380,8 +378,8 @@ bool cPluginLua::OnEntityChangedWorld(cEntity & a_Entity, cWorld & a_World)
bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -404,8 +402,8 @@ bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Sp
bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -444,8 +442,8 @@ bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_Can
bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -511,8 +509,8 @@ bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper,
bool cPluginLua::OnKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -777,8 +775,8 @@ bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Cha
bool cPluginLua::OnPluginsLoaded(void)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -835,8 +833,8 @@ bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity
bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -923,8 +921,8 @@ bool cPluginLua::OnUpdatingSign(
cPlayer * a_Player
)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -956,8 +954,8 @@ bool cPluginLua::OnWeatherChanged(cWorld & a_World)
bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
+ cOperation op(*this);
+ if (!op().IsValid())
{
return false;
}
@@ -999,6 +997,7 @@ bool cPluginLua::OnWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, s
bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand)
{
ASSERT(!a_Split.empty());
+ cOperation op(*this);
CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
if (cmd == m_Commands.end())
{
@@ -1006,9 +1005,8 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player
return false;
}
- cCSLock Lock(m_CriticalSection);
bool res = false;
- m_LuaState.Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res);
+ op().Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res);
return res;
}
@@ -1019,6 +1017,7 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player
bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand)
{
ASSERT(!a_Split.empty());
+ cOperation op(*this);
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
if (cmd == m_ConsoleCommands.end())
{
@@ -1028,10 +1027,9 @@ bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOut
return false;
}
- cCSLock Lock(m_CriticalSection);
bool res = false;
AString str;
- m_LuaState.Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str);
+ op().Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str);
if (res && !str.empty())
{
a_Output.Out(str);
@@ -1045,7 +1043,7 @@ bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOut
void cPluginLua::ClearCommands(void)
{
- cCSLock Lock(m_CriticalSection);
+ cOperation op(*this);
// Unreference the bound functions so that Lua can GC them
if (m_LuaState != nullptr)
@@ -1064,7 +1062,7 @@ void cPluginLua::ClearCommands(void)
void cPluginLua::ClearConsoleCommands(void)
{
- cCSLock Lock(m_CriticalSection);
+ cOperation op(*this);
// Unreference the bound functions so that Lua can GC them
if (m_LuaState != nullptr)
@@ -1187,8 +1185,6 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
bool cPluginLua::AddHookCallback(int a_HookType, cLuaState::cCallbackPtr a_Callback)
{
- ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState?
-
m_HookMap[a_HookType].push_back(a_Callback);
return true;
}
@@ -1204,10 +1200,10 @@ int cPluginLua::CallFunctionFromForeignState(
int a_ParamEnd
)
{
- cCSLock Lock(m_CriticalSection);
+ cOperation op(*this);
// Call the function:
- int NumReturns = m_LuaState.CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd);
+ int NumReturns = op().CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd);
if (NumReturns < 0)
{
// The call has failed, an error has already been output to the log, so just silently bail out with the same error
@@ -1251,23 +1247,13 @@ void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
-void cPluginLua::Unreference(int a_LuaRef)
-{
- cCSLock Lock(m_CriticalSection);
- luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef);
-}
-
-
-
-
-
bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
{
ASSERT(a_FnRef != LUA_REFNIL);
- cCSLock Lock(m_CriticalSection);
+ cOperation op(*this);
bool res = false;
- m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
+ op().Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
return res;
}
@@ -1279,8 +1265,8 @@ void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int
{
ASSERT(a_FnRef != LUA_REFNIL);
- cCSLock Lock(m_CriticalSection);
- m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum);
+ cOperation op(*this);
+ op().Call(a_FnRef, &a_Window, a_SlotNum);
}