diff options
Diffstat (limited to '')
-rw-r--r-- | src/Bindings/PluginLua.cpp | 90 |
1 files changed, 38 insertions, 52 deletions
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index fd3e8bc69..04ea76f0a 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -45,7 +45,6 @@ cPluginLua::cPluginLua(const AString & a_PluginDirectory) : cPluginLua::~cPluginLua() { - cCSLock Lock(m_CriticalSection); Close(); } @@ -55,10 +54,9 @@ cPluginLua::~cPluginLua() void cPluginLua::Close(void) { - cCSLock Lock(m_CriticalSection); - + cOperation op(*this); // If already closed, bail out: - if (!m_LuaState.IsValid()) + if (!op().IsValid()) { ASSERT(m_HookMap.empty()); return; @@ -73,7 +71,7 @@ void cPluginLua::Close(void) m_HookMap.clear(); // Close the Lua engine: - m_LuaState.Close(); + op().Close(); } @@ -82,8 +80,8 @@ void cPluginLua::Close(void) bool cPluginLua::Load(void) { - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) + cOperation op(*this); + if (!op().IsValid()) { m_LuaState.Create(); m_LuaState.RegisterAPILibs(); @@ -198,12 +196,12 @@ void cPluginLua::Unload(void) void cPluginLua::OnDisable(void) { - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.HasFunction("OnDisable")) + cOperation op(*this); + if (!op().HasFunction("OnDisable")) { return; } - m_LuaState.Call("OnDisable"); + op().Call("OnDisable"); } @@ -257,8 +255,8 @@ bool cPluginLua::OnBrewingCompleting(cWorld & a_World, cBrewingstandEntity & a_B bool cPluginLua::OnChat(cPlayer & a_Player, AString & a_Message) { - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) + cOperation op(*this); + if (!op().IsValid()) { return false; } @@ -380,8 +378,8 @@ bool cPluginLua::OnEntityChangedWorld(cEntity & a_Entity, cWorld & a_World) bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result) { - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) + cOperation op(*this); + if (!op().IsValid()) { return false; } @@ -404,8 +402,8 @@ bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Sp bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) { - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) + cOperation op(*this); + if (!op().IsValid()) { return false; } @@ -444,8 +442,8 @@ bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_Can bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) { - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) + cOperation op(*this); + if (!op().IsValid()) { return false; } @@ -511,8 +509,8 @@ bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, bool cPluginLua::OnKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage) { - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) + cOperation op(*this); + if (!op().IsValid()) { return false; } @@ -777,8 +775,8 @@ bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Cha bool cPluginLua::OnPluginsLoaded(void) { - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) + cOperation op(*this); + if (!op().IsValid()) { return false; } @@ -835,8 +833,8 @@ bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) { - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) + cOperation op(*this); + if (!op().IsValid()) { return false; } @@ -923,8 +921,8 @@ bool cPluginLua::OnUpdatingSign( cPlayer * a_Player ) { - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) + cOperation op(*this); + if (!op().IsValid()) { return false; } @@ -956,8 +954,8 @@ bool cPluginLua::OnWeatherChanged(cWorld & a_World) bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) { - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) + cOperation op(*this); + if (!op().IsValid()) { return false; } @@ -999,6 +997,7 @@ bool cPluginLua::OnWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, s bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand) { ASSERT(!a_Split.empty()); + cOperation op(*this); CommandMap::iterator cmd = m_Commands.find(a_Split[0]); if (cmd == m_Commands.end()) { @@ -1006,9 +1005,8 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player return false; } - cCSLock Lock(m_CriticalSection); bool res = false; - m_LuaState.Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res); + op().Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res); return res; } @@ -1019,6 +1017,7 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand) { ASSERT(!a_Split.empty()); + cOperation op(*this); CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); if (cmd == m_ConsoleCommands.end()) { @@ -1028,10 +1027,9 @@ bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOut return false; } - cCSLock Lock(m_CriticalSection); bool res = false; AString str; - m_LuaState.Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str); + op().Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str); if (res && !str.empty()) { a_Output.Out(str); @@ -1045,7 +1043,7 @@ bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOut void cPluginLua::ClearCommands(void) { - cCSLock Lock(m_CriticalSection); + cOperation op(*this); // Unreference the bound functions so that Lua can GC them if (m_LuaState != nullptr) @@ -1064,7 +1062,7 @@ void cPluginLua::ClearCommands(void) void cPluginLua::ClearConsoleCommands(void) { - cCSLock Lock(m_CriticalSection); + cOperation op(*this); // Unreference the bound functions so that Lua can GC them if (m_LuaState != nullptr) @@ -1187,8 +1185,6 @@ const char * cPluginLua::GetHookFnName(int a_HookType) bool cPluginLua::AddHookCallback(int a_HookType, cLuaState::cCallbackPtr a_Callback) { - ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState? - m_HookMap[a_HookType].push_back(a_Callback); return true; } @@ -1204,10 +1200,10 @@ int cPluginLua::CallFunctionFromForeignState( int a_ParamEnd ) { - cCSLock Lock(m_CriticalSection); + cOperation op(*this); // Call the function: - int NumReturns = m_LuaState.CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd); + int NumReturns = op().CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd); if (NumReturns < 0) { // The call has failed, an error has already been output to the log, so just silently bail out with the same error @@ -1251,23 +1247,13 @@ void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef) -void cPluginLua::Unreference(int a_LuaRef) -{ - cCSLock Lock(m_CriticalSection); - luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef); -} - - - - - bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse) { ASSERT(a_FnRef != LUA_REFNIL); - cCSLock Lock(m_CriticalSection); + cOperation op(*this); bool res = false; - m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); + op().Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); return res; } @@ -1279,8 +1265,8 @@ void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int { ASSERT(a_FnRef != LUA_REFNIL); - cCSLock Lock(m_CriticalSection); - m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum); + cOperation op(*this); + op().Call(a_FnRef, &a_Window, a_SlotNum); } |